图像背景是否与文本重叠?

问题描述 投票:0回答:1

[我试图单击鼠标时弹出随机的文本和背景,但是,当我单击时,在显示新背景并隐藏该文本之前,该文本显示的时间少于半秒钟

这是我的鼠标按下的样子:


void draw(){  

   image(backgrounds[currentBgNumber], 0, 0);

    int range;
  if (mousePressed) {
    range = 50;
  } else {
    range = 10;
  }

  butterflyX = butterflyX + (int)random(-range,range);
  butterflyY = butterflyY + (int)random(-range,range);

  butterflyX = constrain(butterflyX,0,width);
  butterflyY = constrain(butterflyY,0,width);

  image(bf, butterflyX, butterflyY);

  //v
  image(v1, posX+500, posY);  
     float mx = constrain(10, 100, 200);

}

void mousePressed() {
  mySoundFile.play();

   int randomIndex = (int)random(lose.length);
   String randomLose = lose[randomIndex];


   currentBgNumber++;
   if (currentBgNumber>4)
      currentBgNumber=0;
          String theSentence1 = randomLose;

      if (random(1) < .5) {
     text(theSentence1, width/2, height/2);
      }
}

根据我的观察,在后台运行之后,文本应该在之后运行,但我想不是。如果您能告诉我需要解决的问题,我将不胜感激,谢谢:)

image-processing processing
1个回答
0
投票

按照承诺(您可以将这一代码段复制并粘贴到Processing IDE中,然后它将运行。然后播放直到获得所需的结果并将其调整为自己的代码):

// a couple variables I'll use to manage the text's appearance
String mySentence = "";
boolean showMySentence = false;
int mySentenceTimer = 0;

void setup() {
  size(500, 500);
}

void draw() {
  // background paints over everything ~60 times per second (or whatever fps you did set up)
  background(0);

  // this would go at the end of the draw() loop
  if (showMySentence) {
    fill(255);
    textSize(20);
    text(mySentence, width/2, height/2);
    showMySentence = millis() < mySentenceTimer; // flip the boolean after some time (2 seconds here)
  }
}

void mousePressed() {
  // this would replace the part of the mouseClicked() method where you draw the sentence
  if (random(1) < .5) {
    mySentence = "your sentence here";
    mySentenceTimer = millis() + 2000; // show text but only for 2 seconds (I guessed that you might want that, but nevermind if that's not the case)
    showMySentence = true;
  }
}

如果您有其他问题,我会在身边闲逛。玩得开心!

© www.soinside.com 2019 - 2024. All rights reserved.