ReflectionTypeLoadException:Type正在尝试实现无法访问的接口

问题描述 投票:7回答:2

我正在使用Assembly.GetTypes()来获取插件库中定义的所有类型(因此我可以实例化插件实例)。

在特定的库中,该方法引发ReflectionTypeLoadException,说:

Type <Type> is attempting to implement an inaccessible interface

谷歌搜索它似乎是因为特定的类型实现了非公共接口。实际上它是,但Type嵌套在另一个公共类中,声明为private。

如何避免这种例外?

....

制作界面公共代码工作。是否有可能定义这种奇怪的行为是一个bug(在Assembly.GetTypes()中)?这意味着库类型无法实现受保护的交互式界面!

c# reflection typeloadexception
2个回答
8
投票

通过从公共类型中删除受保护的嵌套类型来解决该问题。


2
投票

MessagePack序列化时遇到了同样的问题。我试图在内部类中实现接口,所以它从“程序集”MessagePack.Resolvers.DynamicObjectResolver,Version = 0.0.0.0,Culture = neutral,PublicKeyToken = null'尝试实现一个不可访问的接口。所以我把它的内部类从它的容器类中取出,在下面的相同命名空间中是我的前后代码......之前......

using MessagePack;
using System;

namespace ConsoleApp1
{
    class CallbackReciever
    {

        [MessagePackObject]
        public class SampleCallback : IMessagePackSerializationCallbackReceiver
        {
            [Key(0)]
            public int Key { get; set; }

            public void OnBeforeSerialize()
            {
                Console.WriteLine("OnBefore");
            }

            public void OnAfterDeserialize()
            {
                Console.WriteLine("OnAfter");
            }
        }

        public static void Main()
        {
            SampleCallback b1 = new SampleCallback { Key = 1 };

            Console.WriteLine("Starting serialization");
            byte[] data = MessagePackSerializer.Serialize<dynamic>(b1);

            foreach (byte b in data)
            {
                Console.WriteLine(b);
            }

            SampleCallback temp = MessagePackSerializer.Deserialize<SampleCallback>(data);
            Console.WriteLine(MessagePackSerializer.ToJson(temp));
        }
        }
}

后....

using MessagePack;
using System;

namespace ConsoleApp1
{
    [MessagePackObject]
    public class SampleCallback : IMessagePackSerializationCallbackReceiver
    {
        [Key(0)]
        public int Key { get; set; }

        public void OnBeforeSerialize()
        {
            Console.WriteLine("OnBefore");
        }

        public void OnAfterDeserialize()
        {
            Console.WriteLine("OnAfter");
        }
    }
    class CallbackReciever
    {



        public static void Main()
        {
            SampleCallback b1 = new SampleCallback { Key = 1 };

            Console.WriteLine("Starting serialization");
            byte[] data = MessagePackSerializer.Serialize<dynamic>(b1);

            foreach (byte b in data)
            {
                Console.WriteLine(b);
            }

            SampleCallback temp = MessagePackSerializer.Deserialize<SampleCallback>(data);
            Console.WriteLine(MessagePackSerializer.ToJson(temp));
            Console.ReadKey();
        }
        }
}
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