初学者,使用C#创建基于控制台的RPG,但有问题

问题描述 投票:0回答:1

这是我到目前为止的内容:播放器可以键入北,东,南,西和帮助之类的命令,它可以正常工作。当我实现Look命令时,我的问题就来了。我记录了当前房间的描述,但是它从未改变。我belive,问题可能与那些神秘的引用和值类型有关,但是我没有足够的经验来确定或解决它。但是,当我将Console.WriteLine(CurrentRoom.RoomDescription)放在任何currentRoom.SetCurrentRoom(房间,播放器)下时,它工作得很好。

主类:

class Program
{
    static void Main(string[] args)
    {
        Room currentRoom;
        List<Room> rooms = new List<Room>();
        Player player = new Player();

        //Rooms
        Room startingRoom = new Room("Starting room", "This is the starting room", 0, 0);
        Room northRoom = new Room("North room", "This is the north room", 0, 1);
        Room eastRoom = new Room("East room", "This is the east room", 1, 0);
        Room southRoom = new Room("South room", "This is the south room", 0, -1);
        Room westRoom = new Room("West room", "This is the west room", -1, 0);

        //Add and set starting room as current room
        rooms.Add(startingRoom);
        currentRoom = startingRoom;

        //Adding rooms
        rooms.Add(northRoom);
        rooms.Add(eastRoom);
        rooms.Add(southRoom);
        rooms.Add(westRoom);

        Console.WriteLine("Welcome to the Dungeon. This is the starting room.");
        GetHelp();
        Console.WriteLine("There are four exits. Which way do you want to go?");
        while (true)
        {
            HandleInput(player, currentRoom, rooms);
        }



    }

    private static void GetHelp()
    {
        Console.WriteLine("You can move to locations by entering 'North', 'East', 'South', and 'West'.");
        Console.WriteLine("You can also examine the room by entering 'Look'.");
        Console.WriteLine("Type 'Help' at any time to view instructions.");
    }

    private static Room SetCurrentRoom(List<Room> rooms, Player player)
    {
        foreach (var room in rooms)
        {
            if (room.XPos == player.PlayerXPos && room.YPos == player.PlayerYPos)
            {
                return room;
            }

        }
        Console.WriteLine("Invalid direction.");

        return null;

    }

    private static void HandleInput(Player player, Room currentRoom, List<Room> rooms)
    {
        var input = Console.ReadLine();
        if (input == "North")
        {
            player.Move(Direction.Directions.North);
            currentRoom = SetCurrentRoom(rooms, player);


        }
        else if (input == "East")
        {
            player.Move(Direction.Directions.East);
            currentRoom = SetCurrentRoom(rooms, player);


        }
        else if (input == "South")
        {
            player.Move(Direction.Directions.South);
            currentRoom = SetCurrentRoom(rooms, player);


        }
        else if (input == "West")
        {
            player.Move(Direction.Directions.West);
            currentRoom = SetCurrentRoom(rooms, player);

        }
        else if (input == "Help")
        {
            GetHelp();
        }
        else if (input == "Look")
        {
            Console.WriteLine(currentRoom.RoomDescription);
        }
        else
        {
            Console.WriteLine("Invalid input.");
        }

    }
}

房间等级:

public class Room
{
    public string RoomName { get; set; }
    public string RoomDescription { get; set; }
    public int XPos { get; set; }
    public int YPos { get; set; }

    public Room(string roomName, string roomDescription, int xPos, int yPos)
    {
        this.RoomName = roomName;
        this.RoomDescription = roomDescription;
        this.XPos = xPos;
        this.YPos = yPos;

    }
}

玩家等级:

public class Player
{
    public int Health { get; set; }
    public string Name { get; set; }
    public int PlayerXPos { get; set; }
    public int PlayerYPos { get; set; }

    public void Move(Direction.Directions direction)
    {
        switch (direction)
        {
            case Direction.Directions.North:
                PlayerYPos += 1;
                Console.WriteLine("Moving north");
                break;
            case Direction.Directions.East:
                PlayerXPos += 1;
                Console.WriteLine("Moving east.");
                break;
            case Direction.Directions.South:
                PlayerYPos -= 1;
                Console.WriteLine("Moving south.");
                break;
            case Direction.Directions.West:
                PlayerXPos -= 1;
                Console.WriteLine("Moving west.");
                break;

        }
    }


}

方向类:

public class Direction
{
    public enum Directions
    {
        North,
        East,
        South,
        West
    }
}

我是一个初学者,所以代码可能会使经验丰富的程序员反感。

c# console-application
1个回答
0
投票

我相信,问题可能与那些神秘的引用和值类型有关

您是正确的。

您的HandleInput方法的签名是这个:

private static void HandleInput(Player player, Room currentRoom, List<Room> rooms)

但是您正在设置currentRoom 在该方法内,并且它是引用类型(class)。

因此,此设置仅影响传递给方法的变量:默认情况下,您可以更改该变量的属性,但不能更改actual变量-除非您通过引用将其传递,如下所示:

private static void HandleInput(Player player, ref Room currentRoom, List<Room> rooms)

在这种情况下,您会这样称呼它:

HandleInput(player, ref currentRoom, rooms);

ref关键字的意思是,您调用的方法可以更改值类型currentRoom所引用的“基础对象”。

© www.soinside.com 2019 - 2024. All rights reserved.