无法在Android中设置自定义imageview的图像资源

问题描述 投票:1回答:2

我根据在thisthis codelab中获得的教训创建了一个自定义视图项目。在我的项目中,我尝试不仅在视图上绘制,而且在自定义ImageView上绘制。因此,我创建了一个自定义ImageView,并按照上述官方代码实验室中的步骤进行了所有操作。这是我的自定义ImageView类:

// Stroke width for the the paint.
private const val STROKE_WIDTH = 12f

class MyImageView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : AppCompatImageView(context, attrs, defStyleAttr) {

    private var path = Path()
    private val drawColor = ResourcesCompat.getColor(resources, R.color.colorPaint, null)

    private lateinit var extraCanvas : Canvas
    private lateinit var extraBitmap : Bitmap

    private val touchTolerance = ViewConfiguration.get(context).scaledTouchSlop

    private var currentX = 0f
    private var currentY = 0f

    private var motionTouchEventX = 0f
    private var motionTouchEventY = 0f

    // Set up the paint with which to draw.
    private val paint = Paint().apply {
        color = drawColor
        // Smooths out edges of what is drawn without affecting shape.
        isAntiAlias = true
        // Dithering affects how colors with higher-precision than the device are down-sampled.
        isDither = true
        style = Paint.Style.STROKE // default: FILL
        strokeJoin = Paint.Join.ROUND // default: MITER
        strokeCap = Paint.Cap.ROUND // default: BUTT
        strokeWidth = STROKE_WIDTH // default: Hairline-width (really thin)
    }

    init{
        init()
    }

    private fun init(){


        setOnTouchListener(OnTouchListener { _, event ->
            event?.let {
                motionTouchEventX = it.x
                motionTouchEventY = it.y

                when(it.action){
                    MotionEvent.ACTION_DOWN -> touchStart()
                    MotionEvent.ACTION_MOVE -> touchMove()
                    MotionEvent.ACTION_UP -> touchUp()
                }
                return@OnTouchListener true
            }
            false
        })
    }

    override fun onDraw(canvas: Canvas?) {
        canvas?.drawBitmap(extraBitmap, 0f, 0f, null)
    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)

        if (::extraBitmap.isInitialized) extraBitmap.recycle()
        extraBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
        extraCanvas = Canvas(extraBitmap)
    }


    private fun touchStart() {
        path.reset()
        path.moveTo(motionTouchEventX, motionTouchEventY)
        currentX = motionTouchEventX
        currentY = motionTouchEventY
    }

    private fun touchMove() {
        val dx = Math.abs(motionTouchEventX - currentX)
        val dy = Math.abs(motionTouchEventY - currentY)
        if (dx >= touchTolerance || dy >= touchTolerance) {
            // QuadTo() adds a quadratic bezier from the last point,
            // approaching control point (x1,y1), and ending at (x2,y2).
            path.quadTo(currentX, currentY, (motionTouchEventX + currentX) / 2, (motionTouchEventY + currentY) / 2)
            currentX = motionTouchEventX
            currentY = motionTouchEventY
            // Draw the path in the extra bitmap to save it.
            extraCanvas.drawPath(path, paint)
        }
        // Invalidate() is inside the touchMove() under ACTION_MOVE because there are many other
        // types of motion events passed into this listener, and we don't want to invalidate the
        // view for those.
        invalidate()
    }

    private fun touchUp() {
        // Reset the path so it doesn't get drawn again.
        path.reset()
    }
}

这是我的MainActivity的XML布局的样子(在代码实验室中没有人,他们只是以编程方式使用了自定义视图):

<layout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:app="http://schemas.android.com/apk/res-auto">


    <androidx.constraintlayout.widget.ConstraintLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context=".MainActivity">

        <com.celik.abdullah.drawingonimageview.MyImageView
            android:id="@+id/myImageView"
            android:layout_width="match_parent"
            android:layout_height="match_parent" />

    </androidx.constraintlayout.widget.ConstraintLayout>
</layout>

这是我的MainActivity.kt类:

class MainActivity : AppCompatActivity() {

    private lateinit var binding: ActivityMainBinding

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = DataBindingUtil.setContentView(this, R.layout.activity_main)
        binding.myImageView.setImageResource(R.drawable.ic_launcher_foreground)
    }
}

我的问题是:我想在其上绘制的图像资源没有显示。绘图部分的工作方式类似于在代码实验室中。但是我只想用于测试的R.drawable.ic_launcher_foreground可绘制对象没有显示在屏幕上。为什么?

我希望有人可以提供帮助。

android android-imageview android-canvas android-custom-view android-paint
2个回答
0
投票

在自定义视图中,画布仅用于绘制由extraBitmap更新的extraCanvas,因此MyImageView仅处理extraBitmap的绘制。

setImageResource属于ImageView类,该类在内部处理资源到可绘制对象的转换,并将其绘制在onDraw()内的画布上,但是onDraw被不处理以下内容的自定义视图覆盖:收到位图,因此解决方案是将super.onDraw调用为:

override fun onDraw(canvas: Canvas?) {
    super.onDraw(canvas)
    // ^^^^^^^^^^^^^^^^ add this to execute imageview's onDraw for image handling
    canvas?.drawBitmap(extraBitmap, 0f, 0f, null)
}

0
投票

您可以使用setBackgroundResource(..)解决它:

binding.myImageView.setBackgroundResource(R.drawable.ic_launcher_foreground)

所以您的MainActivity看起来像:

private lateinit var binding: ActivityMainBinding
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        binding = DataBindingUtil.setContentView(this, R.layout.activity_main)
        binding.myImageView.setBackgroundResource(R.drawable.ic_launcher_foreground)
    }
}
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