我当前的代码库提供了一个
pitch
相对于世界的方向(yaw
,roll
,ARImageAnchor
)。我想要实现的是获取与开始会话后某个时间添加的节点相关的ARImageAnchor
方向数据。
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode,
for anchor: ARAnchor) {
guard let _ = anchor as? ARImageAnchor else { return }
DispatchQueue.main.async {
let cylinderNode = SCNNode()
cylinderNode.geometry = SCNCylinder(radius: 0.05, height: 0.4)
node.addChildNode(cylinderNode)
let ea: SCNVector3 = node.eulerAngles
print(self.convert(ea.x), self.convert(ea.y), self.convert(ea.z))
}
}
任何帮助将不胜感激!
您可以将
simd_float4x4 变换的锚点
orientation part
传递给您的模型(请注意,此数据存储在当前会话的每个 ARFrame 中)不包括位置:
import ARKit
import SceneKit
class ViewController : UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
var model = SCNNode()
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
sceneView.scene = SCNScene(named: "ARScene")!
model = sceneView.scene.rootNode.childNode(withName: "model",
recursively: true)!
}
@IBAction func passTransformButton(_ sender: UIButton) {
if let trans = sceneView.session.currentFrame?.anchors[0].transform {
model.simdTransform = trans
model.simdTransform.columns.3.x = 0 // position X
model.simdTransform.columns.3.y = 0 // position Y
model.simdTransform.columns.3.z = 0 // position Z
}
}
}