Gui图形不会出现在Panel中

问题描述 投票:2回答:2

我试图通过使用我设置为drawOvalNorth的两个按钮使East移动,这样球将在JButton之间移动,位于中心。

为什么没有出现在专家组?

此外,我正在考虑使用一个功能,使这个x=x+;当我向左或向右按​​时,和y=y+1

我不知道我能做些什么。

所以这是我制作的代码:

public class Main extends JFrame implements ActionListener {

    JButton left;
    JButton right;
    JPanel p;

    Main(){ 
    JButton left = new JButton("left"); 
    left.addActionListener(this);
    left.addActionListener(new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent ae) {

        //The first way I think is better to make it move.  
        }
    });
    JButton right = new JButton("right");   
    right.addActionListener(this);


    Panel p = new Panel();
    p.setLayout(new BorderLayout());

    p.add("West",left);// to the left
    p.add("East",right);//to the right 

    Container c = getContentPane();     
    c.add(p);

    }           
    public static void main(String[] args) {
        Main f=new Main();
        f.setTitle("Heracles");
        f.setSize(500, 500);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setVisible(true);     //this is the window
    }

    public void paintComponent (Graphics g) {
           super.paintComponents(g);
           Graphics2D g1=(Graphics2D) g;
            g.drawOval(3, 5, 45, 46); // The ball
            g.fillOval(20, 30, 40, 40);     

        }
    @Override
    public void actionPerformed(ActionEvent e) {
        // TODO Auto-generated method stub

    }   
}
java swing paintcomponent
2个回答
2
投票

要了解它为什么不起作用,您需要了解涂料系统的实际工作原理

只要看一下这个片段就应该很明显出错了。

public class Main extends JFrame implements ActionListener {
    //...    
    public void paintComponent (Graphics g) {
        super.paintComponents(g);
        //...
    }
}

你已经声明了一个名为paintComponent的方法,但是正在调用超级方法paintComponents(注意最后的s)。

此外,当你“想”你覆盖一个方法时,你应该使用#Override属性,当你做错了什么会导致编译错误

public class Main extends JFrame implements ActionListener {
    //... 
    @Overrride   
    public void paintComponent (Graphics g) {
        super.paintComponents(g);
        //...
    }
}

上面的代码现在无法编译,因为JFrame没有声明paintComponent方法。

作为一般规则,您应该避免直接从JFrame(或其他顶级容器)扩展,它们是复合组件并具有复杂的层次结构和功能。

一个更好的起点可能是JPanel

Simple structure

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Main {

    public static void main(String[] args) {
        new Main();
    }

    public Main() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        JButton left;
        JButton right;
        JPanel paintPane;

        public TestPane() {
            JButton left = new JButton("left");
            left.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent ae) {
                }
            });
            JButton right = new JButton("right");
            right.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                }
            });

            paintPane = new PaintPane();

            setLayout(new BorderLayout());
            add(left, BorderLayout.WEST);
            add(right, BorderLayout.EAST);
            add(paintPane);
        }

    }

    public class PaintPane extends JPanel {

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        public void paintComponent(Graphics g) {
            super.paintComponents(g);
            Graphics2D g1 = (Graphics2D) g;
            g1.drawOval(3, 5, 45, 46); // The ball
            g1.fillOval(20, 30, 40, 40);

        }
    }

}

你应该花点时间看看Painting in SwingPerforming Custom Painting了解更多细节。

您可能希望花时间学习的其他一些概念:

此外,我正在考虑使用一个功能,使这个x=x+;当我向左或向右按​​时,和y=y+1

好的,所以这就是MVC的“模型”部分将扮演它的角色。

所以让我们首先定义我们期望模型支持的基本属性......

public interface ShapeModel {
    public Point getPoint();
    public void addChangeListener(ChangeListener listener);
    public void removeChangeListener(ChangeListener listener);
}

这里支持Point作为位置,ChangeListener作为观察者模式,它将通知感兴趣的各方模型的状态已经改变。

为什么从interface开始?作为一般概念,您应该始终更喜欢编写接口而不是实现。在这种情况下,尚未定义的interface的一个方面是,Point如何更新?大多数想要使用该模型的人都不感兴趣,他们只是想知道它何时发生变化,模型的变异可以直接通过实现来表达,也可以从这个interface延伸出来的“可变”interface

接下来,我们定义一个默认实现......

public class DefaultShapeModel implements ShapeModel {

    private Point point = new Point(40, 40);

    private List<ChangeListener> listeners = new ArrayList<>(25);

    @Override
    public Point getPoint() {
        return point;
    }

    public void setPoint(Point point) {
        this.point = point;
        fireStateChanged();
    }

    protected void fireStateChanged() {
        ChangeEvent evt = new ChangeEvent(this);
        for (ChangeListener listener : listeners) {
            listener.stateChanged(evt);
        }
    }

    @Override
    public void addChangeListener(ChangeListener listener) {
        listeners.add(listener);
    }

    @Override
    public void removeChangeListener(ChangeListener listener) {
        listeners.remove(listener);
    }

}

这确实定义了如何更新油漆。

最后,我们更新TestPanePaintPane以支持该模型......

public class TestPane extends JPanel {

    JButton left;
    JButton right;
    JPanel paintPane;

    private DefaultShapeModel model;

    public TestPane() {
        model = new DefaultShapeModel();

        JButton left = new JButton("left");
        left.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                Point p = model.getPoint();
                p.x--;
                if (p.x > 0) {
                    p.x = 0;
                }
                model.setPoint(p);
            }
        });
        JButton right = new JButton("right");
        right.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                Point p = model.getPoint();
                p.x++;
                if (p.x + 40 > paintPane.getWidth()) {
                    p.x = paintPane.getWidth() - 40;
                }
                model.setPoint(p);
            }
        });

        paintPane = new PaintPane(model);

        setLayout(new BorderLayout());
        add(left, BorderLayout.WEST);
        add(right, BorderLayout.EAST);
        add(paintPane);
    }

}

public class PaintPane extends JPanel {

    private ShapeModel model;

    public PaintPane(ShapeModel model) {
        this.model = model;
        this.model.addChangeListener(new ChangeListener() {
            @Override
            public void stateChanged(ChangeEvent e) {
                repaint();
            }
        });
    }

    public ShapeModel getModel() {
        return model;
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }

    public void paintComponent(Graphics g) {
        super.paintComponents(g);
        Graphics2D g1 = (Graphics2D) g;
        Point p = getModel().getPoint();
        g1.fillOval(p.x, p.y, 40, 40);
        g1.setColor(Color.WHITE);
        g1.drawOval(p.x, p.y, 40, 40);

    }
}

0
投票

为什么没有出现在专家组?

要显示您创建的图形,请按照以下步骤操作:

删除paintComponent方法并将其替换为以下代码..

public JComponent createOvel() {
    return new JComponent() {
        @Override
        protected void paintComponent(Graphics g) {
            Graphics2D g1 = (Graphics2D) g;
            g.drawOval(3, 5, 45, 46); // The ball
            g.fillOval(20, 30, 40, 40);
        }
    };
}

然后在Main()构造函数中调用它,

p.add("Center", createOvel());

这将显示您创建的图形。

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