Unity IL2CPP错误:节名称节的类型错误:2621440

问题描述 投票:-1回答:2

我正在尝试使用Unity 2018.3.3将游戏构建为Android 64位,但是IL2CPP崩溃!当我用Mono编译时,一切正常,但它只能提供32位apk!当我用IL2CPP构建一个空项目时,它也会成功构建。但是,当我构建游戏时,会出现此错误!

错误日志:

Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Android/NDK/android-ndk-r16b-windows-x86_64/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\Il2Cpp\il2cppOutput" 

stdout:
Building libil2cpp.so with AndroidToolChain
    Output directory: D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 662 of which compiled: 232
    Time Compile: 93915 milliseconds Bulk_Assembly-CSharp_4.cpp
    Time Compile: 59848 milliseconds Il2CppAttributes.cpp
    Time Compile: 32501 milliseconds Il2CppInvokerTable.cpp
    Time Compile: 26226 milliseconds Il2CppTypeDefinitions.cpp
    Time Compile: 25855 milliseconds Bulk_Unity.TextMeshPro_1.cpp
    Time Compile: 24122 milliseconds Bulk_Unity.TextMeshPro_2.cpp
    Time Compile: 23019 milliseconds Bulk_Unity.TextMeshPro_3.cpp
    Time Compile: 22983 milliseconds Bulk_Assembly-CSharp_5.cpp
    Time Compile: 22011 milliseconds Bulk_Photon3Unity3D_0.cpp
    Time Compile: 21726 milliseconds Bulk_Generics_1.cpp
Total compilation time: 593312 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\aa\AppData\Local\Temp\tmp54F9.tmp" -o "D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.map" -rdynamic -fuse-ld=gold.exe

D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440
D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


   مë§ Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
   مë§ Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   مë§ il2cpp.Program.DoRun(String[] args)
   مë§ il2cpp.Program.Run(String[] args)
   مë§ il2cpp.Program.Main(String[] args)
stderr:

ں«¢£ëںک نï© êُمںéô¤: Unity.IL2CPP.Building.BuilderFailedException: D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\aa\AppData\Local\Temp\tmp54F9.tmp" -o "D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\platforms\android-16\arch-arm" -gcc-toolchain "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="D:\F\UnityProjects\aa\LudoCash2018\LudoCash\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_A000625DB05E1C24B205324CC39B9B63\libil2cpp.map" -rdynamic -fuse-ld=gold.exe

D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440
D:\Android\NDK\android-ndk-r16b-windows-x86_64\android-ndk-r16b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


   مë§ Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
   مë§ Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   مë§ il2cpp.Program.DoRun(String[] args)
   مë§ il2cpp.Program.Run(String[] args)
   مë§ il2cpp.Program.Main(String[] args)

UnityEngine.DebugLogHandler:Internal_Log()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:368)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:349)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)

Uploading Crash Report
Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
  at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130 
  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73 
  at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:368 
  at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x00272] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:349 
  at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ba] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:211 
  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35 
  at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <492d67763d4d482e8616a9848b18ccab>:0 
  at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <492d67763d4d482e8616a9848b18ccab>:0 
  at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00261] in <492d67763d4d482e8616a9848b18ccab>:0 
  at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <492d67763d4d482e8616a9848b18ccab>:0 
  at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286 
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

(Filename: <492d67763d4d482e8616a9848b18ccab> Line: 0)

我认为错误是:error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: section name section has wrong type: 2621440还有这个 :fatal error: D:/F/UnityProjects/aa/LudoCash2018/LudoCash/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/D9592FC93105A56D68E5B5908B4B1440.o: attempt to map 235802126 bytes at offset 235802126 exceeds size of file; the file may be corrupt

但是我不知道如何解决它!

请帮助!

c# android unity3d android-ndk
2个回答
0
投票

我只是统一阅读IL2CPP。此链接对您有帮助吗?https://docs.microsoft.com/en-us/visualstudio/cross-platform/unity-scripting-upgrade?view=vs-2019

有特定部分

IL2CPP Considerations
When exporting your game to platforms like iOS, Unity will use its IL2CPP engine to
"transpile" IL to C++ code which is then compiled using the native compiler of the target
platform. In this scenario, there are several .NET features which are not supported, such
as parts of Reflection, and usage of the dynamic keyword. While you can control using
these features in your own code, you may run into problems using 3rd party DLLs and SDKs
which were not written with Unity and IL2CPP in mind. For more information on this topic,
 please see the Scripting Restrictions docs on Unity's site.

Additionally, as mentioned in the Json.NET example above, Unity will attempt to strip out
unused code during the IL2CPP export process. While this typically isn't an issue, with
libraries that use Reflection, it can accidentally strip out properties or methods that
will be called at run time that can't be determined at export time. To fix these issues,
add a link.xml file to your project which contains a list of assemblies and namespaces to
not run the stripping process against. For full details, please see Unity's docs on
bytecode stripping.

0
投票

我终于解决了!在播放器设置->其他设置中,我选中了[仅[Arm64]],取消选中ArmV7&x86并照常编译!就是这样!

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