生活游戏的错误

问题描述 投票:1回答:1

我正在用P5JS编写Conways的生活游戏,但遇到了一个奇怪的错误。似乎“起作用”,但看起来全错了。我不确定是否与查找邻居无关,因为当我手动调用该函数时,它会起作用。我什至在其中复制了互联网的第二个邻居计数功能,它也起作用。

也许这是视觉上的故障,但我也不确定,因为代码看起来不错。

/// <reference path="../TSDef/p5.global-mode.d.ts" />

let gridSize = 10;
let arrCurrent = create2dArray(gridSize);
let arrNext = create2dArray(gridSize);

function setup() {
  createCanvas(800, 800, WEBGL);
  background(0);
  stroke(0, 255, 0);
  noFill();

  initGame();
}

function draw() {

  displayCells();
  calcNextGen();
}

//Returns a 2D Array 
function create2dArray(size) {
  let newArray = new Array(size);
  for (let i = 0; i < newArray.length; i++) {
    newArray[i] = new Array(1);
  }
  return newArray;
}

//Fills initial array with random values
function initGame() {
  for (let x = 0; x < arrCurrent.length; x++) {
    for (let y = 0; y < arrCurrent.length; y++) {
      arrCurrent[x][y] = Math.round((Math.random()));
    }
  }
}

//Calculates next generation
function calcNextGen() {

  for (let x = 0; x < gridSize; x++) {
    for (let y = 0; y < gridSize; y++) {
      let neighbors = countNeighbors1(arrCurrent, x, y);
      let state = arrCurrent[x][y];

      //If cell is dead and has exactly 3 neighbors, it starts living
      if (state === 0 && neighbors === 3) {
        arrNext[x][y] = 1;
      }
      //If cell lives and has too few or too many neighbors, it dies
      else if (state === 1 && (neighbors < 2 || neighbors > 3)) {
        arrNext[x][y] = 0;
      }
      else {
        arrNext[x][y] = state;
      }

    }
  }
  arrCurrent = arrNext.slice();
}

//Count neighbors
function countNeighbors(x, y) {
  return arrCurrent[(x + 1) % gridSize][y] +
    arrCurrent[x][(y + 1) % gridSize] +
    arrCurrent[(x + gridSize - 1) % gridSize][y] +
    arrCurrent[x][(y + gridSize - 1) % gridSize] +
    arrCurrent[(x + 1) % gridSize][(y + 1) % gridSize] +
    arrCurrent[(x + gridSize - 1) % gridSize][(y + 1) % gridSize] +
    arrCurrent[(x + gridSize - 1) % gridSize][(y + gridSize - 1) % gridSize] +
    arrCurrent[(x + 1) % gridSize][(y + gridSize - 1) % gridSize];
}


function countNeighbors1(grid, x, y) {
  let sum = 0;
  for (let i = -1; i < 2; i++) {
    for (let j = -1; j < 2; j++) {
      let col = (x + i + gridSize) % gridSize;
      let row = (y + j + gridSize) % gridSize;
      sum += grid[col][row];
    }
  }
  sum -= grid[x][y];
  return sum;
}

function displayCells() {
  background(0);

  translate(-300, -300, 0);
  for (let x = 0; x < arrCurrent.length; x++) {
    for (let y = 0; y < arrCurrent.length; y++) {
      push();
      translate(x * 50, y * 50, 0);
      if (arrCurrent[x][y] === 1) box(50);
      pop();
    }
  }
}

function logGrid() {
  console.log(arrCurrent[0]);
  console.log(arrCurrent[1]);
  console.log(arrCurrent[2]);
  console.log(arrCurrent[3]);
  console.log(arrCurrent[4]);
  console.log(arrCurrent[5]);
  console.log(arrCurrent[6]);
  console.log(arrCurrent[7]);
  console.log(arrCurrent[8]);
  console.log(arrCurrent[9]);
}

我知道我已经很近了,但是两个小时以来我一直在朝这个方向撞头。

这里有P5JS Web Editor,您可以复制代码并直观地看到问题。

感谢您的帮助-谢谢!

javascript processing p5.js
1个回答
3
投票

arrCurrent = arrNext.slice();不会创建网格的深层副本,它只会创建第一维的浅层副本。它创建一个网格,其中arrCurrent的列引用arrNext的行。

您必须创建一个全新的网格:

arrCurrent = []
for (let x = 0; x < gridSize; x++)
    arrCurrent.push(arrNext[x].slice());

let gridSize = 10;
let arrCurrent = create2dArray(gridSize);
let arrNext = create2dArray(gridSize);

function setup() {
  createCanvas(800, 800, WEBGL);
  background(0);
  stroke(0, 255, 0);
  noFill();

  initGame();

  frameRate(10)
}

function draw() {

  displayCells();
  calcNextGen();
}

//Returns a 2D Array 
function create2dArray(size) {
  let newArray = new Array(size);
  for (let i = 0; i < newArray.length; i++) {
    newArray[i] = new Array(1);
  }
  return newArray;
}

//Fills initial array with random values
function initGame() {
  for (let x = 0; x < arrCurrent.length; x++) {
    for (let y = 0; y < arrCurrent.length; y++) {
      arrCurrent[x][y] = Math.round((Math.random()));
    }
  }
}

//Calculates next generation
// - A live cell dies if it has fewer than two live neighbors.
// - A live cell with two or three live neighbors lives on to the next generation.
// - A live cell with more than three live neighbors dies.
// - A dead cell will be brought back to live if it has exactly three live neighbors.
function calcNextGen() {

  for (let x = 0; x < gridSize; x++) {
    for (let y = 0; y < gridSize; y++) {
      let neighbors = countNeighbors1(arrCurrent, x, y);
      let state = arrCurrent[x][y];

      //If cell is dead and has exactly 3 neighbors, it starts living
      if (state === 0 && neighbors === 3) {
        arrNext[x][y] = 1;
      }
      //If cell lives and has too few or too many neighbors, it dies
      else if (state === 1 && (neighbors < 2 || neighbors > 3)) {
        arrNext[x][y] = 0;
      }
      else {
        arrNext[x][y] = state;
      }

    }
  }

  arrCurrent = []
  for (let x = 0; x < gridSize; x++)
      arrCurrent.push(arrNext[x].slice());
}

function countNeighbors1(grid, x, y) {
  let sum = 0;
  for (let i = -1; i < 2; i++) {
    for (let j = -1; j < 2; j++) {
      let col = (x + i + gridSize) % gridSize;
      let row = (y + j + gridSize) % gridSize;
      sum += grid[col][row];
    }
  }
  sum -= grid[x][y];
  return sum;
}

function displayCells() {
  background(0);

  translate(-75, -75, 0);
  stroke(128);
  box(50*gridSize, 50*gridSize, 50);

  translate(-225, -225, 0);
  stroke(0, 255, 0);
  
  for (let x = 0; x < arrCurrent.length; x++) {
    for (let y = 0; y < arrCurrent.length; y++) {
      push();
      translate(x * 50, y * 50, 0);
      if (arrCurrent[x][y] === 1) box(50);
      pop();
    }
  }
}
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