我试图编写一个简单的应用程序,显示一个彩色的圆圈,当圆圈离屏幕中心越远,它就会逐渐变黑。然而,每当我点击该应用程序时,它就会崩溃。当我删除onClick代码后,应用程序运行正常。我在logcat中能找到的唯一错误是。
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x94 in tid 11955 (raphicstutorial).
而我却不知道该怎么处理。
代码如下。
package com.example.a2dgraphicstutorial;
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
public class MainActivity extends AppCompatActivity {
public class MyView extends View {
private Canvas thisCanvas;
private int colourID;
private Paint fillPaint = new Paint();
public MyView(Context context){
super(context);
colourID = 0;
fillPaint.setStyle(Paint.Style.FILL);
}
public void drawCircle(){
int x = getWidth();
int y = getHeight();
//Drawing the circles
for (int i = 255;i >= 0;i--){
//Determining colour
if (colourID == 0){
fillPaint.setColor(Color.argb(255,255-i,0,0));
}
else if (colourID == 1){
fillPaint.setColor(Color.argb(255,0,255-i,0));
}
else if (colourID == 2){
fillPaint.setColor(Color.argb(255,0,0,255-i));
}
thisCanvas.drawCircle(x/2,y/2,i,fillPaint);
}
//Cycling the colourID so the next circle will be a different colour
colourID = (colourID + 1)%3;
}
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
thisCanvas = canvas;
//Setting the background to be black
fillPaint.setColor(Color.parseColor("#000000"));
thisCanvas.drawPaint(fillPaint);
//Drawing the first circle
drawCircle();
}
}
MyView theScreen;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
theScreen = new MyView(this);
theScreen.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v){
theScreen.drawCircle();
}
});
setContentView(theScreen);
}
}
而不是覆盖 onCreate()
覆盖 onTouchEvent()
且听咔嚓一声。
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
//the finger is down do something.....
return true;
case MotionEvent.ACTION_UP:
//the finger is up do something.....(this is a click)
//to redraw
invalidate();
return true;
}
return false;
}
对了
要触发 onDraw()
,点击后调用这个。
invalidate();
从前我也遇到过类似的问题 解决的办法是把 "这个 "改为 "活动名称".
// replace this to theScreen = new MyView(this);
theScreen = new MyView(MainActivity.class);
另一个解决办法是用"getBaseContext()"
// replace this to theScreen = new MyView(this);
theScreen = new MyView(getBaseContext());
当你在onDraw方法之外调用Canvas时,就会出现这个错误,试试这段代码。
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
public class MainActivity extends AppCompatActivity {
public class MyView extends View {
private Canvas thisCanvas;
private int colourID;
private Paint fillPaint = new Paint();
public MyView(Context context){
super(context);
colourID = 0;
fillPaint.setStyle(Paint.Style.FILL);
}
@Override
protected void onDraw(Canvas canvas){
super.onDraw(canvas);
thisCanvas = canvas;
//Setting the background to be black
fillPaint.setColor(Color.parseColor("#000000"));
thisCanvas.drawPaint(fillPaint);
int x = getWidth();
int y = getHeight();
//Drawing the circles
for (int i = 255;i >= 0;i--){
//Determining colour
if (colourID == 0){
fillPaint.setColor(Color.argb(255,255-i,0,0));
}
else if (colourID == 1){
fillPaint.setColor(Color.argb(255,0,255-i,0));
}
else if (colourID == 2){
fillPaint.setColor(Color.argb(255,0,0,255-i));
}
thisCanvas.drawCircle(x/2,y/2,i,fillPaint);
}
//Cycling the colourID so the next circle will be a different colour
colourID = (colourID + 1)%3;
}
}
MyView theScreen;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
theScreen = new MyView(this);
theScreen.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v){
theScreen.invalidate();
}
});
setContentView(theScreen);
}
}
我移动了 drawCircle
方法的内部。onDraw
并改变 theScreen
不叫 drawCircle
呼叫 invalidate()
而不是,我不知道这是不是你想要的结果,但至少这是错误的问题。