Rust ::如何更改人造丝中的线程数?

问题描述 投票:0回答:1

我有一些使用Rayon库的简单Rust代码。以下是main.rs文件中的代码

extern crate rayon;

const N: usize = 1_000_000_000;
const W: f64 = 1f64/(N as f64);

fn f(x: f64) -> f64 {
    4.0/(1.0+x*x)
}

fn main() { 
    use rayon::prelude::*;
    let sum : f64 = (0..N)
        .into_par_iter()
        .map(|i| f(W*((i as f64)+0.5)))
        .sum::<f64>();
    println!("pi = {}", W*sum);
}

问题是,我想使用不同数量的线程(T = 1、2、3和4)运行此代码。

我已阅读How many threads will Rayon spawn?下的文档

https://github.com/rayon-rs/rayon/blob/master/FAQ.md

它说:

If you want to alter the number of threads spawned, you can set the environmental variable RAYON_NUM_THREADS to the desired number of threads or use the ThreadPoolBuilder::build_global function method.

但是,步骤对我来说并不明确。如何在Windows 10 PC上执行此操作?

multithreading concurrency rust rust-cargo rayon
1个回答
0
投票

仅包含在fn main()中。 num_threads接受线程数。

rayon::ThreadPoolBuilder::new().num_threads(4).build_global().unwrap();

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