UE5.0.3 角色弹出后停止PIE时崩溃

问题描述 投票:0回答:0

从角色中弹出后停止编辑器时虚幻引擎崩溃。只发生在我身上,团队中没有其他开发人员。版本控制是 Perforce,我没有未决的更改。

只发生在已经创建的关卡上。我已经创建了一个导致崩溃的关卡的精确副本,但崩溃并没有发生在它上面。

打开另一个开发人员正在开发的关卡,但没有问题导致我崩溃。

我愿意接受任何解决方案。

KERNELBASE
UnrealEditor_Core!ReportAssert() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1807]
UnrealEditor_Core!FWindowsErrorOutputDevice::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:76]
UnrealEditor_Core!FOutputDevice::LogfImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
UnrealEditor_Core!AssertFailedImplV() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:149]
UnrealEditor_Core!FDebug::AssertFailed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:534]
UnrealEditor_Core!FMsg::LogfImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Logging\LogMacros.cpp:75]
UnrealEditor_MessageLog!FMessageLogListingModel::AddMessageInternal() [D:\build\++UE5\Sync\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp:68]
UnrealEditor_MessageLog!FMessageLogListingModel::AddMessages() [D:\build\++UE5\Sync\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp:89]
UnrealEditor_Core!FMessageLog::Flush() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Logging\MessageLog.cpp:218]
UnrealEditor_Core!FMessageLog::~FMessageLog() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Logging\MessageLog.cpp:109]
UnrealEditor_UnrealEd!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:436]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2097]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
UnrealEditor_LyraEditor!ULyraEditorEngine::Tick() [D:\_Work\Stuart_Supraworld\Supraworld\Source\LyraEditor\LyraEditorEngine.cpp:34]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

我试过: -验证编辑器 -修改 VS 删除/添加 SDK、IDE 支持等, - 删除日志中的命名演员(只是选择另一个演员并且仍然崩溃) -删除所有二进制文件/中间文件夹 -重建整个项目 -调和 Perforce - 全新安装 GPU-Nvidia 驱动程序 -还有一些其他的小东西。

只要把解决方案扔给我,我会尝试任何事情。

crash unreal-engine5
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