有了THREE.JS,我目前正在使用SpotLight。我有一个MeshLambertMaterial(4个女孩),它应该为后面的图片(Mansion)投下阴影,但不知道为什么不是。
到目前为止我的代码是聚光灯
let spotLight = new THREE.SpotLight( 0xFFFFFF, 1);
spotLight.castShadow = true;
spotLight.position.set( 10, 5, 100 );
spotLight.target.position.set(0, 5, 0);
spotLight.shadowCameraNear = 20;
spotLight.shadowCameraFov = 30;
spotLight.shadowBias = 0.0001;
spotLight.shadowCameraVisible = true;
scene.add( spotLight );
在你的“4女孩”对象上,设置.castShadow = true;在您的大厦图片上,设置.receiveShadow = true;