在HTML5 Canvas上绘图:如何在鼠标光标的顶端绘制

问题描述 投票:2回答:2

我有以下代码,允许我在画布上绘制图片,类似于MS Paint。因此,一旦用户按下鼠标左键,他/她就可以在画布上移动鼠标来绘制图片。一旦用户将手指从鼠标按钮上抬起,绘图就会停止。

var colors = document.querySelectorAll('#colors div');
var link = document.getElementById('download');
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var drawing = false;
var prev;
document.getElementById('current').style.backgroundColor = context.strokeStyle;
for (var i = 0; i < colors.length; i++) {
  colors[i].addEventListener('click', function(e) {
    var src = e.srcElement;
    var color = src.style.backgroundColor;
    context.strokeStyle = color;
    document.getElementById('current').style.backgroundColor = color;
  });
  colors[i].style.height = 100 / colors.length + '%';
  colors[i].style.backgroundColor = colors[i].id;
}
function clearCanvas() {
  context.clearRect(0, 0, canvas.width, canvas.height);
}
link.addEventListener('click', function() {
  link.href = canvas.toDataURL();
  link.download = 'image.png';
});
canvas.addEventListener('mousedown', function(e) {
  drawing = true;
});
canvas.addEventListener('mousemove', function(e) {
  if (drawing) {
    var coord = {
      'x': e.clientX - this.offsetLeft,
      'y': e.clientY - this.offsetTop
    };
    if (prev !== undefined) {
      context.beginPath();
      context.moveTo(prev.x, prev.y);
      context.lineTo(coord.x, coord.y);
      context.stroke();
    }
    prev = coord;
  }
});
canvas.addEventListener('mouseup', function() {
  drawing = false;
  prev = undefined;
});
#draw {
  border: 2px outset black;
  border-radius: 5px;
  display: inline-block;
  margin: 5px;
  padding: 10px;
}
#container {
  border: 2px solid black;
  width: 300px;
  height: 300px;
  position: relative;
}
#canvas {
  background-color: lightgrey;
}
#colors {
  float: right;
  position: relative;
  width: 20%;
  height: 100%;
}
#colors div {
  width: 100%
}
#buttons {
  width: 100%;
  height: auto;
}
#buttons * {
  width: 33%;
  background-color: lightgrey;
  margin-top: 5px;
  margin-left: 5px;
  display: inline;
}
#download {
  text-align: center;
  border-radius: 2px;
  padding-left: 5px;
  padding-right: 5px;
  border: 2px outset lightgrey;
  font-family: 'Arial';
  background-color: lightgrey;
  font-size: 10pt;
  cursor: context-menu;
}
#download:link {
  text-decoration: none;
  color: black;
}
#download:active {
  border: 2px inset #00acff;
  border-radius: 2px;
}
#current {
  height: 100%;
  width: 10%;
  border: 1px solid black;
  display: inline;
  position: relative;
  margin-left: 25px;
}
<div id='draw'>
  <div id='container'>
    <canvas id='canvas' width='240' height='300'></canvas>
    <div id='colors'>
      <div id='red'></div>
      <div id='blue'></div>
      <div id='green'></div>
      <div id='black'></div>
      <div id='yellow'></div>
      <div id='cyan'></div>
      <div id='magenta'></div>
    </div>
    <div id='currentColor'></div>
  </div>
  <div id='buttons'>
    <input type='button' id='clear' value='Clear Canvas' onclick='clearCanvas()' />
    <a id='download'>Download Image</a>
    <input type='button' id='current' />
  </div>
</div>

http://jsfiddle.net/SirToadstool/eywraw8t/341261/

现在,虽然此代码在JSFiddle中工作,但在外部测试时,用户绘制的线条的坐标与鼠标指针的坐标不同。

我有一种感觉,我在代码中包含的CSS可能会弄乱如何在Javascript中计算坐标,但我不确定要改变什么来补偿,并尝试使用clientX/YscreenX/Y作为坐标而不是仅仅event.x/event.y

有关如何在绘图时正确计算坐标的建议吗?

javascript html css canvas
2个回答
1
投票

this.offsetLeft等于0.这就是为什么从它中减去什么都没有,因为在函数的范围内,“this”就是画布本身。而不是clientX \ Y,你想使用鼠标事件offsetX \ Y,简单地说,这个:

var coord = { 'x': e.offsetX, 'y': e.offsetY };

working example


0
投票

canvas.width是绘图画布的宽度,这不一定是canvas元素的宽度。这意味着画布上下文可以具有与屏幕不同的分辨率。所以你需要相应地调整你的坐标。即

var coord = {
  'x': (e.clientX - this.offsetLeft)*this.width/this.clientWidth,
  'y': (e.clientY - this.offsetTop)*this.height/this.clientHeight
};
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