iOS 12上收到Firebase通知,但iOS 13上没有收到

问题描述 投票:1回答:1

已发送但未在iOS 13上接收到并在iOS 12上收到的Firebase推送通知

我的带有Swift 5的xcode版本11.4

我在iOS 12.4.2、13.4和13.4.1上进行了测试

在任何应用程序状态(前台,后台和关闭状态下都未收到通知)

[我为我的项目添加了一个Firebase项目,并使用APNs身份验证密钥和APNs证书这两种方式与APNS连接

我尝试了Firebase通知编写器,并得到了相同的结果

这是我的AppDelegate类代码:

import UIKit
import UserNotifications
import Firebase
import NMAKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    let gcmMessageIDKey = "gcm.message_id"

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {

        // Override point for customization after application launch.

        //Firebase
        FirebaseApp.configure()

        // [START set_messaging_delegate]
        Messaging.messaging().delegate = self
        // [END set_messaging_delegate]

        // Register for remote notifications. This shows a permission dialog on first run, to
        // show the dialog at a more appropriate time move this registration accordingly.
        // [START register_for_notifications]
        if #available(iOS 10.0, *) {
            // For iOS 10 display notification (sent via APNS)
            UNUserNotificationCenter.current().delegate = self

            let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
            UNUserNotificationCenter.current().requestAuthorization(
                options: authOptions,
                completionHandler: {_, _ in })
        } else {
            let settings: UIUserNotificationSettings =
                UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
            application.registerUserNotificationSettings(settings)
        }

        application.registerForRemoteNotifications()

        // [END register_for_notifications]

        return true
    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.

    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.            
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


    // MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }

    // [START receive_message]
    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)
    }

    func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                     fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler(UIBackgroundFetchResult.newData)
    }
    // [END receive_message]

    func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
        print("Unable to register for remote notifications: \(error.localizedDescription)")
    }

    // This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
    // If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
    // the FCM registration token.
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {

        var token = ""

        for i in 0..<deviceToken.count {
            token += String(format: "%02.2hhx", arguments: [deviceToken[i]])
        }

        print("Token: ", token)

        print("APNs token retrieved: \(token)")
        //print("content---\(token)");

        //APNS token // not firebase token
        UserDefaults.standard.set(token, forKey: kAPNSToken)
        UserDefaults.standard.synchronize()

        print(deviceToken)

        // With swizzling disabled you must set the APNs token here.
        //Messaging.messaging().apnsToken = deviceToken
    }
}

// [START ios_10_message_handling]
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

    // Receive displayed notifications for iOS 10 devices.
    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                willPresent notification: UNNotification,
                                withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {

        let userInfo = notification.request.content.userInfo

        // With swizzling disabled you must let Messaging know about the message, for Analytics
        // Messaging.messaging().appDidReceiveMessage(userInfo)

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)


        // Change this to your preferred presentation option
        completionHandler([])
    }

    func userNotificationCenter(_ center: UNUserNotificationCenter,
                                didReceive response: UNNotificationResponse,
                                withCompletionHandler completionHandler: @escaping () -> Void) {

        let userInfo = response.notification.request.content.userInfo

        // Print message ID.
        if let messageID = userInfo[gcmMessageIDKey] {
            print("Message ID: \(messageID)")
        }

        // Print full message.
        print(userInfo)

        completionHandler()
    }
}
// [END ios_10_message_handling]

extension AppDelegate : MessagingDelegate {

    // [START refresh_token]
    func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {

        print("Firebase registration token: \(fcmToken)")

        let dataDict:[String: String] = ["token": fcmToken]

        UserDefaults.standard.set(fcmToken, forKey: kFCMToken)
        UserDefaults.standard.synchronize()

        NotificationCenter.default.post(name: CustomNotification.fcmToken, object: nil, userInfo: dataDict)

    }
    // [END refresh_token]


    // [START ios_10_data_message]
    // Receive data messages on iOS 10+ directly from FCM (bypassing APNs) when the app is in the foreground.
    // To enable direct data messages, you can set Messaging.messaging().shouldEstablishDirectChannel to true.
    func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
        print("Received data message: \(remoteMessage.appData)")
    }
    // [END ios_10_data_message]
}

...

以下是我的应用功能:App Capabilities

...

我阅读了有关iOS 13推送通知更改的这篇文章:

OS 13 and Xcode 11 Changes That Affect Push Notifications

(关于优先级和apns-push型)

我没有运气就尝试了以下有效载荷(并尝试了许多不同的有效载荷形式:

{
    "to": "d2qB-YP_c0B0giLCUFKf1A:APA91bEe....",
    "message": {
        "notification": {
            "title": "Match update",
            "body": "Arsenal goal in added time, score is now 3-0"
        },
        "android": {
            "ttl": "86400s",
            "notification": {
                "click_action": "OPEN_ACTIVITY_1"
            }
        },
        "apns": {
            "headers": {
                "apns-priority": "5",
                "apns-push-type": "background"
            },
            "payload": {
                "aps": {
                    "category": "NEW_MESSAGE_CATEGORY"
                }
            }
        },
        "webpush": {
            "headers": {
                "TTL": "86400"
            }
        }
    }
}

我还使用了以下有效载荷:

{
    "to": "d2qB-YP_c0B0giLCUFKf1A:APA91bEe....",
    "notification": {
        "title": "Match update",
        "body": "Arsenal goal in added time, score is now 3-0"
    }
}

{
    "to": "eyjFrVn6iEagjBHdxb9sDN.....",
    "notification": {
        "title": "my title here",
        "text": "body here here",
        "sound": "default",
        "badge": 1
    },
    "data": {
        "custom": "my custom message"
    }
}

不幸的是,我得到了相同的结果。

ios firebase push-notification ios13 ios12
1个回答
0
投票

解决方案看起来有些奇怪

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