如何使用像Snipping Tool这样的单击和拖动方法使用Python截屏?

问题描述 投票:1回答:1

我正在编写一个Python程序,它基本上是Snipping Tool。我希望能够运行我的程序,使用鼠标单击并拖动以选择屏幕截图区域,然后让程序保存该图像。

我正在使用此处找到的代码进行尝试:http://pyscreenshot.readthedocs.io/en/latest/

#-- include('examples/showgrabfullscreen.py') --#
import pyscreenshot as ImageGrab

if __name__ == '__main__':

# grab fullscreen
im = ImageGrab.grab()

# save image file
im.save('screenshot.png')

# show image in a window
im.show()
#-#

(在“抓取并显示屏幕的一部分”下),但这不会使用户单击并拖动。有人知道我该怎么做吗?我在网上找到了一些示例,但它们都长了数百行,我认为这个简单的程序不应该那么长(但我可能错了)。

谢谢!

python screenshot selection
1个回答
0
投票

这是我正在从事的项目的代码(希望这会有所帮助)。我想出了如何在实际屏幕上绘制,而不仅仅是静态图像!

from tkinter import *
import pyautogui

import datetime

class Application():
    def __init__(self, master):
        self.master = master
        self.rect = None
        self.x = self.y = 0
        self.start_x = None
        self.start_y = None
        self.curX = None
        self.curY = None

        # root.configure(background = 'red')
        # root.attributes("-transparentcolor","red")

        root.attributes("-transparent", "blue")
        root.geometry('400x50+200+200')  # set new geometry
        root.title('Lil Snippy')
        self.menu_frame = Frame(master, bg="blue")
        self.menu_frame.pack(fill=BOTH, expand=YES)

        self.buttonBar = Frame(self.menu_frame,bg="")
        self.buttonBar.pack(fill=BOTH,expand=YES)

        self.snipButton = Button(self.buttonBar, width=3, command=self.createScreenCanvas, background="green")
        self.snipButton.pack(expand=YES)

        self.master_screen = Toplevel(root)
        self.master_screen.withdraw()
        self.master_screen.attributes("-transparent", "blue")
        self.picture_frame = Frame(self.master_screen, background = "blue")
        self.picture_frame.pack(fill=BOTH, expand=YES)

    def takeBoundedScreenShot(self, x1, y1, x2, y2):
        im = pyautogui.screenshot(region=(x1, y1, x2, y2))
        x = datetime.datetime.now()
        fileName = x.strftime("%f")
        im.save("snips/" + fileName + ".png")

    def createScreenCanvas(self):
        self.master_screen.deiconify()
        root.withdraw()

        self.screenCanvas = Canvas(self.picture_frame, cursor="cross", bg="grey11")
        self.screenCanvas.pack(fill=BOTH, expand=YES)

        self.screenCanvas.bind("<ButtonPress-1>", self.on_button_press)
        self.screenCanvas.bind("<B1-Motion>", self.on_move_press)
        self.screenCanvas.bind("<ButtonRelease-1>", self.on_button_release)

        self.master_screen.attributes('-fullscreen', True)
        self.master_screen.attributes('-alpha', .3)
        self.master_screen.lift()
        self.master_screen.attributes("-topmost", True)

    def on_button_release(self, event):
        self.recPosition()

        if self.start_x <= self.curX and self.start_y <= self.curY:
            print("right down")
            self.takeBoundedScreenShot(self.start_x, self.start_y, self.curX - self.start_x, self.curY - self.start_y)

        elif self.start_x >= self.curX and self.start_y <= self.curY:
            print("left down")
            self.takeBoundedScreenShot(self.curX, self.start_y, self.start_x - self.curX, self.curY - self.start_y)

        elif self.start_x <= self.curX and self.start_y >= self.curY:
            print("right up")
            self.takeBoundedScreenShot(self.start_x, self.curY, self.curX - self.start_x, self.start_y - self.curY)

        elif self.start_x >= self.curX and self.start_y >= self.curY:
            print("left up")
            self.takeBoundedScreenShot(self.curX, self.curY, self.start_x - self.curX, self.start_y - self.curY)

        self.exitScreenshotMode()
        return event

    def exitScreenshotMode(self):
        print("Screenshot mode exited")
        self.screenCanvas.destroy()
        self.master_screen.withdraw()
        root.deiconify()

    def exit_application(self):
        print("Application exit")
        root.quit()

    def on_button_press(self, event):
        # save mouse drag start position
        self.start_x = self.screenCanvas.canvasx(event.x)
        self.start_y = self.screenCanvas.canvasy(event.y)

        self.rect = self.screenCanvas.create_rectangle(self.x, self.y, 1, 1, outline='red', width=3, fill="blue")

    def on_move_press(self, event):
        self.curX, self.curY = (event.x, event.y)
        # expand rectangle as you drag the mouse
        self.screenCanvas.coords(self.rect, self.start_x, self.start_y, self.curX, self.curY)

    def recPosition(self):
        print(self.start_x)
        print(self.start_y)
        print(self.curX)
        print(self.curY)

if __name__ == '__main__':
    root = Tk()
    app = Application(root)
    root.mainloop()
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