如何在.csproj的资源中添加自定义的编译文件(在Target / Exec中作为资源?

问题描述 投票:0回答:1

我正在wpf_c#项目中做一些阴影反射,我不知道,我也没找到如何在由目标/执行人员编译后将字节码pixelhader(.ps)添加为资源。这是我的csproj代码片段:

<ItemGroup>
    <AvailableItemName Include="PixelShader"/>
</ItemGroup>
<ItemGroup>
    <PixelShader Include="Shaders\BlueToneShader.fx" />
    bla bla bla other shaders bla bla
</ItemGroup>
<Target Name="PixelShaderCompile" Condition="@(PixelShader)!=''" BeforeTargets="Build">
    <Exec Command="&quot;C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\fxc.exe&quot; %(PixelShader.Identity) /T ps_3_0 /E main /Fo%(PixelShader.RelativeDir)%(PixelShader.Filename).ps" />
</Target>

一切正常,并且正确生成了.ps文件,例如:

PixelShaderCompile:   
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\fxc.exe" Shaders\BlueToneShader.fx /T ps_3_0 /E main /FoShaders\BlueToneShader.ps
Microsoft (R) Direct3D Shader Compiler 10.1 Copyright (C) 2013 Microsoft. All rights reserved.

compilation object save succeeded; see "folder"...

但是现在我不知道如何在编译过程中将.ps文件添加为'Resource'。有人知道吗?我找不到任何清晰的文档。

c# msbuild csproj
1个回答
0
投票

经过3-4小时的尝试错误,我发现了一种(我认为很肮脏的)方法:msbuild(.csproj)如下:

<PropertyGroup>
    <BuildDependsOn>
       PixelShaderCompile
       $(BuildDependsOn)
    </BuildDependsOn>
</PropertyGroup>
<ItemGroup>
    <AvailableItemName Include="PixelShader">
       <Visible>true</Visible>
    </AvailableItemName>
</ItemGroup>
<ItemGroup>
    <PixelShader ... />
    ...
</ItemGroup>
<Target Name="PixelShaderCompile" Condition="@(PixelShader)!=''" BeforeTargets="BeforeBuild;BeforeRebuild">
    <MakeDir Directories="$(IntermediateOutputPath)%(PixelShader.RelativeDir)" Condition="!Exists('$(IntermediateOutputPath)%(PixelShader.RelativeDir)')" />  
    //You put your fxc.exe command here
    <Exec Command="&quot;C:\bla bla bla\fxc.exe&quot; %(PixelShader.Identity) /T ps_3_0 /E PSmain /O3 /Fo$(IntermediateOutputPath)%(PixelShader.RelativeDir)%(PixelShader.Filename).ps" Outputs="$(IntermediateOutputPath)%(PixelShader.RelativeDir)%(PixelShader.Filename).ps">
          <Output ItemName="CompiledPixelShader" TaskParameter="Outputs" />
    </Exec>
    <ItemGroup>
        <Resource Include="@(CompiledPixelShader)" />
    </ItemGroup>
</Target>
//If you want to clear the .ps generated file 
<Target Name="PixelShaderClean" Condition="@(PixelShader)!=''" AfterTargets="AfterBuild;AfterRebuild">
    <Delete Files="$(IntermediateOutputPath)%(PixelShader.RelativeDir)%(PixelShader.Filename).ps" />
</Target>

就这样...太难了,因为没有太多的msbuild文件示例。

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