使用win32自定义圆形按钮

问题描述 投票:0回答:1

我想使用 win32 创建一个自定义按钮。经过搜索,我找到了一组方法,包括使用 BS_OWNERDRAW ,我得到了想要的结果,这是当按钮是矩形时,但是当我想创建一个圆形按钮时,我遇到了一个问题,就是出现白色按钮后面的背景,尽管进行了大量研究,但我没有找到摆脱白色背景的正确方法。 我希望你可以帮助我。 这是我使用的代码:

#define UNICODE
#include <windows.h>
#include <gdiplus.h>

using namespace Gdiplus;

LRESULT CALLBACK MainWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{

    // Define window properties variables
    const wchar_t g_szClassName[] = L"myWindowClass";

    WNDCLASSEX wc;
    HWND hwnd;
    MSG Msg;

    // Registering the Window Class
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = 0;
    wc.lpfnWndProc = MainWndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = g_szClassName;
    wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

    if (!RegisterClassEx(&wc))
    {
        MessageBox(NULL, L"Failed to register window class", L"Error", MB_OK);
        return 1;
    }

    // Creating the window
    HWND hWnd = CreateWindowEx(0, L"myWindowClass", L"New Window",
                            WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
                            500, 350, NULL, NULL, GetModuleHandle(NULL), NULL);

    if (hWnd == NULL)
    {
        MessageBox(NULL, L"Failed to create window", L"Error", MB_OK);
        return 1;
    }

    // Show the window
    ShowWindow(hWnd, SW_SHOW);

    // Message loop
    while (GetMessage(&Msg, NULL, 0, 0))
    {
        TranslateMessage(&Msg);
        DispatchMessage(&Msg);
    }

    return Msg.wParam;
}

LRESULT CALLBACK MainWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    HWND buttonHandle;
    Gdiplus::GdiplusStartupInput gdiplusStartupInput;
    ULONG_PTR gdiplusToken;
    GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);

    switch (uMsg)
    {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    case WM_CREATE:
    {
        // cretae the button
        buttonHandle = CreateWindowEx(0, L"BUTTON", L"OK",
                                    WS_VISIBLE | WS_CHILD | BS_OWNERDRAW,
                                    50, 50, 200, 100, hwnd, (HMENU)1, NULL, NULL);

        break;
    }
    case WM_PAINT:
    {
        // fill the window with a solid color
        PAINTSTRUCT ps;
        HDC hdc = BeginPaint(hwnd, &ps);
        HBRUSH hBrush = CreateSolidBrush(RGB(30, 30, 30));
        FillRect(hdc, &ps.rcPaint, hBrush);
        DeleteObject(hBrush);
        EndPaint(hwnd, &ps);
        return 0;
    }
    case WM_DRAWITEM:
    {
        LPDRAWITEMSTRUCT lpdis = (LPDRAWITEMSTRUCT)lParam;

        // Get button rectangle
        RECT buttonRect = lpdis->rcItem;

        // Create Gdiplus::Graphics object from device context
        Gdiplus::Graphics graphics(lpdis->hDC);
        graphics.SetSmoothingMode(Gdiplus::SmoothingModeAntiAlias); // Set anti-alias mode for smoother edges
        // Define button color with alpha channel (transparency)
        Gdiplus::Color buttonColor = Gdiplus::Color(255, 170, 70, 70);

        // Create solid brush for button color
        Gdiplus::SolidBrush brush(buttonColor);
        int x = buttonRect.left;
        int y = buttonRect.top;
        int width = buttonRect.right - buttonRect.left;
        int height = buttonRect.bottom - buttonRect.top;
        // Draw a rounded rectangle
        int cornerRadius = 40;
        Gdiplus::GraphicsPath path;
        path.AddArc(x, y, cornerRadius, cornerRadius, 180, 90);
        path.AddArc(x + width - cornerRadius, y, cornerRadius, cornerRadius, 270, 90);
        path.AddArc(x + width - cornerRadius, y + height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
        path.AddArc(x, y + height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
        path.CloseFigure();
        graphics.FillPath(&brush, &path);
        break;
    }

    default:
        return DefWindowProc(hwnd, uMsg, wParam, lParam);
    }
    return 0;
}

结果如下

c++ winapi rounded-corners custom-button
1个回答
0
投票

您的按钮仍然具有默认的矩形形状,只是没有将其绘制为矩形。

您可以使用 CreateRoundRectRgn() 和 SetWindowRgn() 为按钮提供真正的非矩形形状。或者,在 Windows 8+ 上,您可以为按钮指定 WS_ES_LAYERED 样式,然后使用 SetLayeredWindowAttributes() 或 UpdateLayeredWindow() 使按钮在您不想绘制的区域具有透明度。

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