判断unicode字符在UIFont中是否有字形

问题描述 投票:0回答:3

我想知道某个 unicode 字符是否具有字形表示,即使是级联字体。例如,假设我正在使用

UIFont.systemFont(withSize:18)
和一个字符串
\u{1CDA}
并且想知道这个字体是否会显示这个字符的图形表示,而不是默认的问号表示(即没有图形表示,即使通过支持级联字体)。

ios swift unicode uifont ctfont
3个回答
2
投票

这对我有用。 Swift 3、XCode 8.6 版本:

import UIKit
import CoreText

extension Font {
    public func hasGlyph(utf32 character:UInt32) -> Bool {

        var code_point: [UniChar] = [
            UniChar.init(truncatingBitPattern: character),
            UniChar.init(truncatingBitPattern: character >> 16)
        ]
        var glyphs: [CGGlyph] = [0,0]
        let result = CTFontGetGlyphsForCharacters(self as CTFont, &code_point, &glyphs, glyphs.count)
        return result
    }
}

public class Glypher {

    let font:UIFont

    var support:[CTFont] = []

    public init(for font:UIFont, languages:[String] = ["en"]) {
        self.font = font
        let languages = languages as CFArray
        let result = CTFontCopyDefaultCascadeListForLanguages(font as CTFont, languages)
        let array = result as! Array<CTFontDescriptor>
        for descriptor in array {
            support.append(CTFontCreateWithFontDescriptor(descriptor,18,nil))
        }
    }

    public func isGlyph(_ point:UInt32) -> Bool {
        return font.hasGlyph(utf32:point) || isGlyphSupported(point)
    }

    public func isGlyphSupported(_ point:UInt32) -> Bool {
        for font in support {
            var code_point: [UniChar] = [
                UniChar.init(truncatingBitPattern: point),
                UniChar.init(truncatingBitPattern: point >> 16)
            ]
            var glyphs: [CGGlyph] = [0, 0]
            let result = CTFontGetGlyphsForCharacters(font as CTFont, &code_point, &glyphs, glyphs.count)
            if result {
                return true
            }
        }
        return false
    }
}

let glypher = Glypher(for:UIFont.systemFont(ofSize:18))
if glypher.isGlyph(0x1CDA) {
    print("bingo!")
}

1
投票

这也可能有效,它不检查字形,但检查字符集

import CoreText
func isSupported(unicode: UnicodeScalar, font: UIFont) -> Bool {
    let coreFont: CTFont = font
    let characterSet: CharacterSet = CTFontCopyCharacterSet(coreFont) as CharacterSet
    return characterSet.contains(unicode)
 }

示例测试:

let testString = "R"
let font = UIFont.boldSystemFont(ofSize: 10.0)
print("\(isSupported(unicode: testString.unicodeScalars.first!, font: font))")

0
投票

这在很大程度上基于@andrewz 的回答,所以大部分归功于他们!我发现某些表情符号会产生误报(包括 ✋),因此我进行了一些修改,包括将表情符号作为

String
:

传递

(注意: 我有

Font
而不是
UIFont
因为我在 iOS 和 macOS 上都使用它所以有一个类型别名可以在两个字体类之间切换,你可以在它前面加上
NS
UI
为您选择的平台!)

extension Font {
    
    func canRender(emoji: String) -> Bool {
        var code_points = Array(emoji.utf16)
        var glyphs: [CGGlyph] = Array(repeating: 0, count: code_points.count)
        return CTFontGetGlyphsForCharacters(self as CTFont, &code_points, &glyphs, glyphs.count)
    }
    
}

class Glypher {

    private let font: Font
    private var support: [CTFont] = []

    init(for font: Font, languages: [String] = ["en"]) {
        self.font = font
        let languages = languages as CFArray
        let result = CTFontCopyDefaultCascadeListForLanguages(font as CTFont, languages)
        let array = result as! Array<CTFontDescriptor>
        for descriptor in array {
            support.append(CTFontCreateWithFontDescriptor(descriptor, 18, nil))
        }
    }

    func isRenderable(emoji: String) -> Bool {
        return font.canRender(emoji: emoji) || renderSupported(emoji: emoji)
    }

    func renderSupported(emoji: String) -> Bool {
        var code_points = Array(emoji.utf16)
        var glyphs: [CGGlyph] = Array(repeating: 0, count: code_points.count)
        for font in support where CTFontGetGlyphsForCharacters(font as CTFont, &code_points, &glyphs, glyphs.count) {
            return true
        }
        return false
    }
    
}
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