应用程序无法编译 - 错误 CS5001 [已关闭] 。

问题描述 投票:-2回答:1

我似乎无法在Visual Studio上创建我的WinForms。每次我尝试的时候,它一直说 "程序不包含适合入口点的静态'主'方法"。

每次我尝试启动applicatio Visual Studio都会显示该消息,我试图找到问题所在,但我不知道该怎么做。

我该怎么做才能解决这个问题?

这是我的Program.cs。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace icememe
{
class QuickExecution
{
    public static string printluac =
        @"getglobal print
        pushstring You Clclicked PrintLuaC Button :D!
        pcall 1 0 0
        emptystack";

    public static string printlua =
        @"print'You Clclicked PrintLua Button :)'";

    public static string luacday =
        @"getglobal game
        getfield -1 GetService
        pushvalue -2
        pushstring Lighting
        pcall 2 1 0
        pushstring 12:00:00
        setfield -2 TimeOfDay
        emptystack";

    public static string luacnight =
        @"getglobal game
        getfield -1 GetService
        pushvalue -2
        pushstring Lighting
        pcall 2 1 0
        pushstring 00:00:00
        setfield -2 TimeOfDay
        emptystack";

    public static string luacilluminati =
        @"getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Humanoid
        pushnumber 3.5
        setfield -2 HipHeight
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Left Arm
        getfield -1 Destroy
        pushvalue -2
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Right Arm
        getfield -1 Destroy
        pushvalue -2
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Right Leg
        pushnumber 1
        setfield -2 Transparency
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Left Leg
        pushnumber 1
        setfield -2 Transparency
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Head
        pushnumber 1
        setfield -2 Transparency
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Head
        getfield -1 face
        pushnumber 1
        setfield -2 Transparency
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getglobal Instance
        getfield -1 new
        pushstring ParticleEmitter
        pushvalue -4
        pcall 2 1 0
        pushstring rbxassetid://362575925
        setfield -2 Texture
        pushnumber 100
        setfield -2 VelocitySpread
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getglobal Instance
        getfield -1 new
        pushstring SpecialMesh
        pushvalue -4
        pcall 2 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getfield -1 Mesh
        pushstring rbxassetid://438530093
        setfield -2 MeshId
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getfield -1 Mesh
        pushstring rbxassetid://438530120
        setfield -2 TextureId
        pcall 1 0 0
        settop 0
        getglobal game
        getfield -1 Lighting
        getglobal Instance
        getfield -1 new
        pushstring Sky
        pushvalue -4
        pcall 2 1 0
        pushstring wow
        setfield -2 Name
        pushstring rbxassetid://259226828
        setfield -2 SkyboxBk
        pushstring rbxassetid://259226828
        setfield -2 SkyboxDn
        pushstring rbxassetid://259226828
        setfield -2 SkyboxFt
        pushstring rbxassetid://259226828
        setfield -2 SkyboxLf
        pushstring rbxassetid://259226828
        setfield -2 SkyboxRt
        pushstring rbxassetid://259226828
        setfield -2 SkyboxUp
        settop 0
        getglobal workspace
        getglobal Instance
        getfield -1 new
        pushstring Sound
        pushvalue -4
        pcall 2 1 0
        pushstring rbxassetid://512338922
        setfield -2 SoundId
        pushstring meme
        setfield -2 Name
        pushnumber 1
        setfield -2 Volume
        getfield -1 Play
        pushvalue -2
        pcall 1 0 0
        settop 0";

    public static string luacdkit =
        @"getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getglobal Instance
        getfield -1 new
        pushstring ForceField
        pushvalue -4
        pcall 2 0 0
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getglobal Instance
        getfield -1 new
        pushstring Sparkles
        pushvalue -4
        pcall 2 0 0
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        getglobal Instance
        getfield -1 new
        pushstring Smoke
        pushvalue -4
        pcall 2 0 0
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Torso
        pushstring Brick
        setfield -2 Material
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Right Arm
        pushstring Brick
        setfield -2 Material
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Left Arm
        pushstring Brick
        setfield -2 Material
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Right Leg
        pushstring Brick
        setfield -2 Material
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Left Leg
        pushstring Brick
        setfield -2 Material
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Character
        getfield -1 Humanoid
        pushnumber 200
        setfield -2 WalkSpeed
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Backpack
        getglobal Instance
        getfield -1 new
        pushstring HopperBin
        pushvalue -4
        pcall 2 1 0
        pushnumber 2
        setfield -2 BinType
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Backpack
        getglobal Instance
        getfield -1 new
        pushstring HopperBin
        pushvalue -4
        pcall 2 1 0
        pushnumber 3
        setfield -2 BinType
        emptystack
        getglobal game
        getfield -1 Players
        getfield -1 LocalPlayer
        getfield -1 Backpack
        getglobal Instance
        getfield -1 new
        pushstring HopperBin
        pushvalue -4
        pcall 2 1 0
        pushnumber 4
        setfield -2 BinType
        emptystack";

    public static string luajp =
        @"game.Players.LocalPlayer.Character.Humanoid.JumpPower = 150";

    public static string luaws =
        @"game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150";

    public static string luabsod1 =
        @"local a = Instance.new(""Sky"",game.Lighting)
        local b = { ""Bk"", ""Dn"", ""Ft"", ""Lf"", ""Rt"", ""Up"" }
        for _,v in pairs(b) do
        a[""Skybox""..v]=""rbxassetid://111954944""
        end";

    public static string luabsod2 =
        @"local c = 
Instance.new(""ParticleEmitter"",game.Players.LocalPlayer.Character.Torso)
        c.Texture = ""rbxassetid://79187163""
        c.VelocitySpread = 50";

    public static string luabsod3 =
        @"local d = Instance.new(""Sound"",game.workspace)
        d.SoundId = ""rbxassetid://507839176""
        d.Looped = true
        d:Play()";

    public static string luabsod4 =
        @"local dd = 
Instance.new(""ParticleEmitter"",game.Players.LocalPlayer.Character.Torso)
        dd.Texture = ""rbxassetid://357822657""
        dd.VelocitySpread = 50";
}

}

c#
1个回答
2
投票

你要添加

static public void Main() {

}

这是程序开始执行的地方,你可以把你的逻辑放在这个函数中。

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