将指针复制到aiScene

问题描述 投票:0回答:1

我使用Assimp做骨骼动画。因此,我总是需要它加载的数据。但由于某种原因,此数据变得不可访问并导致分段错误。以下是问题代码:

static Mesh processMesh(const aiMesh *aimesh, const aiScene *scene) {
    Mesh mesh;
    mesh.ai_scene = scene;
    std::cout << mesh.ai_scene->mRootNode->mName.data; // OK

    ...
}

但是如果你在Mesh内部进行,它将导致错误。例如:

void boneTransform(float TimeInSeconds) {
    glm::mat4 identity = glm::mat4();
    std::cout << ai_scene->mRootNode->mName.data; // SEG FAULT
    ...
}

编辑:ai_scene在Mesh结构中:

private:
const aiScene *ai_scene = nullptr;

场景本身在Model结构中创建如下:

void init(const std::string &path, const GLuint params) {
    // Create an instance of the Importer class
    Assimp::Importer importer;
    const aiScene *scene = importer.ReadFile(path, params);

    // If the import failed, report it
    if (!scene) {
        std::cout << importer.GetErrorString() << "\n";
        return;
    }

    processNode(scene->mRootNode, scene);
}

processNode代码:

void processNode(const aiNode *node, const aiScene *scene) {
    for (size_t i = 0; i < node->mNumMeshes; i++) {
        aiMesh *mesh = scene->mMeshes[node->mMeshes[i]];
        meshes.push_back(Mesh::processMesh(mesh, scene));       
    }

    for(size_t i = 0; i < node->mNumChildren; i++) {
        processNode(node->mChildren[i], scene);
    }
}

这是什么问题?以及如何解决?

c++ assimp
1个回答
0
投票

通过扩大Assimp::Importer importer的范围解决了问题:

// Create an instance of the Importer class
Assimp::Importer importer;
void init(const std::string &path, const GLuint params) {
    const aiScene *scene = importer.ReadFile(path, params);
    ...
}
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