我一直在试图挽救高分到数据库,并已经发生故障许多过去的一周,我不知道为什么它不工作。我不断收到“问题的准备声明”,并拒绝插入到信息数据库。我曾与数据库管理器检查,以确保没有与SQL语句中的错字,当查询的管理器上运行,它工作正常 - 这只是竟然放弃了我的问题iphone。如果任何人都可以请尽快查看,并看到一些不妥之处,可以让我知道,我将不胜感激!
- (NSMutableArray *) saveLocal {
NSLog(@"save local database");
@try {
[self checkDB];
sqlite3_stmt *sqlStatement2;
NSString *sqlS = [NSString stringWithFormat:@"INSERT INTO localHighscore (difficulty, score, uname, puzzles, multiplier, oneshots, hints) VALUES (%i,%i,\"%@\",%i,%i,%i,%i)",[[MySingleton sharedMySingleton] goDifficulty],[[MySingleton sharedMySingleton] goScore],_player, [[MySingleton sharedMySingleton] goPuzzles], [[MySingleton sharedMySingleton] goMultiplier], [[MySingleton sharedMySingleton] goOneshots], [[MySingleton sharedMySingleton] goHints]];
NSLog(@"%@",sqlS);
const char *sql = [sqlS UTF8String];
if(sqlite3_prepare_v2(localHighscore, sql, -1, &sqlStatement2, NULL) == SQLITE_OK)
{
sqlite3_step(sqlStatement2);
sqlite3_reset(sqlStatement2);
sqlite3_finalize(sqlStatement2);
NSLog(@"save complete");
} else {
NSLog(@"Problem with prepare statement");
}
sqlite3_close(localHighscore);
}@catch (NSException *exception) {
NSLog(@"An exception occured: %@", [exception reason]);
}@finally{
NSLog(@"DB Loaded!");
}
}
这里是CHECKDB方法,检查是否存在数据库,并创建一个,如果它不
- (void)checkDB {
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString: [docsDir stringByAppendingPathComponent: @"localHighscore.sqlite"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
NSLog(@"file was not found");
if (sqlite3_open(dbpath, &localHighscore) == SQLITE_OK)
{
NSLog(@"db open");
char *errMsg;
const char *sql_stmt = "CREATE TABLE IF NOT EXISTS localHighscore(pk INTEGER PRIMARY KEY AUTOINCREMENT, difficulty TINYINT, score MEDIUMINT, uname VARCHAR(255), puzzles TINYINT, multiplier TINYINT, oneshots TINYINT, hints TINYINT)";
if (sqlite3_exec(localHighscore, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(@"Failed to create table");
}
sqlite3_close(localHighscore);
} else {
NSLog(@"Failed to open/create database");
}
}
[filemgr release];
}
先谢谢您的帮助!
一对夫妇的想法:
sqlite3_open
。sqlite3_errmsg
,例如
if (sqlite3_exec(localHighscore, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(@"Failed to create table: %s", sqlite3_errmsg(localHighscore));
}
stringWithFormat
一般情况下不应建立一个SQL语句(至少如果您有任何文本字段)。使用?
占位符的SQL,然后用sqlite3_bind_xxx
功能。
const char *sql = "INSERT INTO localHighscore (difficulty, score, uname, puzzles, multiplier, oneshots, hints) VALUES (?,?,?,?,?,?,?)";
if(sqlite3_prepare_v2(localHighscore, sql, -1, &sqlStatement2, NULL) == SQLITE_OK)
{
if (sqlite3_bind_int(sqlStatement2, 1, [[MySingleton sharedMySingleton] goDifficulty]) != SQLITE_OK) {
NSLog(@"bind 1 failed: %s", sqlite3_errmsg(localHighscore));
}
if (sqlite3_bind_int(sqlStatement2, 2, [[MySingleton sharedMySingleton] goScore]) != SQLITE_OK) {
NSLog(@"bind 2 failed: %s", sqlite3_errmsg(localHighscore));
}
if (sqlite3_bind_text(sqlStatement2, 3, [_player UTF8String], -1, NULL) != SQLITE_OK) {
NSLog(@"bind 3 failed: %s", sqlite3_errmsg(localHighscore));
}
// repeat this bind process for each variable
if (sqlite3_step(sqlStatement2) != SQLITE_DONE) {
NSLog(@"step failed: %s", sqlite3_errmsg(localHighscore));
}
// reset not needed (doesn't hurt, but not needed unless you're going to re-use it
// sqlite3_reset(sqlStatement2);
sqlite3_finalize(sqlStatement2);
NSLog(@"save complete");
} else {
NSLog(@"Problem with prepare statement: %s", sqlite3_errmsg(localHighscore));
}
sqlite3_close(localHighscore);
如果你觉得这句法笨重,那么也许可以考虑使用FMDB,从而简化您的SQL互动。但要十分警惕stringWithFormat
与SQL(如果插入的字符串有引号,则sqlite3_prepare
会失败,从理论上说,您的应用程序受到SQL注入攻击等)。[filemgr release]
,因为你不拥有它。我看到“sqlite3_prepare_v2()”功能,当SQL语句包含像“booleanfield =假”,而不是“booleanfield = 0”的条件下返回“一般错误”(错误代码= 1)。在SQLiteStudio程序的SQL执行箱相同的SQL语句中使用漠然第一或比较的第二种形式提供了良好的效果。