我编写了计算欧几里得距离的函数。函数的返回值不符合要求的精度范围。我将所有变量都设为最准确类型的double,并使用了sqrt()
函数,该函数用于double而不是sqrtf
,但返回的值仍然不合适。这是我的功能:
float distance(const struct color_t* p1, const struct color_t* p2, int* err_code) {
if (p1 == NULL || p2 == NULL) {
return -1;
}
double r1 = 1, r2 = 1, r3 = 1, r4=1;
double p11 = (double)p1->r - (double)p2->r;
double p22 = (double)p1->g - (double)p2->g;
double p33 = (double)p1->b - (double)p2->b;
double p44 = (double)p1->a - (double)p2->a;
for (int exponent = 2; exponent > 0; exponent--)
{
r1 = r1 * p11;
r2 = r2 * p22;
r3 = r3 * p33;
r4 = r4 * p44;
}
double b = r1 + r2 + r3 + r4;
double a = sqrt(b);
if (a < 0) {
return -1;
}
return a;
}
提示是:函数distance()返回的值367.106262不符合要求的精度范围。
和测试:
struct color_t c1 = {.r = 14, .g = 253, .b = 23, .a = 76}, c2 = {.r = 253, .g = 14, .b = 148, .a = 6};
printf("#####START#####");
float dist = distance(&c1, &c2, NULL);
printf("#####END#####\n");
test_error(360.4206425334894 > dist && 360.3206425334894 < dist, "Value %f returned by function distance() doesn't fit in required accuracy range", dist);
丢弃透明术语
OP正在寻找颜色的“距离”。
[int
数学除最后一步外均可使用
dist2
的最大值是255 * 255 * 3 = 195,075,正好在float
完全可编码的范围内。
float distance(const struct color_t *p1, const struct color_t *p2, int *err_code /* unused */ ) {
if (p1 == NULL || p2 == NULL) {
return -1;
}
int p11 = p1->r - p2->r;
int p22 = p1->g - p2->g;
int p33 = p1->b - p2->b;
int dist2 = p11*p11 + p22*p22 + p33*p33;
return sqrtf(dist2);
}