iOS 根据设备方向切换视图控制器

问题描述 投票:0回答:2

我正在开发一个增强现实应用程序,一切正常,直到现在我需要两种不同类型的可视化(AR 和地图),具体取决于设备方向。特别是,当设备处于横向模式时,应用程序应使用landscapeViewController,而当设备方向为“面朝上”时,应用程序应使用另一个控制器(名为faceUpViewController)。我尝试使用两个简单的视图控制器来完成它,并且效果很好。当landscapeViewController使用AR控制器时,就会出现这个问题。视图完全是白色的,我不明白为什么。这两个控制器都被根视图控制器“包含”。我通过编码来完成所有事情,所以没有 nib 文件。这是代码:

RootViewController.m

- (void)viewDidLoad
{
    [super viewDidLoad];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil];
    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
}

- (void)deviceOrientationDidChange:(NSNotification *)notification{

    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];

    if (orientation == UIDeviceOrientationLandscapeLeft) {
        if (self.landscapeViewController.view.superview == nil) {
            if (self.landscapeViewController == nil) {
                LandscapeViewController *lvc = [[LandscapeViewController alloc] init];
                self.landscapeViewController = lvc;
                [lvc release];
            }
            [self.faceUpViewController.view removeFromSuperview];
            [self.view addSubview:self.landscapeViewController.view];
        }
    }

    if (orientation == UIDeviceOrientationFaceUp) {
        if (self.faceUpViewController.view.superview == nil) {
            if (self.faceUpViewController == nil) {
                FaceUpViewController *fvc = [[FaceUpViewController alloc] init];
                self.faceUpViewController = fvc;
                [fvc release];
            }
            [self.landscapeViewController.view removeFromSuperview];
            [self.view addSubview:self.faceUpViewController.view];
        }
    }

}

@end

LandscapeViewController.m

// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
    UIView *landscapeView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
    landscapeView.backgroundColor = [UIColor yellowColor];
    self.view = landscapeView;
    [landscapeView release];

    ARController *arC = [[ARController alloc] initWithViewController:self];
    arC.landscapeViewController = self;
    self.arController = arC;
    [arC release];
}

//When the view appear present the camera feed
- (void)viewDidAppear:(BOOL)animated { 
    [super viewDidAppear:animated]; 
    [_arController presentModalARControllerAnimated:NO];
}

FaceUpViewController.m

- (void)loadView
{
    UIView *faceUpView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
    faceUpView.backgroundColor = [UIColor blueColor];
    self.view = faceUpView;
    [faceUpView release];
}

ARController.m非常简单的版本

- (id) initWithViewController:(UIViewController *)theView{

    if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {

        self.rootController = theView; 

        //Retrieve screen bounds
        CGRect screenBounds = [[UIScreen mainScreen] bounds]; 

        UIView *overlaidView = [[UIView alloc] initWithFrame: screenBounds];
        self.overlayView =  overlaidView;
        [overlaidView release];
        self.rootController.view = overlayView;

        // Initialise the UIImagePickerController 
        UIImagePickerController *picker= [[UIImagePickerController alloc] init];
        self.pickerController = picker;
        [picker release];

        self.pickerController.sourceType = UIImagePickerControllerSourceTypeCamera; 
        self.pickerController.cameraViewTransform = CGAffineTransformScale(
                                                                           self.pickerController.cameraViewTransform, 1.0f, 1.12412f);

        self.pickerController.showsCameraControls = NO; 
        self.pickerController.navigationBarHidden = YES; 
        self.pickerController.cameraOverlayView = _overlayView;
    }

    return self;
}

- (void)presentModalARControllerAnimated:(BOOL)animated{
    [self.rootController presentModalViewController:[self pickerController] animated:animated]; 
    self.overlayView.frame = self.pickerController.view.bounds;
}

@end

我再说一遍,我所做的一切都是通过编码来完成的,没有 nib 文件。 我真的很感激任何建议! 谢谢

iphone ios uiview uiviewcontroller augmented-reality
2个回答
4
投票

添加和删除“子”视图控制器视图的主要问题是,视图控制器生命周期方法(

viewWillAppear:
viewDidAppear:
等)永远不会在您的视图控制器上被调用。子视图控制器。像
UINavigationController
UITabBarController
这样的容器总是知道如何将这些方法适当地委托给它们的子容器,但是
UIViewController
在 iOS 5 之前并没有正式支持在您自己的自定义容器下嵌套视图控制器的功能。 ,但需要做更多的工作才能做好。

如果您想坚持添加和删除子视图的方法,您有两个选择:

  1. 需要iOS 5+,并致电

    addChildViewController:
    removeFromParentViewController
    transitionFromViewController:toViewController:duration:options:animations:completion:
    ,
    willMoveToParentViewController:
    ,以及
    didMoveToParentViewController:
    ,如 UIViewController 类参考的
    实现容器视图控制器
    部分所述。

  2. 为了支持较旧的 iOS 版本,您必须重写

    UIViewController
    类的许多方法,并将这些调用手动委托给子视图控制器,以使它们按预期运行。我会特别注意
    UIViewController
    类参考中标题为“响应视图事件”和“响应视图旋转事件”的部分。

iOS 5 之前的支持的另一种方法是使用

presentModalViewController:animated:
呈现子视图控制器,而不是将其视图作为子视图添加到容器中。 Apple 在 iOS 视图控制器编程指南的“创建备用景观界面”部分中描述了这种方法。这种方法的优点是你的子视图控制器被正式支持为视图控制器层次结构的一流成员,因此 UIKit 将自动适当地管理它们的生命周期。您不必手动覆盖和委托所有这些方法。


1
投票
的内容

deviceOrientationDidChange

进入

deviceOrientationWillChange.

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