如何以正确的方向保存视频?

问题描述 投票:0回答:1

我的应用程序中有一个可以改变方向的相机。 最初,相机方向是从当前设备方向设置的。

captureSession.addOutput(videoOutput!)
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation(rawValue: UIDevice.current.orientation.rawValue) ?? .portrait

旋转时,我改变了相机方向。

override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
        coordinator.animate(alongsideTransition: nil) { _ in UIView.setAnimationsEnabled(true) }
        UIView.setAnimationsEnabled(false)
        super.viewWillTransition(to: size, with: coordinator)

        Logger.Log("VIEW WILL TRANSITION")
        if let videoOrientation = AVCaptureVideoOrientation(rawValue: UIDevice.current.orientation.rawValue) {
            Logger.Log("videoOrientation updated")
            cameraPreviewLayer?.connection?.videoOrientation = videoOrientation
        }

        cameraPreviewLayer?.frame.size = size
    }

录制完成后,我将视频URL传输到AVPlayer。你可以看到播放器以错误的方向播放视频。

if let _ = link {
            let player = AVPlayer(url: link!)
            self.player = player
            self.player?.play()

        }

例如,这是我在横向方向上录制的方式。

landscape record

我得到以下结果。虽然结果应该反过来看。

wrong portret wrong landscape

在服务器上,它也以错误的方向存储。

wrong on server

我看了this question。但似乎我在录制时已经指定了方向。

我也看过this question。我试着看看播放器播放的视频在不同方向上是否有所不同。但我总能得到相同的结果。

func playLink(){
        if let _ = link {
            let player = AVPlayer(url: link!)
            self.player = player
            self.player?.play()

        }

        let videoAssetTrack = self.player?.currentItem?.asset.tracks(withMediaType: .video).first
        let videoTransform = videoAssetTrack?.preferredTransform

        Logger.Log("videoTransform = \(videoTransform)")
    }

videoTransform = Optional(__ C.CGAffineTransform(a:0.0,b:1.0,c:-1.0,d:0.0,tx:1080.0,ty:0.0))

请帮帮我,我该怎么做才能在输出上得到正确的结果?

ios swift rotation avfoundation orientation
1个回答
0
投票

显然,起初我在this answer做错了。 我刚拿出connectionorientation作为全班的全球领域并解决了它们。 现在我添加了以下代码,这解决了我的问题。

var currentOrientation: AVCaptureVideoOrientation?
var videoConnection: AVCaptureConnection?
captureSession.addOutput(videoOutput!)

            videoConnection = videoOutput!.connection(with: .video)

            if (videoConnection!.isVideoOrientationSupported) {
                Logger.Log("connection!.isVideoOrientationSupported")
                if let capOr = AVCaptureVideoOrientation(rawValue: UIDevice.current.orientation.rawValue) {
                    Logger.Log("connection!.videoOrientation = \(capOr.rawValue)")
                    currentOrientation = capOr
                    videoConnection!.videoOrientation = currentOrientation!
                } else {
                    currentOrientation = .portrait
                    videoConnection!.videoOrientation = currentOrientation!
                }
            }
cameraPreviewLayer?.connection?.videoOrientation = currentOrientation! 
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
        coordinator.animate(alongsideTransition: nil) { _ in UIView.setAnimationsEnabled(true) }
        UIView.setAnimationsEnabled(false)
        super.viewWillTransition(to: size, with: coordinator)

        Logger.Log("VIEW WILL TRANSITION")
        if let videoOrientation = AVCaptureVideoOrientation(rawValue: UIDevice.current.orientation.rawValue) {
            Logger.Log("videoOrientation updated = \(videoOrientation.rawValue)")

            currentOrientation = videoOrientation
            videoConnection?.videoOrientation = currentOrientation!
            cameraPreviewLayer?.connection?.videoOrientation = currentOrientation!
        }

        cameraPreviewLayer?.frame.size = size
    }
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