HTML5 将音频录制到文件

问题描述 投票:0回答:9

我最终想要做的是从用户的麦克风进行录音,并在完成后将文件上传到服务器。到目前为止,我已成功使用以下代码创建到元素的流:

var audio = document.getElementById("audio_preview");

navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
navigator.getUserMedia({video: false, audio: true}, function(stream) {
   audio.src = window.URL.createObjectURL(stream);
}, onRecordFail);

var onRecordFail = function (e) {
   console.log(e);
}

我如何从那里开始录制到文件?

javascript html html5-audio audio-recording
9个回答
122
投票

有一个相当完整的录音演示:http://webaudiodemos.appspot.com/AudioRecorder/index.html

它允许您在浏览器中录制音频,然后为您提供导出和下载录制内容的选项。

您可以查看该页面的源代码以查找 javascript 的链接,但总而言之,有一个

Recorder
对象,其中包含
exportWAV
方法和
forceDownload
方法。


43
投票

下面显示的代码版权归 Matt Diamond 所有,可根据 MIT 许可使用。原始文件在这里:

保存此文件并使用

(function(window){

      var WORKER_PATH = 'recorderWorker.js';
      var Recorder = function(source, cfg){
        var config = cfg || {};
        var bufferLen = config.bufferLen || 4096;
        this.context = source.context;
        this.node = this.context.createScriptProcessor(bufferLen, 2, 2);
        var worker = new Worker(config.workerPath || WORKER_PATH);
        worker.postMessage({
          command: 'init',
          config: {
            sampleRate: this.context.sampleRate
          }
        });
        var recording = false,
          currCallback;

        this.node.onaudioprocess = function(e){
          if (!recording) return;
          worker.postMessage({
            command: 'record',
            buffer: [
              e.inputBuffer.getChannelData(0),
              e.inputBuffer.getChannelData(1)
            ]
          });
        }

        this.configure = function(cfg){
          for (var prop in cfg){
            if (cfg.hasOwnProperty(prop)){
              config[prop] = cfg[prop];
            }
          }
        }

        this.record = function(){
       
          recording = true;
        }

        this.stop = function(){
        
          recording = false;
        }

        this.clear = function(){
          worker.postMessage({ command: 'clear' });
        }

        this.getBuffer = function(cb) {
          currCallback = cb || config.callback;
          worker.postMessage({ command: 'getBuffer' })
        }

        this.exportWAV = function(cb, type){
          currCallback = cb || config.callback;
          type = type || config.type || 'audio/wav';
          if (!currCallback) throw new Error('Callback not set');
          worker.postMessage({
            command: 'exportWAV',
            type: type
          });
        }

        worker.onmessage = function(e){
          var blob = e.data;
          currCallback(blob);
        }

        source.connect(this.node);
        this.node.connect(this.context.destination);    //this should not be necessary
      };

      Recorder.forceDownload = function(blob, filename){
        var url = (window.URL || window.webkitURL).createObjectURL(blob);
        var link = window.document.createElement('a');
        link.href = url;
        link.download = filename || 'output.wav';
        var click = document.createEvent("Event");
        click.initEvent("click", true, true);
        link.dispatchEvent(click);
      }

      window.Recorder = Recorder;

    })(window);

    //ADDITIONAL JS recorderWorker.js
    var recLength = 0,
      recBuffersL = [],
      recBuffersR = [],
      sampleRate;
    this.onmessage = function(e){
      switch(e.data.command){
        case 'init':
          init(e.data.config);
          break;
        case 'record':
          record(e.data.buffer);
          break;
        case 'exportWAV':
          exportWAV(e.data.type);
          break;
        case 'getBuffer':
          getBuffer();
          break;
        case 'clear':
          clear();
          break;
      }
    };

    function init(config){
      sampleRate = config.sampleRate;
    }

    function record(inputBuffer){

      recBuffersL.push(inputBuffer[0]);
      recBuffersR.push(inputBuffer[1]);
      recLength += inputBuffer[0].length;
    }

    function exportWAV(type){
      var bufferL = mergeBuffers(recBuffersL, recLength);
      var bufferR = mergeBuffers(recBuffersR, recLength);
      var interleaved = interleave(bufferL, bufferR);
      var dataview = encodeWAV(interleaved);
      var audioBlob = new Blob([dataview], { type: type });

      this.postMessage(audioBlob);
    }

    function getBuffer() {
      var buffers = [];
      buffers.push( mergeBuffers(recBuffersL, recLength) );
      buffers.push( mergeBuffers(recBuffersR, recLength) );
      this.postMessage(buffers);
    }

    function clear(){
      recLength = 0;
      recBuffersL = [];
      recBuffersR = [];
    }

    function mergeBuffers(recBuffers, recLength){
      var result = new Float32Array(recLength);
      var offset = 0;
      for (var i = 0; i < recBuffers.length; i++){
        result.set(recBuffers[i], offset);
        offset += recBuffers[i].length;
      }
      return result;
    }

    function interleave(inputL, inputR){
      var length = inputL.length + inputR.length;
      var result = new Float32Array(length);

      var index = 0,
        inputIndex = 0;

      while (index < length){
        result[index++] = inputL[inputIndex];
        result[index++] = inputR[inputIndex];
        inputIndex++;
      }
      return result;
    }

    function floatTo16BitPCM(output, offset, input){
      for (var i = 0; i < input.length; i++, offset+=2){
        var s = Math.max(-1, Math.min(1, input[i]));
        output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
      }
    }

    function writeString(view, offset, string){
      for (var i = 0; i < string.length; i++){
        view.setUint8(offset + i, string.charCodeAt(i));
      }
    }

    function encodeWAV(samples){
      var buffer = new ArrayBuffer(44 + samples.length * 2);
      var view = new DataView(buffer);

      /* RIFF identifier */
      writeString(view, 0, 'RIFF');
      /* file length */
      view.setUint32(4, 32 + samples.length * 2, true);
      /* RIFF type */
      writeString(view, 8, 'WAVE');
      /* format chunk identifier */
      writeString(view, 12, 'fmt ');
      /* format chunk length */
      view.setUint32(16, 16, true);
      /* sample format (raw) */
      view.setUint16(20, 1, true);
      /* channel count */
      view.setUint16(22, 2, true);
      /* sample rate */
      view.setUint32(24, sampleRate, true);
      /* byte rate (sample rate * block align) */
      view.setUint32(28, sampleRate * 4, true);
      /* block align (channel count * bytes per sample) */
      view.setUint16(32, 4, true);
      /* bits per sample */
      view.setUint16(34, 16, true);
      /* data chunk identifier */
      writeString(view, 36, 'data');
      /* data chunk length */
      view.setUint32(40, samples.length * 2, true);

      floatTo16BitPCM(view, 44, samples);

      return view;
    }
<html>
    	<body>
    		<audio controls autoplay></audio>
    		<script type="text/javascript" src="recorder.js"> </script>
                    <fieldset><legend>RECORD AUDIO</legend>
    		<input onclick="startRecording()" type="button" value="start recording" />
    		<input onclick="stopRecording()" type="button" value="stop recording and play" />
                    </fieldset>
    		<script>
    			var onFail = function(e) {
    				console.log('Rejected!', e);
    			};

    			var onSuccess = function(s) {
    				var context = new webkitAudioContext();
    				var mediaStreamSource = context.createMediaStreamSource(s);
    				recorder = new Recorder(mediaStreamSource);
    				recorder.record();

    				// audio loopback
    				// mediaStreamSource.connect(context.destination);
    			}

    			window.URL = window.URL || window.webkitURL;
    			navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

    			var recorder;
    			var audio = document.querySelector('audio');

    			function startRecording() {
    				if (navigator.getUserMedia) {
    					navigator.getUserMedia({audio: true}, onSuccess, onFail);
    				} else {
    					console.log('navigator.getUserMedia not present');
    				}
    			}

    			function stopRecording() {
    				recorder.stop();
    				recorder.exportWAV(function(s) {
                                
                                 	audio.src = window.URL.createObjectURL(s);
    				});
    			}
    		</script>
    	</body>
    </html>


30
投票

更新现在 Chrome 还支持 v47 版本的 MediaRecorder API。同样的事情就是使用它(猜测本机记录方法肯定比解决方法更快),该 API 非常易于使用,并且您会找到大量关于如何为服务器上传 blob 的答案。

演示 - 可在 Chrome 和 Firefox 中使用,故意省略将 blob 推送到服务器...

代码来源


目前有以下三种方式:

  1. wav
    [所有代码客户端,未压缩录制],您可以查看-->Recorderjs。问题:文件太大,需要更多上传带宽。
  2. mp3
    [所有代码客户端,压缩录音],你可以查看--> mp3Recorder。问题:就我个人而言,我发现质量很差,而且还存在许可问题。
  3. ogg
    [客户端+服务器(
    node.js
    )代码,压缩录制,无限小时录制而浏览器不会崩溃],你可以查看 --> recordOpus,要么仅客户端录制,要么客户端- 服务器捆绑,选择权在你。

    ogg 录制示例(仅限 Firefox):

    var mediaRecorder = new MediaRecorder(stream);
    mediaRecorder.start();  // to start recording.    
    ...
    mediaRecorder.stop();   // to stop recording.
    mediaRecorder.ondataavailable = function(e) {
        // do something with the data.
    }
    

    Fiddle 演示 用于 ogg 录音。


15
投票

这是一个简单的 JavaScript 录音机和编辑器。你可以试试。

https://www.danieldemmel.me/JSSoundRecorder/

可以从这里下载

https://github.com/daaain/JSSoundRecorder


15
投票

这个问题很老了,当前版本的浏览器不支持许多答案。我试图使用简单的

html
css
js
创建录音机。我进一步在电子中使用相同的代码来制作跨平台应用程序。

 <html>
  <head>
    <title>Recorder App</title>
    
  </head>
  <h2>Recorder App</h2>
  <p>
    <button type="button" id="record">Record</button>
    <button type="button" id="stopRecord" disabled>Stop</button>
  </p>
  <p>
    <audio id="recordedAudio"></audio>        
  </p>

  <script> 
    navigator.mediaDevices.getUserMedia({audio:true})
    .then(stream => {handlerFunction(stream)})

    function handlerFunction(stream) {
      rec = new MediaRecorder(stream);
      rec.ondataavailable = e => {
        audioChunks.push(e.data);
        if (rec.state == "inactive"){
          let blob = new Blob(audioChunks,{type:'audio/mp3'});
          recordedAudio.src = URL.createObjectURL(blob);
          recordedAudio.controls=true;
          recordedAudio.autoplay=true;
          sendData(blob)
          }
        }
      }
    
    function sendData(data) {}
      record.onclick = e => {
        record.disabled = true;
        record.style.backgroundColor = "blue"
        stopRecord.disabled=false;
        audioChunks = [];
        rec.start();
        }
      stopRecord.onclick = e => {
        record.disabled = false;
        stop.disabled=true;
        record.style.backgroundColor = "red"
        rec.stop();
        }
  </script>
</html>

上面的代码可以在 Windows 10、Mac、Linux 上运行,显然,在 google chrome 和 firefox 上也可以运行。


8
投票

您可以使用 GitHub 上的 Recordmp3js 来实现您的要求。您可以从用户的麦克风进行录音,然后获取 mp3 格式的文件。最后将其上传到您的服务器。

我在我的演示中使用了这个。作者在此位置已经提供了一个包含源代码的示例: https://github.com/Audior/Recordmp3js

演示在这里: http://audior.ec/recordmp3js/

但目前仅适用于 Chrome 和 Firefox。

看起来工作正常而且非常简单。希望这有帮助。


7
投票

这里有一个 gitHub 项目就是这样做的。

它以 mp3 格式记录来自浏览器的音频,并自动将其保存到网络服务器。 https://github.com/Audior/Recordmp3js

您还可以查看实现的详细说明: http://audior.ec/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/


5
投票

实时传输音频,无需等待录音结束: https://github.com/noamtcohen/AudioStreamer

这会传输 PCM 数据,但您可以修改代码以传输 mp3 或 Speex


0
投票

如果您只需要wav文件格式,则可以使用此npm包,无需任何更改。 https://www.npmjs.com/package/extendable-media-recorder

import { MediaRecorder, register } from 'extendable-media-recorder';
import { connect } from 'extendable-media-recorder-wav-encoder';

await register(await connect());

const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const mediaRecorder = new MediaRecorder(stream, { mimeType: 'audio/wav' });
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