如何修复代码中的缩进错误?

问题描述 投票:1回答:1

我做了一个tic / tac / toe游戏,我一直有一个缩进错误,关于如何有太多的标签和空格混合,但我尝试逐行重新缩进,它不起作用。我甚至把它放在“Sublime Text”中,它会自动重新缩进行或将空格变成制表符。它仍然无法正常工作。有没有人有任何建议,也许有一些明显的错误,我错过了搞乱整个事情?

python-3.x turtle-graphics
1个回答
2
投票

您的代码中存在一些缩进错误,但我没有发现混合制表符和空格有任何问题。相反,压痕深度不一致,在某些地方,不正确。下面是您的代码清理,您应该能够复制并粘贴到文件中并运行:

from turtle import *

# draw board
pieces = ["", "", "", "", "", "", "", "", ""]
turn = "X"

setup(600, 600)
bgcolor("black")

pencolor("white")
hideturtle()
speed('fastest')
pensize(10)
penup()

# Horizontal bars
goto(-300, 100)
pendown()
forward(600)
penup()
goto(-300, -100)
pendown()
forward(600)
penup()

# Vertical bars
goto(-100, 300)
setheading(-90)
pendown()
forward(600)
penup()
goto(100, 300)
pendown()
forward(600)
penup()

pencolor("green")

# Draw noughts and crosses
def cross(x, y):
    penup()
    goto(x + 20, y - 20)
    setheading(-45)
    pendown()
    forward(226)
    penup()
    goto(x + 180, y - 20)
    setheading(-135)
    pendown()
    forward(226)
    penup()

def nought(x, y):
    penup()
    goto(x + 100, y - 180)
    setheading(0)
    pendown()
    circle(80)
    penup()

def drawPieces(pieces):
    x, y = -300, 300

    for piece in pieces:
        if piece == "X":
            cross(x, y)
        elif piece == "O":
            nought(x, y)

        x += 200
        if x > 100:
            x = -300
            y -= 200

def clicked(x, y):
    global turn, pieces

    onscreenclick(None)  # disable handler when inside handler!

    column = (x + 300) // 200
    row = (y - 300) // -200
    square = int(row * 3 + column)

    print("You clicked ", x, ",", y, " which is square ", square)

    if pieces[square] == "":
        pieces[square] = turn

        if turn == "X":
            turn = "O"
        else:
            turn = "X"

        drawPieces(pieces)
    else:
        print("That square is already taken")

    onscreenclick(clicked)

# Start the game
onscreenclick(clicked)

mainloop()

enter image description here

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