在HTML 5 2d Canvas上下文中查找曲线上的点

问题描述 投票:6回答:2

给定由2d画布上下文函数bezierCurveToquadraticCurveToarcTo绘制的线条,我如何在这些线条上找到点?

我的目的是在曲线的中点绘制一个物体。使用SVG DOM,我可以使用getPointAtLengthgetTotalLength方法完成此操作,但我无法在HTML画布中看到它。

html5 canvas bezier
2个回答
11
投票

你发现他们很难:(

HTML画布中没有等效的东西。你必须用简单的旧数学自己找到中点。

我做了一个如何为你找到贝塞尔曲线中点的例子。在jsFiddle here现场观看。下面粘贴了一个javascript的副本。

实曲线为红色,中点为微小的绿色矩形。其他一切只是一种视觉辅助。

var ctx = $("#test")[0].getContext("2d")
function mid(a,b) {
 return (a+b) / 2;
}


var cp1x = 100;
var cp1y = 150;
var cp2x = 175;
var cp2y = 175;
var x = 200;
var y = 0;

ctx.lineWidth = 4;
ctx.strokeStyle = "red";
ctx.fillStyle = "rgba(0,0,0,0.6)";

ctx.beginPath();
ctx.moveTo(0, 0);
ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
ctx.stroke();

//line goes from start to control point 1
ctx.strokeStyle = "rgba(0,0,200,0.4)";
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(cp1x , cp1y);
ctx.stroke();

//line goes from end to control point 2
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(cp2x , cp2y);
ctx.stroke();

//line goes from control point to control point
ctx.strokeStyle = "rgba(200,0,200,0.4)";
ctx.beginPath();
ctx.moveTo(cp1x, cp1y);
ctx.lineTo(cp2x , cp2y);
ctx.stroke();

// now find the midpoint of each of those 3 lines
var ax = mid(cp1x,0);
var bx = mid(cp2x,x)
var cx = mid(cp1x,cp2x)

var ay = mid(cp1y,0)    
var by = mid(cp2y,y)    
var cy = mid(cp1y,cp2y)


// draw midpoints for visual aid 
// not gonna look exact 'cause square
// will be drawn from top-right instead of center
ctx.fillRect(ax, ay, 4, 4);
ctx.fillRect(bx, by, 4, 4);
ctx.fillRect(cx, cy, 4, 4);


//now draw lines between those three points. These are green
ctx.strokeStyle = "rgba(0,200,0,0.4)";
ctx.beginPath();
ctx.moveTo(ax, ay);
ctx.lineTo(cx , cy);
ctx.stroke();

ctx.beginPath();
ctx.moveTo(bx, by);
ctx.lineTo(cx , cy);
ctx.stroke();

//now the midpoint of the green lines:
// so g1 and g2 are the green line midpoints
var g1x = mid(ax,cx);
var g2x = mid(bx,cx);

var g1y = mid(ay,cy); 
var g2y = mid(by,cy);  

//draw them to make sure:
ctx.fillRect(g1x , g1y, 4, 4);
ctx.fillRect(g2x , g2y, 4, 4);

//now one final line, in gray
ctx.strokeStyle = "rgba(20,20,20,0.4)";
ctx.beginPath();
ctx.moveTo(g1x , g1y);
ctx.lineTo(g2x , g2y);
ctx.stroke();

//whew! We made it!
var FinallyTheMidpointx = mid(g1x,g2x); 
var FinallyTheMidpointy = mid(g1y,g2y); 

//draw something at the midpoint to celebrate
ctx.fillStyle = "rgba(0,255,0,1)";
ctx.fillRect(FinallyTheMidpointx, FinallyTheMidpointy, 4, 4);


0
投票

贝塞尔曲线使用此公式在数学上计算 Bezier Curve Mathematically 其中P0是起点,P1和P2是控制点,P3是终点。

要计算中途点,您可以使用t = 0.5

类似于二次曲线: Quadratic Curve Mathematically

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