如何在Swift中使用SKAction上的perform方法

问题描述 投票:0回答:2

我尝试使用perform(_:onTarget :)作为SKAction序列的一部分来调用函数。

我试过了:

let action1 = SKAction.fadeIn(withDuration: TimeInterval(0.2))
let action2 = SKAction.wait(forDuration: TimeInterval(0.4))
let action3 = SKAction.fadeOut(withDuration: TimeInterval(0.1))
let action4 = SKAction.perform(self.blinkLightByOrder, onTarget: UFOSprite._ufoBase)
let action5 = SKAction.sequence([action1, action2, action3, action4])

currentLight.run(action5)

当我使用SKAction.run(block :() - > Void)时:

let action4 = SKAction.run(self.blinkLightByOrder)

它工作,但我需要发送对象,因为此方法要求SKSpriteNode:

func blinkLightByOrder(onSprite: SKSpriteNode)

但我不断收到错误,无法理解如何实现此执行操作。谢谢

ios swift skaction performselector
2个回答
0
投票

如果我理解你的问题,我认为你只是想找到这样的函数:

blinkLightByOrder(onSprite: currentLight)

func blinkLightByOrder(onSprite: SKSpriteNode){
    onSprite.run(action4)
}

它对我有用,只是一个简单的通话功能


0
投票

答案在Orkhan Alikhanov的评论中发布

SKAction.run { self.blinkLightByOrder(onSprite: mySprite) }

工作得很好!

现在我改变了这样的方法:

       currentLight.run(
        SKAction.run {
            SKAction.sequence([
                SKAction.fadeIn(withDuration: TimeInterval(0.2)),
                SKAction.wait(forDuration: TimeInterval(0.4)),
                SKAction.fadeOut(withDuration: TimeInterval(0.1)),
            SKAction.run{ self.blinkLightByOrder() }]
            )
    })

它的工作原理与预期一致!非常感谢 :)

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