第一个窗口用于矩形的数量。它定义了第二个窗口中的输入框数量。我想创建一个窗口,其中包含要输入的矩形数量,当单击提交按钮时,第二个窗口的内容应显示在矩形数量和提交按钮下方,以便我可以看到输入的矩形数量。基本上,尝试使所有内容只出现在一个窗口中。注意:代码是可验证的。
from tkinter import *
rectangle_values = []
k = 0
def open_window():
window.withdraw()
global k
top = Toplevel()
top.title("Rectangles")
for i in range(0, int(rectangles.get()) * 2):
if (i % 2) == 0:
l4 = Label(top, text="Size of rectangle:")
l4.grid(row=i, column=0)
en = Entry(top)
en.grid(row=i, column=1)
b4 = Button(top, text="Back", width=12, command=lambda: (top.destroy(), window.deiconify()))
b4.grid(row=int(rectangles.get()) * 2 + 1, column=1)
k = int(rectangles.get())
window = Tk()
l3 = Label(window, text="Number of Rectangles:")
l3.grid(row=0, column=0)
# defining entries
rectangles = StringVar()
e3 = Entry(window, textvariable=rectangles)
e3.grid(row=0, column=1)
# Defining buttons
b1 = Button(window, text='Submit', width=12, command=open_window)
b1.grid(row=3, column=1)
window.title("Rectangle Configuration")
window.mainloop()
您可以将第一个“窗口”放在一个框架中,将第二个窗口放在另一个框架中,然后在验证矩形数量时创建第二个:
注意:我添加了一个默认值,因此验证和空条目不会引发错误,并在验证不同条目时重置第二帧。
import tkinter as tk
class NumRectFrame(tk.Frame):
def __init__(self, master):
super().__init__(master)
self.master = master
self.label = tk.Label(self, text="Number of Rectangles:")
self.label.grid(row=0, column=0)
self.num_rectangles = tk.IntVar()
self.num_rectangles_entry = tk.Entry(self, textvariable=self.num_rectangles)
self.num_rectangles_entry.grid(row=0, column=1)
self.num_rectangles_entry.insert(tk.END, 0)
self.btn = tk.Button(self, text='validate',
command=lambda: self.master.get_num_rect(int(self.num_rectangles_entry.get())))
self.btn.grid(row=1, column=1)
class RectFrame(tk.Frame):
def __init__(self, master, num_rect=0):
super().__init__(master)
self.master = master
self.num_rect = num_rect
for idx in range(self.num_rect * 2):
if idx % 2 == 0:
tk.Label(self, text="Size of rectangle:").grid(row=idx, column=0)
tk.Entry(self).grid(row=idx, column=1)
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title('Num Rectangles')
self.num_rect_fm = NumRectFrame(self)
self.num_rect_fm.pack()
def get_num_rect(self, val=0):
try:
self.rect_fm.destroy()
except AttributeError:
pass
self.rect_fm = RectFrame(self, num_rect=val)
self.rect_fm.pack()
app = App()
app.mainloop()
您可以使用Frame小部件在一个窗口中完成所有操作。
from tkinter import *
rectangle_values = []
k = 0
def open_window(rectangles):
global k
window.title('Rectangles')
print(rectangles)
for i in range(0, int(rectangles) * 2):
if (i % 2) == 0:
l4 = Label(frame2, text="Size of rectangle:")
l4.grid(row=i, column=0)
en = Entry(frame2)
en.grid(row=i, column=1)
frame2.tkraise()
b4 = Button(frame2, text="Back", width=12, command=lambda: (frame1.tkraise(), window.title('Rectangle Configuration')))
b4.grid(row=int(rectangles) * 2 + 1, column=1)
k = int(rectangles)
window = Tk()
frame1 = Frame(window)
frame1.grid(row = 0, column = 0, sticky = 'nsew')
frame2 = Frame(window)
frame2.grid(row = 0, column = 0, sticky = 'nsew')
frame1.tkraise()
l3 = Label(frame1, text="Number of Rectangles:")
l3.grid(row=0, column=0)
# defining entries
rectangles = StringVar()
e3 = Entry(frame1, textvariable=rectangles)
e3.grid(row=0, column=1)
# Defining buttons
b1 = Button(frame1, text='Submit', width=12, command=lambda: open_window(rectangles.get()))
b1.grid(row=3, column=1)
window.title("Rectangle Configuration")
window.mainloop()