如何制作UIView的渐变边框?

问题描述 投票:0回答:6

我想做一个像下图这样的渐变边框:

Image

但我不知道具体怎么做,即我应该使用什么渐变颜色来做到这一点?如何设置我的视图以显示像图像一样的边框?

我正在使用以下代码来获取边框:

 self.view.layer.borderColor = [UIColor orangeColor].CGColor;
 self.view.layer.borderWidth = 2.0f;
ios border gradient
6个回答
26
投票

这就是我所做的,而且效果很好

   extension CALayer {
    func addGradienBorder(colors:[UIColor],width:CGFloat = 1) {
        let gradientLayer = CAGradientLayer()
        gradientLayer.frame =  CGRect(origin: CGPointZero, size: self.bounds.size)
        gradientLayer.startPoint = CGPointMake(0.0, 0.5)
        gradientLayer.endPoint = CGPointMake(1.0, 0.5)
        gradientLayer.colors = colors.map({$0.CGColor})

        let shapeLayer = CAShapeLayer()
        shapeLayer.lineWidth = width
        shapeLayer.path = UIBezierPath(rect: self.bounds).CGPath
        shapeLayer.fillColor = nil
        shapeLayer.strokeColor = UIColor.blackColor().CGColor
        gradientLayer.mask = shapeLayer

        self.addSublayer(gradientLayer)
    }

}

17
投票

谢谢 Tiago Mendes 的回答。

我改进了功能:

  • 添加角半径。

并修复了一些问题以确保正确的遮罩和给定的边框宽度:

  • 改进的渐变层框架;
  • 改进的蒙版路径舍入矩形

斯威夫特 5

public extension UIView {
    private static let kLayerNameGradientBorder = "GradientBorderLayer"

    func gradientBorder(
        width: CGFloat,
        colors: [UIColor],
        startPoint: CGPoint = .init(x: 0.5, y: 0),
        endPoint: CGPoint = .init(x: 0.5, y: 1),
        andRoundCornersWithRadius cornerRadius: CGFloat = 0
    ) {
        let existingBorder = gradientBorderLayer()
        let border = existingBorder ?? .init()
        border.frame = CGRect(
            x: bounds.origin.x, 
            y: bounds.origin.y,
            width: bounds.size.width + width, 
            height: bounds.size.height + width
        )
        border.colors = colors.map { $0.cgColor }
        border.startPoint = startPoint
        border.endPoint = endPoint

        let mask = CAShapeLayer()
        let maskRect = CGRect(
            x: bounds.origin.x + width/2,
            y: bounds.origin.y + width/2,
            width: bounds.size.width - width,
            height: bounds.size.height - width
        )
        mask.path = UIBezierPath(
            roundedRect: maskRect, 
            cornerRadius: cornerRadius
        ).cgPath
        mask.fillColor = UIColor.clear.cgColor
        mask.strokeColor = UIColor.white.cgColor
        mask.lineWidth = width

        border.mask = mask

        let isAlreadyAdded = (existingBorder != nil)
        if !isAlreadyAdded {
            layer.addSublayer(border)
        }
    }

    private func gradientBorderLayer() -> CAGradientLayer? {
        let borderLayers = layer.sublayers?.filter {
            $0.name == UIView.kLayerNameGradientBorder
        }
        if borderLayers?.count ?? 0 > 1 {
            fatalError()
        }
        return borderLayers?.first as? CAGradientLayer
    }
}

为了更易读地声明渐变层的

startPoint
endPoint
,我使用以下代码:

public extension CGPoint {
    
    enum CoordinateSide {
        case topLeft, top, topRight, right, bottomRight, bottom, bottomLeft, left
    }
    
    static func unitCoordinate(_ side: CoordinateSide) -> CGPoint {
        let x: CGFloat
        let y: CGFloat

        switch side {
        case .topLeft:      x = 0.0; y = 0.0
        case .top:          x = 0.5; y = 0.0
        case .topRight:     x = 1.0; y = 0.0
        case .right:        x = 0.0; y = 0.5
        case .bottomRight:  x = 1.0; y = 1.0
        case .bottom:       x = 0.5; y = 1.0
        case .bottomLeft:   x = 0.0; y = 1.0
        case .left:         x = 1.0; y = 0.5
        }
        return .init(x: x, y: y)
    }
}

所以最终用法是:

view.gradientBorder(
    width: 3, 
    colors: [.red, .orange], 
    startPoint: .unitCoordinate(.top),
    endPoint: .unitCoordinate(.bottom),
    andRoundCornersWithRadius: 12
)

7
投票

您可以使用此制作渐变视图边界和角半径(如果需要)--

self.yourView.layer.cornerRadius=4;

self.yourView.layer.masksToBounds=YES;

CAGradientLayer *gradient = [CAGradientLayer layer];

gradient.frame = self.yourView.bounds;

gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor colorWithRed:255/255.0 green:226/255.0 blue:138/255.0 alpha:1.0] CGColor], (id)[[UIColor colorWithRed:255/255.0 green:198/255.0 blue:91/255.0 alpha:0.9] CGColor],(id)[[UIColor colorWithRed:255/255.0 green:226/255.0 blue:138/255.0 alpha:1.0] CGColor], nil];

gradient.startPoint = CGPointMake(0.0, 0.0);

gradient.endPoint = CGPointMake(1, 1);

CAShapeLayer *shapeLayer =[[CAShapeLayer alloc] init];

shapeLayer.lineWidth = 15; // higher number higher border width

shapeLayer.path = [UIBezierPath bezierPathWithRect:self.yourView.bounds].CGPath;

shapeLayer.fillColor = nil;

shapeLayer.strokeColor = [UIColor blackColor].CGColor;

gradient.mask = shapeLayer;

[self.yourView.layer insertSublayer:gradient atIndex:0];

这对你有帮助!谢谢


4
投票

这是另一个在 swift 4 上工作的解决方案

import UIKit

public extension UIView {

    private static let kLayerNameGradientBorder = "GradientBorderLayer"

    func setGradientBorder(
        width: CGFloat,
        colors: [UIColor],
        startPoint: CGPoint = CGPoint(x: 0.5, y: 0),
        endPoint: CGPoint = CGPoint(x: 0.5, y: 1)
    ) {
        let existedBorder = gradientBorderLayer()
        let border = existedBorder ?? CAGradientLayer()
        border.frame = bounds
        border.colors = colors.map { return $0.cgColor }
        border.startPoint = startPoint
        border.endPoint = endPoint

        let mask = CAShapeLayer()
        mask.path = UIBezierPath(roundedRect: bounds, cornerRadius: 0).cgPath
        mask.fillColor = UIColor.clear.cgColor
        mask.strokeColor = UIColor.white.cgColor
        mask.lineWidth = width

        border.mask = mask

        let exists = existedBorder != nil
        if !exists {
            layer.addSublayer(border)
        }
    }


    private func gradientBorderLayer() -> CAGradientLayer? {
        let borderLayers = layer.sublayers?.filter { return $0.name == UIView.kLayerNameGradientBorder }
        if borderLayers?.count ?? 0 > 1 {
            fatalError()
        }
        return borderLayers?.first as? CAGradientLayer
    }

}

使用方法:

view.setGradientBorder(width: 10, colors: [UIColor(red: 47, green: 198, blue: 176), UIColor(red: 67, green: 210, blue: 128)])


2
投票

这里是你将如何使用 Core Graphics 来做到这一点。创建一个 UIView 子类并在其

drawRect:
中创建一个渐变并覆盖黑色内容矩形:

- (void)drawRect:(CGRect)rect
{
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    // Create and draw the gradient
    UIColor *gradientColorTop = [UIColor orangeColor];
    UIColor *gradientColorBottom = [UIColor yellowColor];
    NSArray *gradientColors = @[(id) gradientColorTop.CGColor, (id) gradientColorBottom.CGColor];
    CGFloat locations[] = {0.1, 0.80};

    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)(gradientColors), locations);

    CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
    CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));

    UIBezierPath *gradientBorder = [UIBezierPath bezierPathWithRoundedRect:rect
    byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10.0, 10.0)];
    [gradientBorder addClip];

    CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0);

    // Draw the inner content rectangle
    UIBezierPath *contentPath = [UIBezierPath bezierPathWithRect:CGRectInset(rect, 20.0, 20.0)];
    [[UIColor blackColor] setFill];
    [contentPath fill];

    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorSpace);
}

这会产生类似于您要达到的结果。


1
投票

Christos Hadjikyriacou 的答案的 objective-c 版本

  @implementation CALayer(Border)

-(void) addGradientBorder {

CAGradientLayer *gradientLayer =  [[CAGradientLayer alloc] init];
gradientLayer.frame = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
gradientLayer.startPoint = CGPointMake(0.0, 0.5);
gradientLayer.endPoint = CGPointMake(1.0, 0.5);
gradientLayer.colors = @[(id)[UIColor redColor].CGColor, (id)[UIColor blueColor].CGColor];

CAShapeLayer *shapeLayer =[[CAShapeLayer alloc] init];
shapeLayer.lineWidth = 0.5;
shapeLayer.path = [UIBezierPath bezierPathWithRect:self.bounds].CGPath;
shapeLayer.fillColor = nil;
shapeLayer.strokeColor = [UIColor blackColor].CGColor;
gradientLayer.mask = shapeLayer;
[self addSublayer : gradientLayer];
}
@end
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