更改新材料对旧材料的影响参数
var material = new THREE.MeshLambertMaterial({
map: Texture,
side: THREE.DoubleSide
});
material.map.repeat.set(3,3);
material.map.offset.set(0.1,0);
var geometry = new THREE.PlaneGeometry(100, 100, 1, 1);
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(-70, 0, 0);
scene.add(mesh);
var material2 = material.clone();
material2.map.repeat.set(2,2);
material2.map.offset.set(0.5,0);
var geometry = new THREE.PlaneGeometry(100, 100, 1, 1);
var mesh = new THREE.Mesh(geometry, material2);
mesh.position.set(70, 0, 0);
scene.add(mesh);
因此,the texture are equally也许您需要在几何语言中设置重复和偏移纹理?
Material.clone会生成一个浅表副本,因此您最终会得到两个具有相同地图的不同材质。如果要在其上设置不同的值,也需要克隆纹理。
var material2 = material.clone();
material2.map = material2.map.clone();
material2.map.repeat.set(2,2);
material2.map.offset.set(0.5,0);
material2.map.needsUpdate = true;