我正在着手构建 Apple Watch 应用程序。
我目前正在做的工作将要求我利用检测四个主要方向的滑动(
UP
、DOWN
、LEFT
和RIGHT
)
问题是我不知道如何检测这一点。我环顾四周,发现自己走进了死胡同。
当用户在视图上滑动
swiped up
时,我可以对下面的视图执行什么操作才能打印 UP
?
struct MyView: View {
var body: some View {
Text("Hello, World!")
}
}
谢谢。
你可以使用
DragGesture
.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onEnded({ value in
if value.translation.width < 0 {
// left
}
if value.translation.width > 0 {
// right
}
if value.translation.height < 0 {
// up
}
if value.translation.height > 0 {
// down
}
}))
由于其他解决方案在物理设备上有点不一致,我决定提出另一种在不同屏幕尺寸上似乎更加一致的解决方案,因为除了
minimumDistance
之外没有硬编码值。
.gesture(DragGesture(minimumDistance: 20, coordinateSpace: .global)
.onEnded { value in
let horizontalAmount = value.translation.width
let verticalAmount = value.translation.height
if abs(horizontalAmount) > abs(verticalAmount) {
print(horizontalAmount < 0 ? "left swipe" : "right swipe")
} else {
print(verticalAmount < 0 ? "up swipe" : "down swipe")
}
})
根据本杰明的回答,这是处理案件的一种更快捷的方式
.gesture(DragGesture(minimumDistance: 3.0, coordinateSpace: .local)
.onEnded { value in
print(value.translation)
switch(value.translation.width, value.translation.height) {
case (...0, -30...30): print("left swipe")
case (0..., -30...30): print("right swipe")
case (-100...100, ...0): print("up swipe")
case (-100...100, 0...): print("down swipe")
default: print("no clue")
}
}
)
如果您想要一个对滑动方向性更加“宽容”的方法,您可以使用更多条件来帮助平衡:
编辑:做了更多测试,显然第二个条件的值增加了一些混乱,所以我调整它们以消除所述混乱并使手势防弹(拖动到角落现在会出现“没有线索”而不是其中一个手势)...
let detectDirectionalDrags = DragGesture(minimumDistance: 3.0, coordinateSpace: .local)
.onEnded { value in
print(value.translation)
if value.translation.width < 0 && value.translation.height > -30 && value.translation.height < 30 {
print("left swipe")
}
else if value.translation.width > 0 && value.translation.height > -30 && value.translation.height < 30 {
print("right swipe")
}
else if value.translation.height < 0 && value.translation.width < 100 && value.translation.width > -100 {
print("up swipe")
}
else if value.translation.height > 0 && value.translation.width < 100 && value.translation.width > -100 {
print("down swipe")
}
else {
print("no clue")
}
创建扩展:
extension View {
func swipe(
up: @escaping (() -> Void) = {},
down: @escaping (() -> Void) = {},
left: @escaping (() -> Void) = {},
right: @escaping (() -> Void) = {}
) -> some View {
return self.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onEnded({ value in
if value.translation.width < 0 { left() }
if value.translation.width > 0 { right() }
if value.translation.height < 0 { up() }
if value.translation.height > 0 { down() }
}))
}
}
然后:
Image() // or any View
.swipe(
up: {
// action for up
},
right: {
// action for right
})
注意每个方向都是可选参数
为了简单起见,我会创建一个修改器。用法如下:
yourView
.onSwiped(.down) {
// Action for down swipe
}
或
yourView
.onSwiped { direction in
// React to detected swipe direction
}
您还可以使用
trigger
参数来配置接收更新:连续或仅在手势结束时。
struct SwipeModifier: ViewModifier {
enum Directions: Int {
case up, down, left, right
}
enum Trigger {
case onChanged, onEnded
}
var trigger: Trigger
var handler: ((Directions) -> Void)?
func body(content: Content) -> some View {
content.gesture(
DragGesture(
minimumDistance: 24,
coordinateSpace: .local
)
.onChanged {
if trigger == .onChanged {
handle($0)
}
}.onEnded {
if trigger == .onEnded {
handle($0)
}
}
)
}
private func handle(_ value: _ChangedGesture<DragGesture>.Value) {
let hDelta = value.translation.width
let vDelta = value.translation.height
if abs(hDelta) > abs(vDelta) {
handler?(hDelta < 0 ? .left : .right)
} else {
handler?(vDelta < 0 ? .up : .down)
}
}
}
extension View {
func onSwiped(
trigger: SwipeModifier.Trigger = .onChanged,
action: @escaping (SwipeModifier.Directions) -> Void
) -> some View {
let swipeModifier = SwipeModifier(trigger: trigger) {
action($0)
}
return self.modifier(swipeModifier)
}
func onSwiped(
_ direction: SwipeModifier.Directions,
trigger: SwipeModifier.Trigger = .onChanged,
action: @escaping () -> Void
) -> some View {
let swipeModifier = SwipeModifier(trigger: trigger) {
if direction == $0 {
action()
}
}
return self.modifier(swipeModifier)
}
}
有点晚了,但这里有另一个实现,它使用 OptionSet 使其使用更像各种其他 SwiftUI 组件 -
struct Swipe: OptionSet, Equatable {
init(rawValue: Int) {
self.rawValue = rawValue
}
let rawValue: Int
fileprivate var swiped: ((DragGesture.Value, Double) -> Bool) = { _, _ in false } // prevents a crash if someone creates a swipe directly using the init
private static let sensitivityFactor: Double = 400 // a fairly arbitrary figure which gives a reasonable response
static var left: Swipe {
var swipe = Swipe(rawValue: 1 << 0)
swipe.swiped = { value, sensitivity in
value.translation.width < 0 && value.predictedEndTranslation.width < sensitivity * sensitivityFactor
}
return swipe
}
static var right: Swipe {
var swipe = Swipe(rawValue: 1 << 1)
swipe.swiped = { value, sensitivity in
value.translation.width > 0 && value.predictedEndTranslation.width > sensitivity * sensitivityFactor
}
return swipe
}
static var up: Swipe {
var swipe = Swipe(rawValue: 1 << 2)
swipe.swiped = { value, sensitivity in
value.translation.height < 0 && value.predictedEndTranslation.height < sensitivity * sensitivityFactor
}
return swipe
}
static var down: Swipe {
var swipe = Swipe(rawValue: 1 << 3)
swipe.swiped = { value, sensitivity in
value.translation.height > 0 && value.predictedEndTranslation.height > sensitivity * sensitivityFactor
}
return swipe
}
static var all: Swipe {
[.left, .right, .up, .down]
}
private static var allCases: [Swipe] = [.left, .right, .up, .down]
fileprivate var array: [Swipe] {
Swipe.allCases.filter { self.contains($0) }
}
}
extension View {
func swipe(_ swipe: Swipe, sensitivity: Double = 1, action: @escaping (Swipe) -> ()) -> some View {
return gesture(DragGesture(minimumDistance: 30, coordinateSpace: .local)
.onEnded { value in
swipe.array.forEach { swipe in
if swipe.swiped(value, sensitivity) {
action(swipe)
}
}
}
)
}
}
在 SwiftUI 视图中 -
HStack {
// content
}
.swipe([.left, .right]) { swipe in // could also be swipe(.left) or swipe(.all), etc
doSomething(with: swipe)
}
显然,检测滑动的逻辑有点基础,但这很容易根据您的要求进行定制。
这反应更快:
.gesture(
DragGesture()
.onEnded { value in
let pi = Double.pi
let direction = atan2(value.translation.width, value.translation.height)
switch direction {
case (-pi/4..<pi/4): print("down swipe")
case (pi/4..<pi*3/4): print("right swipe")
case (pi*3/4...pi), (-pi..<(-pi*3/4)):
print("up swipe")
case (-pi*3/4..<(-pi/4)): print("left swipe")
default:
print("no clue")
}
}
说明:
value.translation
atan2
来查找该向量的方向,如下所示根据
value.translation
的返回方式,atan2
的值如下:
π
将匹配理想的“向上”手势-π/2
是理想的“左”手势0.0
将匹配理想的“向下”手势π/2
是理想的“右”手势所以现在我们想将圆分成 4 个四分之一,每个四分之一包括上面中间的每个值。例如
(-π/4...π/4)
将包括任何可被视为“向下”方向近似值的值。
import SwiftUI
struct SwipeModifier: ViewModifier {
let rightToLeftAction: () -> ()
let leftToRightAction: () -> ()
func body(content: Content) -> some View {
content
.gesture(DragGesture(minimumDistance: 20, coordinateSpace: .global)
.onEnded { value in
let horizontalAmount = value.translation.width
let verticalAmount = value.translation.height
guard abs(horizontalAmount) > abs(verticalAmount) else {
return
}
withAnimation {
horizontalAmount < 0 ? rightToLeftAction() : leftToRightAction()
}
})
}
}
extension View {
func swipe(rightToLeftAction: @escaping () -> (), leftToRightAction: @escaping () -> ()) -> some View {
modifier(SwipeModifier(rightToLeftAction: rightToLeftAction, leftToRightAction: leftToRightAction))
}
}
Fynn Becker 答案的改进版本。