我正在尝试使用libstd的sigaction在Linux系统(Ubuntu)的后台任务中捕获致命信号。这是我的Program类和DllImport声明:
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Signal
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var pid = LibStd.GetPid();
Console.WriteLine($"PID: {pid}");
var sa = new Sigaction()
{
Handler = SignalHandler
};
LibStd.SigEmptySet(sa.Mask);
var ptr = Marshal.AllocHGlobal(Marshal.SizeOf(sa));
Marshal.StructureToPtr(sa, ptr, true);
_ = Task.Run(async() =>
{
while (true)
{
// Check SIGUSR1
if (LibStd.Sigaction(10, ptr, IntPtr.Zero) == -1)
{
// error
}
await Task.Delay(1);
}
});
while (true)
{
// Do something
}
}
static LibStd.SignalHandler SignalHandler = new LibStd.SignalHandler(Handler);
static void Handler(int sig)
{
Console.WriteLine($"RECEIVED SIGNAL {sig}");
}
}
[StructLayout(LayoutKind.Sequential)]
internal struct Sigaction
{
public LibStd.SignalHandler Handler;
public IntPtr Mask;
public int Flags;
}
internal static class LibStd
{
private const string LibName = "c";
[DllImport(LibName, EntryPoint = "getpid")]
internal static extern int GetPid();
[DllImport(LibName, EntryPoint = "sigaction", CallingConvention = CallingConvention.Cdecl)]
internal static extern int Sigaction(int sig, IntPtr act, IntPtr oldact);
[DllImport(LibName, EntryPoint = "sigemptyset", CallingConvention = CallingConvention.Cdecl)]
internal static extern int SigEmptySet(IntPtr mask);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void SignalHandler(int t);
}
}
我需要在后台检查信号,因为我将来想将此代码放入桌面GUI应用程序中,因此信号处理不应阻塞UI线程。但是,当我运行该程序时,然后调用kill -SIGUSR1 <pid>
,它将在以下错误输出到控制台:致命错误。无效的程序:尝试从运行时类型安全的代码中调用NativeCallable方法。如果我将信号处理放入主while (true) { }
循环中,它将按预期工作。如果有人可以帮助我修复它,那就太好了。谢谢
对于Ubuntu 18,我发现需要的结构是
[StructLayout(LayoutKind.Sequential)]
internal struct Sigaction
{
public LibStd.SignalHandler Handler;
public IntPtr Mask;
public int Flags;
public LibStd.SignalHandler sa_restorer;
}
考虑不启动用于信号处理的线程
static private void ListenToSignal()
{
var sa = new Sigaction()
{
Handler = SignalHandler
};
LibStd.SigEmptySet(sa.Mask);
var ptr = Marshal.AllocHGlobal(Marshal.SizeOf(sa));
Marshal.StructureToPtr(sa, ptr, true);
if (LibStd.Sigaction(10, ptr, IntPtr.Zero) == -1)
{
Console.WriteLine("Sigaction -1");
}
Console.WriteLine("Sigaction done");
}
这将在主线程上设置处理。当信号到达时,它也会被处理。无需继续轮询Sigaction