我想创建一个纸牌匹配游戏,但是在显示应该隐藏的图像时出现问题。当我单击卡时,将显示图像的路径,而不是实际的图像。
这里是我编写的所有代码:
div#card_board {
background: #ccc;
border: #999 1px solid;
width: 710px;
height: 600px;
padding: 24px;
margin: 0px auto;
}
div#card_board>div {
background: url(cardQtion.jpg) no-repeat;
background-size: 100%;
border: #000 1px solid;
width: 114px;
height: 132px;
float: left;
margin: 10px;
padding: 20px;
font-size: 64px;
cursor: pointer;
text-align: center;
}
<script>
var cardArray = new Array();
cardArray[0] = new Image();
cardArray[0].src = 'cardA.jpg';
cardArray[1] = new Image();
cardArray[1].src = 'cardA.jpg';
cardArray[2] = new Image();
cardArray[2].src = 'cardB.jpg';
cardArray[3] = new Image();
cardArray[3].src = 'cardB.jpg';
cardArray[4] = new Image();
cardArray[4].src = 'cardC.jpg';
cardArray[5] = new Image();
cardArray[5].src = 'cardC.jpg';
cardArray[6] = new Image();
cardArray[6].src = 'cardD.jpg';
cardArray[7] = new Image();
cardArray[7].src = 'cardD.jpg';
cardArray[8] = new Image();
cardArray[8].src = 'cardE.jpg';
cardArray[9] = new Image();
cardArray[9].src = 'cardE.jpg';
cardArray[10] = new Image();
cardArray[10].src = 'cardF.jpg';
cardArray[11] = new Image();
cardArray[11].src = 'cardF.jpg';
var cardVal = [];
var cardIDs = [];
var cardBackFace = 0;
Array.prototype.cardMix = function() {
var i = this.length,
j, temp;
while (--i > 0) {
j = Math.floor(Math.random() * (i + 1));
temp = this[j];
this[j] = this[i];
this[i] = temp;
}
}
function newBoard() {
cardBackFace = 0;
var output = "";
cardArray.cardMix();
for (var i = 0; i < cardArray.length; i++) {
output += '<div id="card_' + i + '" onclick="cardBackcard(this,\'' + cardArray[i].src + '\')"></div>';
}
document.getElementById('card_board').innerHTML = output;
}
function cardBackcard(tile, val) {
if (tile.innerHTML == "" && cardVal.length < 2) {
tile.style.background = '#FFF';
tile.innerHTML = val;
if (cardVal.length == 0) {
cardVal.push(val);
cardIDs.push(tile.id);
} else if (cardVal.length == 1) {
cardVal.push(val);
cardIDs.push(tile.id);
if (cardVal[0] == cardVal[1]) {
cardBackFace += 2;
cardVal = [];
cardIDs = [];
if (cardBackFace == cardArray.length) {
alert("Board cleared... generating new board");
document.getElementById('card_board').innerHTML = "";
newBoard();
}
} else {
function card2Back() {
var card_1 = document.getElementById(cardIDs[0]);
var card_2 = document.getElementById(cardIDs[1]);
card_1.style.background = 'url(cardQtion.jpg) no-repeat';
card_1.innerHTML = "";
card_2.style.background = 'url(cardQtion.jpg) no-repeat';
card_2.innerHTML = "";
cardVal = [];
cardIDs = [];
}
setTimeout(card2Back, 700);
}
}
}
}
</script>
<body>
<div id="card_board"></div>
<script>
newBoard();
</script>
</body>
您的代码不够理想,坦率地说,我的代码只是其中的一个重构,还有很多可以改进的地方-研究。
鉴于,这是重构:
tile.appendChild(cardArray[cardIndex]);
代码:
// create an array of card images
var cardArray = [];
var cards = ['cardA.jpg', 'cardB.jpg', 'cardC.jpg', 'cardD.jpg', 'cardE.jpg', 'cardF.jpg'];
for (var i = 0; i < cards.length; i++) {
var im = new Image();
im.src = cards[i];
im.alt = cards[i];
cardArray.push(im);
cardArray.push(im);
}
var cardVal = [];
var cardIDs = [];
var cardBackFace = 0;
Array.prototype.cardMix = function() {
var i = this.length,
j, temp;
while (--i > 0) {
j = Math.floor(Math.random() * (i + 1));
temp = this[j];
this[j] = this[i];
this[i] = temp;
}
}
function newBoard() {
cardBackFace = 0;
var output = "";
cardArray.cardMix();
for (var i = 0; i < cardArray.length; i++) {
output += '<div id="card_' + i + '" class="cardcontainer" data-card="' + i + '"></div>';
}
document.getElementById('card_board').innerHTML = output;
var classname = document.getElementsByClassName("cardcontainer");
for (var i = 0; i < classname.length; i++) {
classname[i].addEventListener('click', cardBackcard, false);
}
}
function card2Back() {
var card_1 = document.getElementById(cardIDs[0]);
var card_2 = document.getElementById(cardIDs[1]);
card_1.style.background = "url('cardQtion.jpg') no-repeat";
card_1.innerHTML = "";
card_2.style.background = "url('cardQtion.jpg') no-repeat";
card_2.innerHTML = "";
cardVal = [];
cardIDs = [];
}
function cardBackcard() {
// these used to be in the HTML as parameters, I refactored to pass `this`
// and then use the attribute which is the index of the card it had
var tile = this;
//multiply by 1 to get number, could use parseInt but I did not
var cardIndex = this.getAttribute("data-card") *1;
if (!(tile.innerHTML == "" && cardVal.length < 2)) return;
tile.style.background = '#FFF';
tile.appendChild(cardArray[cardIndex]);
if (!(cardVal.length == 0 && cardVal[0] == cardVal[1])) return;
cardVal.push(cardIndex);
cardIDs.push(tile.id);
if (cardVal.length == 1) {
if (cardVal[0] == cardVal[1]) {
cardBackFace += 2;
cardVal = [];
cardIDs = [];
if (cardBackFace == cardArray.length) {
alert("Board cleared... generating new board");
document.getElementById('card_board').innerHTML = "";
newBoard();
}
} else {
setTimeout(card2Back, 700);
}
}
}
newBoard();