IMFSourceReader硬件加速

问题描述 投票:1回答:1

我正在尝试遵循this,以便使用IMFSourceReader加速视频解码。

当我不使用它时,一切都很好。当我使用它时,它不起作用。步骤如下:

创建DirectX 11设备

HRESULT CreateDirectXDevice(IDXGIAdapter1* g, ID3D11Device** device, ID3D11DeviceContext** context)
{
HRESULT hr = S_OK;

// Driver types supported
D3D_DRIVER_TYPE DriverTypes[] =
{
    D3D_DRIVER_TYPE_HARDWARE,
    D3D_DRIVER_TYPE_WARP,
    D3D_DRIVER_TYPE_REFERENCE,
};
UINT NumDriverTypes = ARRAYSIZE(DriverTypes);

// Feature levels supported
D3D_FEATURE_LEVEL FeatureLevels[] =
{
    D3D_FEATURE_LEVEL_11_0,
    D3D_FEATURE_LEVEL_10_1,
    D3D_FEATURE_LEVEL_10_0,
    D3D_FEATURE_LEVEL_9_3,
    D3D_FEATURE_LEVEL_9_2,
    D3D_FEATURE_LEVEL_9_1
};
UINT NumFeatureLevels = ARRAYSIZE(FeatureLevels);

D3D_FEATURE_LEVEL FeatureLevel;

// Create device
for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
{
    hr = D3D11CreateDevice(g, DriverTypes[DriverTypeIndex], nullptr, D3D11_CREATE_DEVICE_VIDEO_SUPPORT, FeatureLevels, NumFeatureLevels,
        D3D11_SDK_VERSION, device, &FeatureLevel, context);
    if (SUCCEEDED(hr))
    {
        // Device creation success, no need to loop anymore
        break;
    }
}
return hr;
}

然后,创建源阅读器:

HRESULT CreateSourceReader(const wchar_t* file, IMFSourceReader** r,bool Hw,bool D11)
{
    CComPtr<IMFAttributes> attrs;
    MFCreateAttributes(&attrs, 0);
    if (Hw)
        attrs->SetUINT32(MF_READWRITE_ENABLE_HARDWARE_TRANSFORMS, true);
    if (D11)
    {
            CComPtr<IMFDXGIDeviceManager > rr = 0;
            MFCreateDXGIDeviceManager(&dm9rt, &rr);
            rr->ResetDevice(GenericDirect3DDevice,dm9rt);
            attrs->SetUnknown(MF_SOURCE_READER_D3D_MANAGER,rr);
    }
    auto hr = MFCreateSourceReaderFromURL(f, attrs, r);
    return hr;
}

此后,源阅读器不起作用。当我尝试调整样本大小时,IMFTransform调整程序在SetInput()上崩溃。当我尝试将样本传递给接收器写入器时,它随机失败,有时返回DXGI_ERROR_DRIVER_INTERNAL_ERROR / GRAPHICS DEVICE REMOED(原因0X887A0020)。

我在做什么错?

非常感谢。

winapi video direct3d ms-media-foundation dxgi
1个回答
0
投票

首先,您有兴趣创建带有D3D11_CREATE_DEVICE_DEBUG标志的D3D设备,以便可以在调试输出中看到与失败有关的提示。

第二,我猜想这个特定问题的根本原因是您没有使用D3D11_CREATE_DEVICE_DEBUG接口启用多线程保护,例如,请参见ID3D11Multithread

ID3D11Multithread

这是强制性的,因为Media Foundation本身具有多种性质,并且不受保护地运行,因此您很快就会腐败。

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