如何在两个不同类的JF rame中将两个圆圈移动到一起

问题描述 投票:1回答:2

我试图通过两个不同的类显示在一个帧上一起移动的两个圆圈。但是只有一个显示一次移动,即使“x”的值在类child1中连续变化,paintComponent()只取值“x1”并显示从类child2移动的圆。

如果为两个类分配了两个单独的帧,则它们可以完美地工作。这是我的代码

import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Test13
{
    public static void main(String[] args)
    {
        child1 c1 = new child1();
        child2 c2 = new child2();
        JFrame f1 = new JFrame("Frame Test1");
        f1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//passing a single JFrame to both methods as parameters    
        c1.cfunc1(f1);   
        c2.cfunc2(f1);   // but this line always hides the upper one
        f1.setSize(1000,700);
        f1.setVisible(true);
    }

}

class child1 extends JPanel implements ActionListener
{
    int x,y;
    int delay1;
    Timer timer1; //timer for 1st class constructor

    child1()
    {
        x=1;
        y=100;
        timer1 = new Timer(50,this);
    }

    @Override
    public void actionPerformed(ActionEvent e)
    {
        if(x <= 500)
        {
            x += 1;
            y = 100;
            repaint();
        }
    }

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g.fillOval(x, y, 10, 10);
    }

    void cfunc1(JFrame f1)//passing JFrame as parameter 
    {
        child1 c1 = new child1();
        f1.add(c1);
        c1.timer1.start(); //timer started at the end of class1
    }
}  

class child2 extends JPanel implements ActionListener
{
    int x1,y1;
    int delay2;
    Timer timer2;

    child2()
    {
        x1 = 500;
        y1 = 100;
        timer2 = new Timer(50,this);//timer for 2nd class constructor
    }

    @Override
    public void actionPerformed(ActionEvent e)
    {
        if(x1 <= 500)
        {
            x1 -= 1;
            y1 = 100;
            repaint();
        }
    }

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        g.fillOval(x1, y1, 10, 10);
    }

    void cfunc2(JFrame f1)//passing JFrame as parameter
    {
        child2 c2 = new child2();
        f1.add(c2);
        c2.timer2.start();//timer started for 2nd class
    }
} 
java swing java-2d
2个回答
4
投票

当两个组件添加到BorderLayout的单个约束(JFrame的默认布局)时,只显示一个。

这样做的典型方法不是在JComponent(如JPanel)中设计自定义绘画,而是将它们作为简单的类,可以在需要时使用paint(Graphics)draw(Graphics)

然后扩展一个JComponent,它迭代一个可绘制组件列表并绘制每个组件。


2
投票

不要为每个对象创建单独的类(child1,child2)。如果你想要50件物品怎么办?而是创建一个接受允许您自定义对象的参数的类。

此示例显示了您可能:

  1. 创建一个通用的Ball类。
  2. 使用Swing Timer来制作球的动画
  3. 通过调用每个Ball的draw(...)方法创建一个自定义绘画的面板。

这是代码:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.util.*;
import javax.swing.*;
import javax.swing.Timer;

public class BallAnimation4
{
    private static void createAndShowUI()
    {
        BallPanel panel = new BallPanel();

        JFrame frame = new JFrame("BallAnimation4");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add( panel );
        frame.setSize(800, 600);
        frame.setLocationRelativeTo( null );
        //frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
        frame.setVisible( true );

        panel.addBalls(5);
        panel.startAnimation();
    }

    public static void main(String[] args)
    {
        EventQueue.invokeLater(new Runnable()
        {
            public void run()
            {
                createAndShowUI();
            }
        });
    }
}

class BallPanel extends JPanel implements ActionListener
{
    private ArrayList<Ball> balls = new ArrayList<Ball>();

    public BallPanel()
    {
        setLayout( null );
        setBackground( Color.BLACK );
    }

    public void addBalls(int ballCount)
    {
        Random random = new Random();

        for (int i = 0; i < ballCount; i++)
        {
            Ball ball = new Ball();
            ball.setRandomColor(true);
            ball.setLocation(random.nextInt(getWidth()), random.nextInt(getHeight()));
            ball.setMoveRate(32, 32, 1, 1, true);
//          ball.setMoveRate(16, 16, 1, 1, true);
            ball.setSize(32, 32);
            balls.add( ball );
        }
    }

    @Override
    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);

        for (Ball ball: balls)
        {
            ball.draw(g);
        }
    }

    public void startAnimation()
    {
        Timer timer = new Timer(75, this);
        timer.start();
    }

    public void actionPerformed(ActionEvent e)
    {
        move();
        repaint();
    }

    private void move()
    {
        for (Ball ball : balls)
        {
            ball.move(this);
        }
    }


    class Ball
    {
        public Color color = Color.BLACK;

        public int x = 0;
        public int y = 0;
        public int width  = 1;
        public int height = 1;

        private int moveX = 1;
        private int moveY = 1;
        private int directionX = 1;
        private int directionY = 1;
        private int xScale = moveX;
        private int yScale = moveY;

        private boolean randomMove = false;
        private boolean randomColor = false;
        private Random myRand = null;

        public Ball()
        {
            myRand = new Random();
            setRandomColor(randomColor);
        }

        public void move(JPanel parent)
        {
            int iRight = parent.getSize().width;
            int iBottom = parent.getSize().height;

            x += 5 + (xScale * directionX);
            y += 5 + (yScale * directionY);

            if (x <= 0)
            {
                x = 0;
                directionX *= (-1);
                xScale = randomMove ? myRand.nextInt(moveX) : moveX;
                if (randomColor) setRandomColor(randomColor);
            }

            if (x >= iRight - width)
            {
                x = iRight - width;
                directionX *= (-1);
                xScale = randomMove ? myRand.nextInt(moveX) : moveX;
                if (randomColor) setRandomColor(randomColor);
            }

            if (y <= 0)
            {
                y = 0;
                directionY *= (-1);
                yScale = randomMove ? myRand.nextInt(moveY) : moveY;
                if (randomColor) setRandomColor(randomColor);
            }

            if (y >= iBottom - height)
            {
                y = iBottom - height;
                directionY *= (-1);
                yScale = randomMove ? myRand.nextInt(moveY) : moveY;
                if (randomColor) setRandomColor(randomColor);
            }
        }

        public void draw(Graphics g)
        {
            g.setColor(color);
            g.fillOval(x, y, width, height);
        }

        public void setColor(Color c)
        {
            color = c;
        }

        public void setLocation(int x, int y)
        {
            this.x = x;
            this.y = y;
        }

        public void setMoveRate(int xMove, int yMove, int xDir, int yDir, boolean randMove)
        {
            this.moveX = xMove;
            this.moveY = yMove;
            directionX  = xDir;
            directionY  = yDir;
            randomMove  = randMove;
        }

        public void setRandomColor(boolean randomColor)
        {
            this.randomColor = randomColor;

            switch (myRand.nextInt(3))
            {
                case 0:  color = Color.BLUE;
                         break;
                case 1:  color = Color.GREEN;
                         break;
                case 2:  color = Color.RED;
                         break;
                default: color = Color.BLACK;
                         break;
            }
        }

        public void setSize(int width, int height)
        {
            this.width  = width;
            this.height = height;
        }
    }
}

通常你不会使类静态。

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