在iOS中检测摄像头的权限

问题描述 投票:133回答:6

我正在开发一个非常简单的视频应用程序我使用官方控件:UIImagePickerController。

这是问题所在。在第一次展示UIImagePickerController时,iOS会要求获得许可。用户可以单击是或否。如果用户单击否,则不会解除控件。相反,如果用户一直点击开始按钮,则计时器继续亮起,而屏幕始终为黑色,用户无法停止计时器或返回。用户唯一能做的就是杀死应用程序。下次呈现UIImagePickerController时,它仍然是黑屏,如果单击开始,用户将无法返回。

我想知道这是不是一个错误。我们有什么方法可以检测到相机的权限,以便我们可以决定是否显示UIImagePickerController?

ios permissions camera uiimagepickercontroller ios-permissions
6个回答
218
投票

检查AVAuthorizationStatus并正确处理案件。

NSString *mediaType = AVMediaTypeVideo;
AVAuthorizationStatus authStatus = [AVCaptureDevice authorizationStatusForMediaType:mediaType];
if(authStatus == AVAuthorizationStatusAuthorized) {
  // do your logic
} else if(authStatus == AVAuthorizationStatusDenied){
  // denied
} else if(authStatus == AVAuthorizationStatusRestricted){
  // restricted, normally won't happen
} else if(authStatus == AVAuthorizationStatusNotDetermined){
  // not determined?!
  [AVCaptureDevice requestAccessForMediaType:mediaType completionHandler:^(BOOL granted) {
    if(granted){
      NSLog(@"Granted access to %@", mediaType);
    } else {
      NSLog(@"Not granted access to %@", mediaType);
    }
  }];
} else {
  // impossible, unknown authorization status
}

74
投票

从iOS 10开始,您需要在Info.plist中指定NSCameraUsageDescription密钥以便能够请求摄像头访问,否则您的应用程序将在运行时崩溃。见APIs Requiring Usage Descriptions


确保:

import AVFoundation

下面的Swift代码检查所有可能的权限状态:

Swift 4和更新版本

let cameraMediaType = AVMediaType.video
let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(for: cameraMediaType)

switch cameraAuthorizationStatus {
case .denied: break
case .authorized: break
case .restricted: break

case .notDetermined:
    // Prompting user for the permission to use the camera.
    AVCaptureDevice.requestAccess(for: cameraMediaType) { granted in
        if granted {
            print("Granted access to \(cameraMediaType)")
        } else {
            print("Denied access to \(cameraMediaType)")
        }
    }
}

斯威夫特3

let cameraMediaType = AVMediaTypeVideo
let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(forMediaType: cameraMediaType)

switch cameraAuthorizationStatus {
case .denied: break
case .authorized: break
case .restricted: break

case .notDetermined:
    // Prompting user for the permission to use the camera.
    AVCaptureDevice.requestAccess(forMediaType: cameraMediaType) { granted in
        if granted {
            print("Granted access to \(cameraMediaType)")
        } else {
            print("Denied access to \(cameraMediaType)")
        }
    }
}

作为一个有趣的旁注,你是否知道当你在设置中更改其相机权限时,iOS会杀死应用程序?

来自Apple Developer论坛:

如果用户在“设置”中切换应用对相机的访问权限,系统会实际终止您的应用。这同样适用于Settings→Privacy部分中的任何受保护数据类。


2
投票

作为@Raptor答案的补充,应该提到以下内容。从iOS 10开始,您可能会收到以下错误:This application is modifying the autolayout engine from a background thread after the engine was accessed from the main thread. This can lead to engine corruption and weird crashes.

要解决此问题,请确保按如下方式处理主线程的结果(Swift 3):

private func showCameraPermissionPopup() {
    let cameraMediaType = AVMediaTypeVideo
    let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(forMediaType: cameraMediaType)

    switch cameraAuthorizationStatus {
    case .denied:
        NSLog("cameraAuthorizationStatus=denied")
        break
    case .authorized:
        NSLog("cameraAuthorizationStatus=authorized")
        break
    case .restricted:
        NSLog("cameraAuthorizationStatus=restricted")
        break
    case .notDetermined:
        NSLog("cameraAuthorizationStatus=notDetermined")

        // Prompting user for the permission to use the camera.
        AVCaptureDevice.requestAccess(forMediaType: cameraMediaType) { granted in
            DispatchQueue.main.sync {
                if granted {
                    // do something
                } else {
                    // do something else
                }
            }
        }
    }
}

2
投票

Swift Solution

extension AVCaptureDevice {
    enum AuthorizationStatus {
        case justDenied
        case alreadyDenied
        case restricted
        case justAuthorized
        case alreadyAuthorized
    }

    class func authorizeVideo(completion: ((AuthorizationStatus) -> Void)?) {
        AVCaptureDevice.authorize(mediaType: AVMediaType.video, completion: completion)
    }

    class func authorizeAudio(completion: ((AuthorizationStatus) -> Void)?) {
        AVCaptureDevice.authorize(mediaType: AVMediaType.audio, completion: completion)
    }

    private class func authorize(mediaType: AVMediaType, completion: ((AuthorizationStatus) -> Void)?) {
        let status = AVCaptureDevice.authorizationStatus(for: mediaType)
        switch status {
        case .authorized:
            completion?(.alreadyAuthorized)
        case .denied:
            completion?(.alreadyDenied)
        case .restricted:
            completion?(.restricted)
        case .notDetermined:
            AVCaptureDevice.requestAccess(for: mediaType, completionHandler: { (granted) in
                DispatchQueue.main.async {
                    if(granted) {
                        completion?(.justAuthorized)
                    }
                    else {
                        completion?(.justDenied)
                    }
                }
            })
        }
    }
}

然后为了使用它你做

AVCaptureDevice.authorizeVideo(completion: { (status) in
   //Your work here
})

0
投票

首先在Info.plist中指定NSCameraUsageDescription键。然后检查AVAuthorizationStatus(如果已授权),然后显示UIImagePickerController。它会工作。


-5
投票

Swift:使用AVFoundation

  1. 将AVFoundation添加到Target - > Build Phases - > Link Binary with Libraries。
  2. 在ViewController上导入AVFoundation。
  3. 在Info.plist上,添加以下内容:

enter image description here

  1. 在视图控制器上:

@IBAction func cameraButtonClicked(sender:AnyObject){

let authorizationStatus = AVCaptureDevice.authorizationStatusForMediaType(AVMediaTypeVideo)
print(authorizationStatus.rawValue)

if AVCaptureDevice.authorizationStatusForMediaType(AVMediaTypeVideo) ==  AVAuthorizationStatus.Authorized{
    self.openCameraAfterAccessGrantedByUser()
}
else
{
    print("No Access")

    dispatch_async(dispatch_get_main_queue()) { [unowned self] in
        AVCaptureDevice.requestAccessForMediaType(AVMediaTypeVideo, completionHandler: { (granted :Bool) -> Void in
            if granted == true
            {
                // User granted
                self.openCameraAfterAccessGrantedByUser()
            }
            else
            {
                // User Rejected
                  alertToEncourageCameraAccessWhenApplicationStarts()
            }
        });
    }
}


//Open camera

    func openCameraAfterAccessGrantedByUser()
    {
    if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera)){
        self.cameraAndGalleryPicker!.sourceType = UIImagePickerControllerSourceType.Camera
        cameraAndGalleryPicker?.delegate = self
        cameraAndGalleryPicker?.allowsEditing =  false
        cameraAndGalleryPicker!.cameraCaptureMode = .Photo
        cameraAndGalleryPicker!.modalPresentationStyle = .FullScreen
        presentViewController(self.cameraAndGalleryPicker!, animated: true, completion: nil)
    }
    else
    {

    }
}

//Show Camera Unavailable Alert

func alertToEncourageCameraAccessWhenApplicationStarts()
    {
        //Camera not available - Alert
        let cameraUnavailableAlertController = UIAlertController (title: "Camera Unavailable", message: "Please check to see if it is disconnected or in use by another application", preferredStyle: .Alert)

let settingsAction = UIAlertAction(title: "Settings", style: .Destructive) { (_) -> Void in
    let settingsUrl = NSURL(string:UIApplicationOpenSettingsURLString)
    if let url = settingsUrl {
        dispatch_async(dispatch_get_main_queue()) {
            UIApplication.sharedApplication().openURL(url)
        }

    }
}
let cancelAction = UIAlertAction(title: "Okay", style: .Default, handler: nil)
cameraUnavailableAlertController .addAction(settingsAction)
cameraUnavailableAlertController .addAction(cancelAction)
self.window?.rootViewController!.presentViewController(cameraUnavailableAlertController , animated: true, completion: nil)
}
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