我正在为一个绘图应用程序编写代码,我想要多个画笔。现在唯一的问题是,使用此代码,刷子工作正常,但只有当光标位于实际图标上方时才有效。这是代码:
def paintScreen():
intro = True
gameDisplay.fill(cyan)
message_to_screen('Welcome to PyPaint', black, -300, 'large')
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pygame.draw.rect(gameDisplay, white, (50, 120, displayWidth - 100, displayHeight - 240))
button('X', 20, 20, 50, 50, red, lightRed, action = 'quit')
icon(airbrushIcon, white, 50, displayHeight - 101, 51, 51, white, grey, 'airbrush')
pygame.display.update()
def icon(icon, colour, x, y, width, height, inactiveColour, activeColour, action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + width > cur[0] > x and y + height > cur[1] > y:#if the cursor is over the button
pygame.draw.rect(gameDisplay, activeColour, (x, y, width, height))
gameDisplay.blit(icon, (x, y))
if click[0] == 1 and action != None:
if action == 'quit':
pygame.quit()
quit()
if action == 'pencil':
pencil()
if action == 'airbrush':
airbrush()
if action == 'calligraphy':
calligraphy()
if action == 'erase':
pencil()
else:
pygame.draw.rect(gameDisplay, inactiveColour, (x, y, width, height))
gameDisplay.blit(icon, (x, y))
def airbrush(brushSize = 3):
airbrush = True
cur = pygame.mouse.get_pos() #cur[0] is x location, cur[1] is y location
click = pygame.mouse.get_pressed()
if click[0] == True:
if cur[0] > 50 < displayWidth - 50 and cur[1] > 120 < displayHeight - 120:
#the area of the canvas is x(50, width-50) y(120, width-120)
pygame.draw.circle(gameDisplay, black, (cur[0] + random.randrange(brushSize), cur[1] + random.randrange(brushSize)), random.randrange(1, 5))
clock.tick(60)
我认识到问题是当光标位于图标上方时仅调用函数,但我不知道在何处移动动作语句,或者如何更改它们。
当用户点击绘图图标时,您希望这样设置变量。所以代替:
def icon(icon, colour, x, y, width, height, inactiveColour, activeColour, action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + width > cur[0] > x and y + height > cur[1] > y:#if the cursor is over the button
pygame.draw.rect(gameDisplay, activeColour, (x, y, width, height))
gameDisplay.blit(icon, (x, y))
if click[0] == 1 and action != None:
if action == 'quit':
pygame.quit()
quit()
if action == 'pencil':
pencil()
if action == 'airbrush':
airbrush()
if action == 'calligraphy':
calligraphy()
if action == 'erase':
pencil()
else:
pygame.draw.rect(gameDisplay, inactiveColour, (x, y, width, height))
gameDisplay.blit(icon, (x, y))
您可以更改此代码,只需打开和关闭绘画:
def icon(icon, colour, x, y, width, height, inactiveColour, activeColour, paint_on, action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + width > cur[0] > x and y + height > cur[1] > y and click[0] == 1: # if the cursor is over the button and they clicked
if paint_on == True:
paint_on = False
else:
paint_on = True
return paint_on
显然,在你的情况下,因为你有多个工具,你必须为这个函数中的每个工具创建不同的切换,但我试图保持简单,只显示一个绘图工具的示例。
现在您有一个切换,在单击图标后会更改变量“paint_on”,您可以检查是否只是常规鼠标单击
def regular_click(colour, x, y, width, height, inactiveColour, activeColour, action = None):
cur = pygame.mouse.get_pos()
click = pygame.get_pressed()
if cur[1] > y and click[0] == 1 and paint_on == True: # if cursor is beneath the tool bar (I'm assuming your tool bar is at the top)
pygame.draw.rect(gameDisplay, activeColour, (x, y, width, height))
然后将此函数添加到主while True
循环:
def paintScreen():
intro = True
gameDisplay.fill(cyan)
message_to_screen('Welcome to PyPaint', black, -300, 'large')
paint_on = False
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pygame.draw.rect(gameDisplay, white, (50, 120, displayWidth - 100, displayHeight - 240))
button('X', 20, 20, 50, 50, red, lightRed, action = 'quit')
paint_on = icon(airbrushIcon, white, 50, displayHeight - 101, 51, 51, white, grey, paint_on, 'airbrush')
regular_click(paint_on)
pygame.display.update()
所以这段代码的工作原理如下:
当用户单击该图标时,它会将变量“paint_on”更改为相反(如果打开则关闭或关闭),然后当他们单击任意位置时,它会检查此变量是否已打开,以及该工具中是否存在curso吧,如果这两个都满足,那么就画了。
这就是你如何做到这一点。我无法保证这段代码能够正常工作,因为我自己从未使用过pygame,但我知道这是做这种事情的最好方法,除非有某种内置函数。