我目前正在使用一个自定义用户控件,该控件在一行上显示文本片段(每个文本可能使用不同的字体)。我想将所有这些文本exactly沿同一基准对齐。例如:
Hello, I am George.
------------------------------ <- all text aligns to a common baseline
^ ^ ^
| | |
Courier Arial Times <- font used for a particular bit of text
20pt 40pt 30pt
因为我没有找到直接执行此操作的任何GDI +功能,所以我想出了自己的方法(下面概述)。但是:
我想知道是否真的没有更简单的方法来完成此操作?
[1)收集所有将用于绘制文本的System.Drawing.Font
的列表。
[2)对于每个Font
,使用以下代码找到基线的垂直位置(以像素为单位):
// variables used in code sample (already set)
Graphics G;
Font font;
...
// compute ratio in order to convert from font design units to pixels:
var designUnitsPerPixel = font.GetHeight(G) /
font.FontFamily.GetLineSpacing(font.Style);
// get the cell ascent (baseline) position in design units:
var cellAscentInDesignUnits = font.FontFamily.GetCellAscent(font.Style);
// finally, convert the baseline position to pixels:
var baseLineInPixels = cellAscentInDesignUnits * designUnitsPerPixel;
3]对于所有使用的Font
,确定如上计算的最大baseLineInPixels
值,并将该值存储到maxBaseLineInPixels
。
4)以下列方式绘制文本的每一位:
// variables used in code sample (already set):
Graphics G;
Font font;
string text;
...
// find out how much space is needed for drawing the text
var measureF = G.MeasureString(text, font);
// determine location where text will be drawn:
var layoutRectF = new RectangleF(new PointF(0f, 0f), measureF);
layoutRectF.Y += maxBaseLineInPixels - baseLineInPixels;
// ^ the latter value 'baseLineInPixels' is specific to the font used
// draw text at specified location
G.DrawString(text, font, Brushed.Black, layoutRectF);
我是否缺少某些东西,或者真的没有更简单的方法吗?
我认为这是可行的方法,请您尝试。
List<RectangleF> rects = new List<RectangleF>();
private void Form1_Paint(object sender, PaintEventArgs e)
{
////////////////////Not Set baseLine
//baseline
e.Graphics.DrawLine(Pens.Red , new Point(100,200),new Point(800,200));
//words
Point point = new Point(100,100);
e.Graphics.DrawString("hello world", new Font("Times", 30), Brushes.Black, point);
RectangleF rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Times", 30)));
e.Graphics.DrawRectangle(Pens.Green,rectangleF.X ,rectangleF.Y , rectangleF.Width , rectangleF.Height);
rects.Add(rectangleF);
point = new Point(400, 100);
e.Graphics.DrawString("hello world", new Font("Arial", 40), Brushes.Black, point);
rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Arial", 40)));
e.Graphics.DrawRectangle(Pens.Green, rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height);
rects.Add(rectangleF);
point = new Point(800, 100);
e.Graphics.DrawString("hello world", new Font("Courier", 20), Brushes.Black, point);
rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Courier", 20)));
e.Graphics.DrawRectangle(Pens.Green, rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height);
rects.Add(rectangleF);
///////////////////SetBaseLine/////////////////////////////
var maxHeight = GetMaxHeight();
///////////////////
//baseLine
e.Graphics.DrawLine(Pens.Pink, new Point(100, (int) (400 + maxHeight / 2)), new Point(800, (int) (400 + maxHeight / 2)));
StringFormat stringFormat = new StringFormat();
stringFormat.LineAlignment = StringAlignment.Center;
//words
point = new Point(100, 400);
rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Times", 30)));
e.Graphics.DrawString("hello world", new Font("Times", 30), Brushes.Black, new RectangleF(rectangleF.X ,rectangleF.Y , rectangleF.Width , maxHeight) , stringFormat);
e.Graphics.DrawRectangle(Pens.Green, rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height);
rects.Add(rectangleF);
point = new Point(400, 400);
rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Arial", 40)));
e.Graphics.DrawString("hello world", new Font("Arial", 40), Brushes.Black, new RectangleF(rectangleF.X, rectangleF.Y, rectangleF.Width, maxHeight), stringFormat);
e.Graphics.DrawRectangle(Pens.Green, rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height);
rects.Add(rectangleF);
point = new Point(800, 400);
rectangleF = new RectangleF(point, e.Graphics.MeasureString("hello world", new Font("Courier", 20)));
e.Graphics.DrawString("hello world", new Font("Courier", 20), Brushes.Black, new RectangleF(rectangleF.X, rectangleF.Y, rectangleF.Width, maxHeight), stringFormat);
e.Graphics.DrawRectangle(Pens.Green, rectangleF.X, rectangleF.Y, rectangleF.Width, rectangleF.Height);
rects.Add(rectangleF);
}
private float GetMaxHeight()
{
float temp = 0;
foreach (RectangleF rectangleF in rects)
if (rectangleF.Height > temp)
temp = rectangleF.Height;
return temp;
}
最近几天我一直在研究同一件事,最后我找到了答案on this blog page。这段代码(在本文的底部)对我来说非常有效,希望可以帮助其他人为这个问题苦苦挣扎:
private void DrawOnBaseline(string s, Graphics g, Font f, Brush b, Point pos)
{
float baselineOffset=f.SizeInPoints/f.FontFamily.GetEmHeight(f.Style)*f.FontFamily.GetCellAscent(f.Style);
float baselineOffsetPixels = g.DpiY/72f*baselineOffset;
g.DrawString(s,f,b,new Point(pos.X,pos.Y-(int)(baselineOffsetPixels+0.5f)),StringFormat.GenericTypographic);
}