考虑以下程序:
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
struct Person {
char *name;
int age;
int height;
int weight;
};
// new
struct Person* Person_create(char *name, int age, int height, int weight)
{
struct Person *who = malloc(sizeof(struct Person));
assert(who != NULL);
who->name = strdup(name);
who->age = age;
who->height = height;
who->weight = weight;
return who;
}
// Delete
void Person_destroy(struct Person* who)
{
assert(who != NULL);
free(who->name);
free(who);
}
// Print
void Person_print(struct Person* who)
{
printf("Name : %s\n",who->name);
printf("\tAge: %d\n",who->age);
printf("\theight: %d\n",who->height);
printf("\tweight: %d\n",who->weight);
}
int main(int argc, char* argv[])
{
// make two people structures
struct Person* joe = Person_create(
"Joe Alex", 32, 64, 140);
struct Person* frank = Person_create(
"Frank Blank", 20, 72, 180);
// print them out and where they are in memory
printf("Joe is at memory location %p:\n",joe);
Person_print(joe);
printf("Frank is at memory location %p:\n",frank);
Person_print(frank);
// make everyone age 20 years and print them again
joe->age += 20;
joe->height -=2;
joe->weight += 40;
Person_print(joe);
frank->age += 20;
frank->weight += 20;
Person_print(frank);
// destory them both so we clean up
Person_destroy(joe);
Person_destroy(frank);
// try to transfer NULL to Person_destroy
// Person_destroy(NULL);
return 0;
}
上面的程序是正确的,但是我想知道如何在不使用指针和malloc函数的情况下完成这个程序:
1。我想在堆栈上创建结构。
2。我不想使用指针将结构传递给其他函数。
第一个问题,在栈上创建结构,我觉得可以用alloca函数。
对于第二个问题,我想知道是否可以使用引用传递来完成这个事情。
要在堆栈上创建变量,您可以使用
struct Person joe;
现在可以使用访问结构变量。 现在您可以简单地传递结构变量而无需使用指针。
修改后的代码如下:
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
struct Person {
char *name;
int age;
int height;
int weight;
};
// new
struct Person Person_create(char *name, int age, int height, int weight)
{
struct Person who;
who.name = strdup(name);
who.age = age;
who.height = height;
who.weight = weight;
return who;
}
// Delete -- no longer needed as variable is defined on stack
/*void Person_destroy(struct Person who)
{
assert(who != NULL);
free(who->name);
free(who);
}*/
// Print
void Person_print(struct Person who)
{
printf("Name : %s\n",who.name);
printf("\tAge: %d\n",who.age);
printf("\theight: %d\n",who.height);
printf("\tweight: %d\n",who.weight);
}
int main(int argc, char* argv[])
{
// make two people structures
struct Person joe = Person_create(
"Joe Alex", 32, 64, 140);
struct Person frank = Person_create(
"Frank Blank", 20, 72, 180);
// print them out and where they are in memory
printf("Joe is at memory location %p:\n",&joe);
Person_print(joe);
printf("Frank is at memory location %p:\n",&frank);
Person_print(frank);
// make everyone age 20 years and print them again
joe.age += 20;
joe.height -=2;
joe.weight += 40;
Person_print(joe);
frank.age += 20;
frank.weight += 20;
Person_print(frank);
// destory them both so we clean up
//Person_destroy(joe);
//Person_destroy(frank);
// try to transfer NULL to Person_destroy
// Person_destroy(NULL);
return 0;
}