如何在QML的QtLocation中显示3D模型

问题描述 投票:0回答:1

我目前正在运行 QML(Qt 声明性语言)中的应用程序,运行版本为 5.15。 在应用程序中,我使用 QtLocation 和 mapboxgl 插件来显示使用 MapBox 图层和样式的地图。

我想要展示的是QML地图中的3D对象,因此我可以使用MapBox的功能、路由等

我尝试在以下代码中使用 Qt Quick 3D:

import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.5
import QtPositioning 5.15
import QtLocation 5.15
import QtQuick.Layouts 1.3
import QtQuick3D 1.15

ApplicationWindow {
    color: "white"
    visibility: Window.FullScreen
    visible: true
    id: window
    width: Screen.width
    height: Screen.height

    Map {
        id: map
        anchors.fill: parent
        center: QtPositioning.coordinate(32.208574, 35.055456)

        zoomLevel: 16
        tilt: 40
        bearing: 260

        plugin: Plugin {
            id: myPlugin
            name: "mapboxgl"
            PluginParameter {
                name: "mapbox.access_token"
                value: "TOKEN"
            }

            PluginParameter {
                name: "mapboxgl.mapping.additional_style_urls";
                value: "mapbox://styles/mapbox/outdoors-v12"
            }

        }

        MapQuickItem {
            id: mapItem
            coordinate: QtPositioning.coordinate(32.208574, 35.055456) // Replace with your coordinates
            sourceItem:  Model {
                id: model3D
                source: "FinalBaseMesh.obj" // Replace with the path to your 3D model file
            }


        }
    }
}

但是我收到一条错误消息:“无法将“Model”类型的对象分配给“QQuickItem*”类型的属性,因为前者既不与后者相同,也不是它的子类。”

我还尝试使用以下导入语句导入 Three.js:

import "https://unpkg.com/[email protected]/build/three.min.js" as Three

并且出现类型错误,很可能是由于兼容性问题。 我曾尝试按照 https://docs.mapbox.com/mapbox-gl-js/example/add-3d-model/

上的 MapBox 教程进行操作

此外,我还尝试使用现已弃用的 QtCanvas3D (以手机工作为例并尝试将其迁移到地图)以及 Qt 的 git 中的示例代码 我将 main.qml 更改为以下内容:

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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**
****************************************************************************/

import QtQuick 2.15
import QtQuick.Window 2.15
import QtLocation 5.15
import QtPositioning 5.15

Window {
    property int initialWidth: 800
    property int initialHeight: 600
    id: mainView
    width: initialWidth
    height: initialHeight
    visible: true
    title: "Interactive Mobile Phone Demo"
    color: "black"

    //! [0]
    Item {
        id: textureSource
        layer.enabled: true
        layer.smooth: true
        layer.textureMirroring: ShaderEffectSource.NoMirroring
        //! [0]
        anchors.centerIn: parent
        // The dimensions of the texture source item determine the actual OpenGL texture dimensions.
        // We want a fairly large texture, so that even the smallest text we use renders nicely.
        width: 512
        height: 1024
        // Hide texture source behind the canvas normally, so you can't interact with it.
        // It would also be possible to set visible property to false instead, but if the item
        // is hidden, some things don't update correctly. For example, the Flickable doesn't update
        // its content if it is not visible.
        z: -2
        // Specify transform to make the visual representation of the item match the size and
        // orientation of the ui presented in Canvas. If the window initial dimensions,
        // textureSource dimensions, or phone mesh dimensions or position are changed,
        // scaling needs to be adjusted accordingly.
        //! [2]
        transform: [
            Scale {
                origin.y: textureSource.height / 2
                origin.x: textureSource.width / 2
                yScale: 0.5 * mainView.height / mainView.initialHeight
                xScale: 0.5 * mainView.height / mainView.initialHeight
            }
        ]
        opacity: 0.0
        //! [2]

        // CellphoneApp implements the UI of the phone
        CellphoneApp {
            id: cellphoneApp
            anchors.fill: parent
            backgroundColor: "black"
            textColor: "white"
            onLocked: canvas3d.state = "running"
        }
    }



    // CellphoneCanvas displays the rotating phone and the color selector
    CellphoneCanvas {
        id: canvas3d
        anchors.fill:parent
        textureSource: textureSource
        onRotationStopped: {
            cellphoneApp.resetLockTimer()
            // Bring the UI to the foreground so that it can be interacted with
            textureSource.z = 1
        }
        onRotationStarted: {
            // Hide the texture source behind canvas to ensure UI cannot be
            // interacted while the phone is rotating.
            textureSource.z = -1
        }
    }

    Map {
        width: 200
        height: 200
        center: QtPositioning.coordinate(0,0)


        plugin: Plugin {
            id: myPlugin
            name: "mapboxgl"
            PluginParameter {
                name: "mapbox.access_token"
                value: "TOKEN"
            }

            PluginParameter {
                name: "mapboxgl.mapping.additional_style_urls";
                value: "mapbox://styles/mapbox/outdoors-v12"
            }

        }

        MapQuickItem {
            // Set the map item properties
            coordinate: QtPositioning.coordinate(0,0)
            //anchorPoint.x: dot.width * 0.5
            //anchorPoint.y: dot.height

            // Use the Canvas3D for rendering
            sourceItem: canvas3d
        }
    }

    ColorSelector {
        anchors.right: parent.right
        anchors.top: parent.top
        width: parent.width / 16

        onSelectedColorChanged: canvas3d.caseColor = selectedColor
    }

    // FPS display, initially hidden, clicking will show it
    FpsDisplay {
        anchors.left: parent.left
        anchors.top: parent.top
        width: 32
        height: 64
        //fps: canvas3d.fps
    }
}

有没有人成功过?

我尝试使用两种可能的解决方案 - QtQuick3D 和 Three.js 在 QML 地图中显示 3D 对象,但是无法在应用程序中看到模型。

three.js qml mapbox-gl qtlocation qtquick3d
1个回答
0
投票

您有权访问的mapboxgl插件不支持3d模型。这意味着您只能通过 QtQuick Scenegraph 使用 mapboxgl Map {} 元素顶部的附加 Map{}(层)“自行”渲染模型。但是,由于 QtLocation 没有为您提供任何方法来执行此操作,因此您必须子类化 QDeclarativeGeoMapItemBase 并自己进行渲染。 我已经看到这样做了,但据我所知,github 上没有示例。

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