ZipArchive是ZipArchiveEntries的集合,添加/删除“条目”非常有效。但似乎没有目录/嵌套“档案”的概念。理论上,该类与文件系统分离,因为您可以在内存流中完全创建存档。但是,如果要在归档中添加目录结构,则必须在条目名称前添加路径前缀。
问题:如何扩展ZipArchive以创建更好的界面来创建和管理目录?
例如,将文件添加到目录的当前方法是使用目录路径创建条目:
var entry = _archive.CreateEntry("directory/entryname");
而沿着这些方面的东西对我来说似乎更好:
var directory = _archive.CreateDirectoryEntry("directory");
var entry = _directory.CreateEntry("entryname");
您可以使用以下内容,换句话说,手动创建目录结构:
using (var fs = new FileStream("1.zip", FileMode.Create))
using (var zip = new ZipArchive(fs, ZipArchiveMode.Create))
{
zip.CreateEntry("12/3/"); // just end with "/"
}
如果您正在处理可以使用完整.NET的项目,您可以尝试使用ZipFile.CreateFromDirectory方法,如explained here:
using System;
using System.IO;
using System.IO.Compression;
namespace ConsoleApplication
{
class Program
{
static void Main(string[] args)
{
string startPath = @"c:\example\start";
string zipPath = @"c:\example\result.zip";
string extractPath = @"c:\example\extract";
ZipFile.CreateFromDirectory(startPath, zipPath, CompressionLevel.Fastest, true);
ZipFile.ExtractToDirectory(zipPath, extractPath);
}
}
}
当然,只有在基于给定目录创建新的Zips时,这才有效。
根据评论,以前的解决方案不保留目录结构。如果需要,那么以下代码可能会解决这个问题:
var InputDirectory = @"c:\example\start";
var OutputFilename = @"c:\example\result.zip";
using (Stream zipStream = new FileStream(Path.GetFullPath(OutputFilename), FileMode.Create, FileAccess.Write))
using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
{
foreach(var filePath in System.IO.Directory.GetFiles(InputDirectory,"*.*",System.IO.SearchOption.AllDirectories))
{
var relativePath = filePath.Replace(InputDirectory,string.Empty);
using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
using (Stream fileStreamInZip = archive.CreateEntry(relativePath).Open())
fileStream.CopyTo(fileStreamInZip);
}
}
这是一个可能的解决方案:
public static class ZipArchiveExtension
{
public static ZipArchiveDirectory CreateDirectory(this ZipArchive @this, string directoryPath)
{
return new ZipArchiveDirectory(@this, directoryPath);
}
}
public class ZipArchiveDirectory
{
private readonly string _directory;
private ZipArchive _archive;
internal ZipArchiveDirectory(ZipArchive archive, string directory)
{
_archive = archive;
_directory = directory;
}
public ZipArchive Archive { get{return _archive;}}
public ZipArchiveEntry CreateEntry(string entry)
{
return _archive.CreateEntry(_directory + "/" + entry);
}
public ZipArchiveEntry CreateEntry(string entry, CompressionLevel compressionLevel)
{
return _archive.CreateEntry(_directory + "/" + entry, compressionLevel);
}
}
和使用:
var directory = _archive.CreateDirectory(context);
var entry = directory.CreateEntry(context);
var stream = entry.Open();
但我可以预见到嵌套问题。
我知道我迟到了(7.25.2018),
但即使使用递归目录,这对我来说也是完美无缺的。
ZipArchive
的扩展文件:
public static class ZipArchiveExtension { public static void CreateEntryFromAny(this ZipArchive archive, String sourceName, String entryName = "") { var fileName = Path.GetFileName(sourceName); if (File.GetAttributes(sourceName).HasFlag(FileAttributes.Directory)) { archive.CreateEntryFromDirectory(sourceName, Path.Combine(entryName, fileName)); } else { archive.CreateEntryFromFile(sourceName, Path.Combine(entryName, fileName), CompressionLevel.Fastest); } } public static void CreateEntryFromDirectory(this ZipArchive archive, String sourceDirName, String entryName = "") { string[] files = Directory.GetFiles(sourceDirName).Concat(Directory.GetDirectories(sourceDirName)).ToArray(); archive.CreateEntry(Path.Combine(entryName, Path.GetFileName(sourceDirName))); foreach (var file in files) { var fileName = Path.GetFileName(file); archive.CreateEntryFromAny(file, entryName); } } }
然后你可以打包任何东西,无论是文件还是目录:
using (var memoryStream = new MemoryStream()) {
using (var archive = new ZipArchive(memoryStream, ZipArchiveMode.Create, true)) {
archive.CreateEntryFromAny(sourcePath);
}
}
使用子文件夹Zip文件夹的递归方法。
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
public static async Task<bool> ZipFileHelper(IFolder folderForZipping, IFolder folderForZipFile, string zipFileName)
{
if (folderForZipping == null || folderForZipFile == null
|| string.IsNullOrEmpty(zipFileName))
{
throw new ArgumentException("Invalid argument...");
}
IFile zipFile = await folderForZipFile.CreateFileAsync(zipFileName, CreationCollisionOption.ReplaceExisting);
// Create zip archive to access compressed files in memory stream
using (MemoryStream zipStream = new MemoryStream())
{
using (ZipArchive zip = new ZipArchive(zipStream, ZipArchiveMode.Create, true))
{
await ZipSubFolders(folderForZipping, zip, "");
}
zipStream.Position = 0;
using (Stream s = await zipFile.OpenAsync(FileAccess.ReadAndWrite))
{
zipStream.CopyTo(s);
}
}
return true;
}
//Create zip file entry for folder and subfolders("sub/1.txt")
private static async Task ZipSubFolders(IFolder folder, ZipArchive zip, string dir)
{
if (folder == null || zip == null)
return;
var files = await folder.GetFilesAsync();
var en = files.GetEnumerator();
while (en.MoveNext())
{
var file = en.Current;
var entry = zip.CreateEntryFromFile(file.Path, dir + file.Name);
}
var folders = await folder.GetFoldersAsync();
var fEn = folders.GetEnumerator();
while (fEn.MoveNext())
{
await ZipSubFolders(fEn.Current, zip, dir + fEn.Current.Name + "/");
}
}