Introduction:我花了一个多小时来查看StackOverflow来寻找答案;因此,我犹豫不决地决定问这个问题,我认为这个问题没有答案。我希望它不会重复已被Ad Nauseam回答的问题。
[我已经花了过去的五周时间沉迷于BLoC模式的研究(是的,我知道我落后曲线约一年了)。我一直在看几个视频,并读了几本有关该主题的书。我了解到,如果没有调用dispose方法,则会发生内存泄漏。在我最近观看的许多YouTube视频中,建议使用有状态的小部件而不是无状态的小部件,以便可以在应用程序的生命周期中使用dispose方法来防止内存泄漏。
问题:安置继承的窗口小部件的正确方法是什么,via Provide.of方法,以获得有状态窗口小部件的上下文范围,因此dispose()方法可以是在生命周期中使用?
相关代码:
import 'package:flutter/material.dart';
import 'package:testingblock6/counter_provider.dart';
import 'counter_event.dart';
import 'model.dart';
class Home extends StatefulWidget {
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
@override
Widget build(BuildContext context) {
final _bloc = Provider.of(context);
return Scaffold(
appBar: AppBar(
title: Text('Testing Bloc 6'),
),
body: Center(
child: StreamBuilder<Model>(
stream: _bloc.modelStream,
initialData: Model(),
builder: (BuildContext context, AsyncSnapshot<Model> snapshot) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'Counter: ${snapshot.data.counter}',
style: Theme.of(context).textTheme.display1,
),
Text(
'ThisGuy: ${snapshot.data.thisGuy}',
style: Theme.of(context).textTheme.display1,
),
],
);
},
)),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(IncrementEvent()),
tooltip: 'Increment',
child: Icon(Icons.add),
),
SizedBox(width: 10),
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(DecrementEvent()),
tooltip: 'Decrement',
child: Icon(Icons.remove),
),
SizedBox(width: 10),
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(ThisGuy()),
tooltip: 'ThisGuy',
child: Icon(Icons.golf_course),
),
],
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
@override
void dispose() {
super.dispose();
// _bloc.dispose();
}
}
问题:我认为必须在代码的_HomeState区域内部调用Provider.of方法,因为这是上下文可用的地方。但是,这样做可以将其从dispose方法的范围中删除。
问题:关于dispose()方法范围的可用性,我在做错什么,对此我没有看到答案吗?
import 'package:flutter/material.dart';
import 'counter_event.dart';
import 'counter_provider.dart';
import 'model.dart';
class Home extends StatefulWidget {
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
var _bloc;
@override
Widget build(BuildContext context) {
_bloc = Provider.of(context);
return Scaffold(
appBar: AppBar(
title: Text('Testing Bloc 6'),
),
body: Center(
child: StreamBuilder<Model>(
stream: _bloc.modelStream,
initialData: Model(),
builder: (BuildContext context, AsyncSnapshot<Model> snapshot) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'Counter: ${snapshot.data.counter}',
style: Theme.of(context).textTheme.display1,
),
Text(
'ThisGuy: ${snapshot.data.thisGuy}',
style: Theme.of(context).textTheme.display1,
),
],
);
},
)),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(IncrementEvent()),
tooltip: 'Increment',
child: Icon(Icons.add),
),
SizedBox(width: 10),
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(DecrementEvent()),
tooltip: 'Decrement',
child: Icon(Icons.remove),
),
SizedBox(width: 10),
FloatingActionButton(
onPressed: () => _bloc.counterEventSink.add(ThisGuy()),
tooltip: 'ThisGuy',
child: Icon(Icons.golf_course),
),
],
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
@override
void dispose() {
super.dispose();
_bloc.dispose();
}
}