我无法在Scene Kit中显示一些纹理,这是我想使用的模型:
Sketchfab中的模型:https://skfb.ly/6QVTQ
使用Scene Kit在AR环境中,模型应以这些颜色和纹理显示。但是金色的笔尖显示为黑色,而透明的镜片根本不显示。是否有解决此问题的建议?
模型为.scn格式。这是模型材料的属性:https://drive.google.com/file/d/1HIHEsyONLXyL95dcSy9xWMGX89udMPND/view?usp=sharing
https://drive.google.com/file/d/1ndrZfcjqIQ4d2OfG6ZNvwyfDXnihJbnH/view?usp=sharing
如果您需要任何其他信息,请告诉我。预先谢谢你。
SceneKit中没有具有正确折射率的逼真的玻璃,但是您可以使用phong
着色器轻松创建伪造的玻璃。对于金属材料,请使用physicallyBased
阴影模型。
这里是代码:
import SceneKit
class ViewController: NSViewController {
override func viewDidLoad() {
super.viewDidLoad()
let scene = SCNScene(named: "glasses.scn")!
let sceneView = self.view as! SCNView
sceneView.scene = scene
sceneView.allowsCameraControl = true
sceneView.backgroundColor = .black
sceneView.pointOfView?.position.z = 20
let glassesFrame = sceneView.scene?.rootNode.childNode(withName: "glassesFrame",
recursively: true)
glassesFrame?.geometry?.firstMaterial?.lightingModel = .physicallyBased
glassesFrame?.geometry?.firstMaterial?.metalness.intensity = 1
glassesFrame?.geometry?.firstMaterial?.diffuse.contents = NSColor.systemBrown
let lens1 = sceneView.scene?.rootNode.childNode(withName: "rightLens",
recursively: true)
let lens2 = sceneView.scene?.rootNode.childNode(withName: "leftLens",
recursively: true)
let material = SCNMaterial()
material.lightingModel = .phong
material.diffuse.contents = NSColor(white: 0.2,
alpha: 1)
material.diffuse.intensity = 0.9
material.specular.contents = NSColor(white: 1,
alpha: 1)
material.specular.intensity = 1.0
material.reflective.contents = NSImage.Name("art.scnassets/texture.png")
material.reflective.intensity = 2.0
material.transparencyMode = .dualLayer
material.fresnelExponent = 2.2
material.isDoubleSided = true
material.blendMode = .alpha
material.shininess = 100
material.transparency.native = 0.7
material.cullMode = .back
lens1?.geometry?.firstMaterial = material
lens2?.geometry?.firstMaterial = material
}
}