我有一个函数createminor4(arr,tourney)它基本上将arr分成4组,每组8个,然后一次将它们交换为tourney 1组。从那里,它推入四个{},其中有四个带有空数组的键。
我已经在Chrome中浏览了整个步骤,在第一组推送之后,其余各组会相互覆盖,即使我要在四组中使用不同的键{}。我以循环引用结尾,不明白我在做什么错。
let players4 = [
"Lava Lamps", "Jarheads", "Cloud Gazerz", "Cobras", "Red Ravens", "Leaders", "Destroyers", "shooters",
"Yellow Dragons", "Whales", "fearwolves", "Hitters", "red rebels", "Knights", "cute gremlins", "water pistols",
"Snakes", "Ravens", "Chariots-of-Hell", "Predators", "Assassins", "Gladiators", "Broncos", "Hawks",
"Gamers", "Slickers", "Freeze", "Rabbits", "Holy Rollers", "Crusaders", "FireHawks", "Worms"
]
let minorTourny = [
["t1", "t2"],
["t3", "t4"],
["t5", "t6"],
["t7", "t8"],
["a", "b"],
["c", "d"],
["e", "f"],
["g"]
];
function createMinor4(arr, tourney) {
let q = arr.length * .25;
let s = 0;
let p = 1;
let g = 4;
let x = 0;
let y = 0;
let z = 0;
let four = {
"A": [],
"B": [],
"C": [],
"D": []
}
//while 4 > 0
while (g > s) {
do {
let loadTeam = tourney[x].splice(y, 1, arr[z]);
if (z === 0) {
loadTeam;
y++;
} else if (z % 2 == 0) {
loadTeam;
y = 1;
} else if (z % 2 !== 0) {
loadTeam;
y = 0;
x++;
}
z++;
}
while (z < q) // while 0 < 8
if (g === 4) {
four.A.push(tourney);
} else if (g === 3) {
four.B.push(tourney);
} else if (g === 2) {
four.C.push(tourney);
} else if (g === 1) {
four.D.push(tourney);
}
arr.splice(0, q)
g--;
p++;
z = 0;
x = 0;
y = 0;
}
return four
}
console.log(createMinor4(players4, minorTourny))
当您在数组上使用splice
时,也会更改原始数组,这就是为什么players4
函数调用后minorTourny
和createMinor4
不相同的原因您可以使用Deep copy
当您使用深层复制时,它将不再具有原始数组的引用。
let players4 = [
"Lava Lamps", "Jarheads", "Cloud Gazerz", "Cobras", "Red Ravens", "Leaders", "Destroyers", "shooters",
"Yellow Dragons", "Whales", "fearwolves", "Hitters", "red rebels", "Knights", "cute gremlins", "water pistols",
"Snakes", "Ravens", "Chariots-of-Hell", "Predators", "Assassins", "Gladiators", "Broncos", "Hawks",
"Gamers", "Slickers", "Freeze", "Rabbits", "Holy Rollers", "Crusaders", "FireHawks", "Worms"
]
let minorTourny = [
["t1", "t2"],
["t3", "t4"],
["t5", "t6"],
["t7", "t8"],
["a", "b"],
["c", "d"],
["e", "f"],
["g"]
];
function createMinor4(_arr, _tourney) {
const arr = JSON.parse(JSON.stringify(_arr)); // Use Deep copy
const tourney = JSON.parse(JSON.stringify(_tourney)); // Use Deep copy
let q = arr.length * .25;
let s = 0;
let p = 1;
let g = 4;
let x = 0;
let y = 0;
let z = 0;
let four = {
"A": [],
"B": [],
"C": [],
"D": []
}
//while 4 > 0
while (g > s) {
do {
let loadTeam = tourney[x].splice(y, 1, arr[z]);
if (z === 0) {
loadTeam;
y++;
} else if (z % 2 == 0) {
loadTeam;
y = 1;
} else if (z % 2 !== 0) {
loadTeam;
y = 0;
x++;
}
z++;
}
while (z < q) // while 0 < 8
if (g === 4) {
four.A.push(tourney);
} else if (g === 3) {
four.B.push(tourney);
} else if (g === 2) {
four.C.push(tourney);
} else if (g === 1) {
four.D.push(tourney);
}
arr.splice(0, q)
g--;
p++;
z = 0;
x = 0;
y = 0;
}
return four
}
console.log(createMinor4(players4, minorTourny))