使用ImageBrush时是否可以在WPF中关闭抗锯齿?
给出以下代码:
var handleImage = new BitmapImage(new Uri($"pack://application:,,,/Resources/myimage.png"));
var imageBrush = new ImageBrush(handleImage);
imageBrush.AlignmentY = AlignmentY.Top;
imageBrush.AlignmentX = AlignmentX.Left;
imageBrush.Stretch = Stretch.Uniform;
imageBrush.Viewport = new Rect(0, 0, _handleImage.Width, _handleImage.Height);
imageBrush.ViewportUnits = BrushMappingMode.Absolute;
imageBrush.TileMode = TileMode.Tile;
drawingContext.DrawRectangle(imageBrush, null, new Rect(0, 0, width, height));
WPF的默认抗锯齿效果使它看起来很糟糕。我尝试过UseLayoutRounding=true
,SnapsToDevicePixels=true
,RenderOptions.SetBitmapScalingMode(this, BitmapScalingMode.HighQuality)
,窗口上的RenderOptions.SetBitmapScalingMode(this, BitmapScalingMode.NearestNeighbor)
RenderOptions.SetEdgeMode(this, EdgeMode.Unspecified);
。唯一可以改变视觉差异的是BitmapScalingMode.NearestNeighbor
,但看起来仍然很奇怪,并且拼贴重叠。
编辑:下载完整的工作示例:WpfImageBrushExample.zip
这里的问题是BitmapImage
的宽度和高度是不同的小数-在这种情况下,它是5.333 x 6x666
而不是预期的4 x 5
像素。如果我使用_handleImage.PixelWidth
和_handleImage.PixelHeight
,则此问题已解决,并且在设置的任何这些渲染选项下都不会出现怪异的别名。
var handleImage = new BitmapImage(new Uri($"pack://application:,,,/Resources/myimage.png"));
var imageBrush = new ImageBrush(handleImage);
imageBrush.AlignmentY = AlignmentY.Top;
imageBrush.AlignmentX = AlignmentX.Left;
imageBrush.Stretch = Stretch.Uniform;
imageBrush.Viewport = new Rect(0, 0, _handleImage.PixelWidth, _handleImage.PixelHeight);
imageBrush.ViewportUnits = BrushMappingMode.Absolute;
imageBrush.TileMode = TileMode.Tile;
drawingContext.DrawRectangle(imageBrush, null, new Rect(0, 0, width, height));