使用Windows API,我试图在半透明的背景上绘制不透明的文本。使用 SetLayeredWindowAttributes(hWnd, RGB(0, 0, 0), 128, LWA_ALPHA);
和窗口风格为 WS_EX_LAYERED
,我已经设法使 全部 窗口是半透明的,但这也包括文本。我如何保持文本不透明而背景是半透明的?
为了在一个分层窗口中做 "适当的 "alpha,你需要通过调用到 UpdateLayeredWindow
.
试试下面的代码,对我很有效。
#include <Windows.h>
#include <stdio.h>
#include <iostream>
#include <ObjIdl.h>
#include <gdiplus.h>
#include <gdiplusheaders.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
#define MAX_WIDTH 800
#define MAX_HEIGHT 600
using namespace std;
void Drawtext(HWND hwnd, HDC hdc);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_DESTROY) {
PostQuitMessage(0);
}
return DefWindowProc(hwnd, message, wParam, lParam);
};
HINSTANCE hinst;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevinstance, PSTR szCmdLine, int iCmdShow) {
HWND hWnd;
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
//Initialize GDI+
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
hinst = GetModuleHandle(NULL);
// create a window class:
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.lpszClassName = L"win32";
// register class with operating system:
RegisterClass(&wc);
// create and show window:
hWnd = CreateWindowExW(
WS_EX_LAYERED | WS_EX_TOPMOST,
L"win32",
L"WinSoup",
WS_POPUP,
0, 0, 1000, 500,
nullptr,
nullptr,
hInstance,
nullptr
);
if (hWnd == NULL) {
return 0;
}
Drawtext(hWnd, GetDC(hWnd));
ShowWindow(hWnd, SW_SHOW);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void Drawtext(HWND hwnd, HDC hdc)
{
FontFamily fontFamily(L"Times New Roman");
Font font(&fontFamily, 32, FontStyleRegular, UnitPixel);
PointF pointF(30.0f, 10.0f);
SolidBrush solidBrush(Color(255, 0, 0, 0));
Bitmap softwareBitmap(MAX_WIDTH, MAX_HEIGHT, PixelFormat32bppARGB);
Graphics g(&softwareBitmap);
g.Clear(Gdiplus::Color(30, 0, 0, 0)); // 30: alpha value
g.DrawString(L"Hello Hello Hello Hello Hello Hello Hello Hello", -1, &font, pointF, &solidBrush);
HBITMAP bmp;
softwareBitmap.GetHBITMAP(Color(0, 0, 0, 0), &bmp);
HDC memdc = CreateCompatibleDC(hdc);
HGDIOBJ original = SelectObject(memdc, bmp);
BLENDFUNCTION blend = { 0 };
blend.BlendOp = AC_SRC_OVER;
blend.SourceConstantAlpha = 255;
blend.AlphaFormat = AC_SRC_ALPHA;
POINT ptLocation = { 200, 300 };
SIZE szWnd = { MAX_WIDTH, MAX_HEIGHT };
POINT ptSrc = { 0, 0 };
BOOL l = UpdateLayeredWindow(hwnd, hdc, &ptLocation, &szWnd, memdc, &ptSrc, 0, &blend, ULW_ALPHA);
int err = GetLastError();
SelectObject(hdc, original);
DeleteObject(bmp);
DeleteObject(memdc);
}
调试。
更多细节,你可以参考 @Koro的回答.