如何从SCNVector3中的SceneKit中生成凹凸多边形平面

问题描述 投票:0回答:1

我正在尝试以具有自定义形状的平面的形式创建自定义SCNGeometry,可以将其放置在ARKit会话中。我在以下方法中使用选项SCNGeometryPrimitiveTypePolygon,它似乎可以正常工作:

extension SCNGeometry {

    class func polygonfrom(vectices: [SCNVector3]) -> SCNGeometry {
        let indices: [Int32] = getIndices(count: vectices.count)
        let indexData = Data(bytes: indices, count: indices.count * MemoryLayout<Int32>.size)
        let source = SCNGeometrySource(vertices: vectices)
        let element = SCNGeometryElement(data: indexData, primitiveType: .polygon, primitiveCount: 1, bytesPerIndex: MemoryLayout<Int32>.size)
        return SCNGeometry(sources: [source], elements: [element])
    }

    class private func getIndices(count: Int) -> [Int32] {
        var indices: [Int32] = []
        indices.append(Int32(count))
        for i in 0..<count{
            indices.append(Int32(i))
        }
        return indices
    }
}

不幸的是,它不适用于凹面多边形:

results

ios swift scenekit arkit
1个回答
0
投票

SCNShape类代表您创建一个合适的三角剖分。

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