有什么方法可以让dispatch_queue_t在单线程中工作吗?

问题描述 投票:0回答:3

这是我的代码:

@interface MyObject ()
@property(nonatomic) dispatch_queue_t queue;
@end

@implementation MyObject {
    NSThread *_check;
}

- (id)init {
    self = [super init];
    if (self) {
        _queue = dispatch_queue_create("com.Thread.queue", NULL);
        dispatch_async(_queue, ^{
            _check = [NSThread currentThread]; //for ex. thread number = 3
            //some code here...
        });
    }

    return self;
}

- (void)someMethod:(MyObjClass *)obj {
    dispatch_async(_queue, ^{
        //need th
        if (_check != [NSThread currentThread]) { // it is sometimes number 3, but sometimes it changes
            NSLog(@"Thread changed.");
        }
        [obj doSmth]; //got crash if currentThread != _check         
    });
}

@end

我需要确保所有 MyObjClass 的方法都在同一个线程中执行。但是这段代码按照自己的意愿改变线程,但有时它在单线程中工作。有什么办法可以强制它始终使用同一个线程吗?

ios grand-central-dispatch nsoperationqueue nsthread
3个回答
7
投票

一句话,不。除了主队列之外,GCD 没有任何线程关联的概念。如果您确实需要线程关联,GCD 并不是真正合适的工具。如果您喜欢这个习语,并且想要“适应”某些东西来满足您的需求,您可以这样做:

@implementation AppDelegate
{
    NSThread* thread;
}

void dispatch_thread_async(NSThread* thread, dispatch_block_t block)
{
    if ([NSThread currentThread] == thread)
    {
        block();
    }
    else
    {
        block = [block copy];
        [(id)block performSelector: @selector(invoke) onThread: thread withObject: nil waitUntilDone: NO];
    }
}

void dispatch_thread_sync(NSThread* thread, dispatch_block_t block)
{
    if ([NSThread currentThread] == thread)
    {
        block();
    }
    else
    {
        [(id)block performSelector: @selector(invoke) onThread: thread withObject: nil waitUntilDone: YES];
    }
}

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
    // Insert code here to initialize your application
    thread = [[NSThread alloc] initWithTarget: self selector:@selector(threadMain) object:nil];
    [thread start];

    dispatch_thread_async(thread, ^{
        NSLog(@"Async Thread: %@", [NSThread currentThread]);
    });

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        dispatch_thread_sync(thread, ^{
            NSLog(@"Sync Thread: %@", [NSThread currentThread]);
        });
    });
}

- (void)threadMain
{
    // You need the NSPort here because a runloop with no sources or ports registered with it
    // will simply exit immediately instead of running forever.
    NSPort* keepAlive = [NSPort port];
    NSRunLoop* rl = [NSRunLoop currentRunLoop];
    [keepAlive scheduleInRunLoop: rl forMode: NSRunLoopCommonModes];
    [rl run];
}

@end

0
投票

如果您的类有多个实例,则每个新的 init 都会覆盖您的队列。

可以使用单例或静态来解决该问题。


0
投票

您可以创建一个串行队列并分派到该串行队列,或者将所有工作项分派到主队列。串行队列的优点是队列中的所有工作项都将被一个接一个地处理,因此您不必担心它们之间的同步,但它们也将在每个串行队列的一个线程中运行。

您永远不应该询问您正在哪个线程上运行。如果您将工作项分派到主队列,那么您正在主线程上运行。如果您将工作项分派到串行队列,那么您将在该队列的线程上运行。如果您将工作项分派到并发队列,则无法保证您在哪个线程上运行,并且您不应该关心。

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