UWP:如何录制屏幕并另存为mp4文件?

问题描述 投票:3回答:1

我想出了如何捕获屏幕并使用此处的示例将其输出回预览器:Microsoft Screen Capture Documentation

就目前而言还可以。

我不知道,找不到任何文档就是将这些帧取下来并将它们写入视频文件。

理想情况下,我想将它们直接流到mp4或类似文件中,然后可以在以后使用MediaComposition系统进行编辑。

我找到了VideoFrame.CreateWithDirect3D11Surface,但我不知道如何将视频帧添加到现有视频文件中。该文档介绍了如何创建视频帧以及属性如何工作,但没有告诉您如何在视频文件中使用视频帧,也没有找到关于如何在没有照相机或摄像机的情况下创建视频文件的任何信息。其他捕获设备。

[还有来自GitHub文档的一些参考,有人问他们说MediaStreamSample是关键,但也没有任何代码,当然也没有任何允许保存文件的代码。 (Here's the issue

[有人认为使用此api录制屏幕并将这些帧转储到原始视频文件会很容易,然后您可以使用MediaComposition api引入这些视频并进行编辑。

请帮助!

uwp video-capture
1个回答
0
投票

假设您正在使用Microsoft的Screen Capture示例。这是您需要做的:

此处提供完整源代码:https://gitlab.com/colinkiama/screenrecordertest/-/tree/master/screenRecorderTest

该代码是屏幕捕获示例和SimpleRecorder的源代码的组合:https://github.com/robmikh/SimpleRecorder/tree/master/SimpleRecorder

  1. 创建一个包含有关输入的详细信息的MediaStreamSource
private void CreateMediaObjects()
 {
            // Describe our input: uncompressed BGRA8 buffers
            var videoProperties = VideoEncodingProperties.CreateUncompressed(MediaEncodingSubtypes.Bgra8, _sourceWidth, _sourceHeight);
            _videoDescriptor = new VideoStreamDescriptor(videoProperties);


            // Create our MediaStreamSource
            _mediaStreamSource = new MediaStreamSource(_videoDescriptor);
            _mediaStreamSource.BufferTime = TimeSpan.FromSeconds(0);
            _mediaStreamSource.Starting += OnMediaStreamSourceStarting;
            _mediaStreamSource.SampleRequested += OnMediaStreamSourceSampleRequested;

            // Create our transcoder
            _transcoder = new MediaTranscoder();
            _transcoder.HardwareAccelerationEnabled = true;

        }

  1. 设置编码,开始捕获屏幕并开始转码(注意:流是指从StorageFile对象打开的流)
private async Task EncodeInternalAsync(IRandomAccessStream stream, uint width, uint height, uint bitrateInBps, uint frameRate)
        {
            if (!_isRecording)
            {
                _isRecording = true;

                var encodingProfile = new MediaEncodingProfile();
                encodingProfile.Container.Subtype = "MPEG4";
                encodingProfile.Video.Subtype = "H264";
                encodingProfile.Video.Width = width;
                encodingProfile.Video.Height = height;
                encodingProfile.Video.Bitrate = bitrateInBps;
                encodingProfile.Video.FrameRate.Numerator = frameRate;
                encodingProfile.Video.FrameRate.Denominator = 1;
                encodingProfile.Video.PixelAspectRatio.Numerator = 1;
                encodingProfile.Video.PixelAspectRatio.Denominator = 1;

                StartFrameCapture();

                var transcode = await _transcoder.PrepareMediaStreamSourceTranscodeAsync(_mediaStreamSource, stream, encodingProfile);
                await transcode.TranscodeAsync();
            }
        }
  1. 对于从屏幕截图到达的每个帧,创建一个MediaStream示例
using (var frame = _framePool.TryGetNextFrame())
                {
                    MediaStreamSample sampleToUseLater = MediaStreamSample.CreateFromDirect3D11Surface(frame.Surface, frame.SystemRelativeTime);

                    lock (doubleBufferingPool)
                    {
                        while (doubleBufferingPool.Count >= 2)
                        {
                            // Stops too many samples from being saved
                            doubleBufferingPool.Dequeue();
                        }

                        doubleBufferingPool.Enqueue(sampleToUseLater);
                    }
                }
  1. 设置流的实际开始时间:
 private void OnMediaStreamSourceStarting(MediaStreamSource sender, MediaStreamSourceStartingEventArgs args)
        {

            while (doubleBufferingPool.Count == 0)
            {

            }
            var sample = doubleBufferingPool.Dequeue();
            TimeSpan timeStamp = sample.Timestamp;
            args.Request.SetActualStartPosition(timeStamp);
        }
  1. 将示例提供给MediaStreamSource
private void OnMediaStreamSourceSampleRequested(MediaStreamSource sender, MediaStreamSourceSampleRequestedEventArgs args)
        {
            if (_isRecording && !_closed)
            {
                while (doubleBufferingPool.Count == 0)
                {

                }

                lock (doubleBufferingPool)
                {
                    args.Request.Sample = doubleBufferingPool.Dequeue();
                }
            }
            else
            {
                args.Request.Sample = null;
                StopCapture();
            }
        }

如果您向MediaStreamSource提供一个空样本,它将停止索取更多样本。

然后您可以从打开流的文件中观看视频。

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